Mirage, a Deadlock hero

March 6, 2026 Patch NotesGameplay Update

Balance

  • 33Heroes changed
  • 72Items changed
  • 50Gameplay changes

We haven’t reviewed this update yet, so changes are listed as published, grouped by hero and item, without Buffed / Nerfed / Tweaked labels.

Hero Changes

Needs review33 heroes

Needs review

Abrams

34 changes
  • Decreased: Bullet damage 3.86+0.13/boon→3.6+0.1/boon
  • Decreased: Siphon Life DPS 29→22
  • Decreased: Siphon Life range 10m→7.5m
Show all 34 changes
  • Siphon Life is now circular rather than just in front of him
  • Siphon Life range no longer increases with Spirit Power
  • Siphon Life visual range FX fixed to show larger than default radius values
  • Increased: Siphon Life Lifesteal against heroes 66%→80%
  • Increased: Siphon Life Lifesteal against non-heroes 33%→40%
  • Increased: Siphon Life DPS spirit scaling 0.5→0.6
  • Increased: Siphon Life T1 -19s→-20s
  • Siphon Life T3 now also increases radius by +3.5m
  • Decreased: Siphon Life T3 DPS 20→18
  • Decreased: Shoulder Charge damage 37→30
  • Decreased: Shoulder Charge wall stun duration 0.6s→0.3s
  • Decreased: Should Charge spirit scaling 1.9→1.4
  • Shoulder Charge T1 "+2.2 Weapon Damage for 8s"→"+40% Slow for 3s"
  • Increased: Shoulder Charge T2 wall stun duration 0.45s→0.8s
  • Increased: Shoulder Charge T3 cooldown -18s→-20s
  • Shoulder Charge T3 now also grants +1.5 Weapon Damage for 6s
  • Increased: Infernal Resilience T2 +150 Health→+200
  • Infernal Resilience T3 now also grants +20% Debuff Resistance
  • Seismic Impact is a little faster to target the location when rising
  • Increased: Seismic Impact damage increase 75→100
  • Seismic Impact now allows you to use items during it
  • Decreased: Seismic Impact radius 10.5m→9m
  • Seismic Impact T2 changed from "Per Hero Hit: +100 HP and +14% Fire Rate" to "+0.6s Stun Duration"
  • Seismic Impact T3 now also increases radius by 6m
  • Increased: Melee damage per boon increased by 10%
  • Increased: Siphon Life range 7.5m→8m
  • Decreased: Siphon Life T3 range +3.5m→+3m
  • Increased: Infernal Resilience T3 +7% Damage Regenerated→+8%
  • Increased: Seismic Impact impact height 4m→6m
  • Increased: Seismic Impact T2 +0.6s Stun Duration→+0.7s
  • Increased: Seismic Impact T3 Unstoppable duration 4s→5s
Needs review

Apollo

10 changes
  • Fixed Riposte not leaving the ground when started on the ground
  • Riposte no longer triggers from trooper or neutral damage
  • Flawless Advance T2 no longer increases Apollo's lunge speed
Show all 10 changes
  • Flawless Advance now gets interrupted by stun and sleep
  • Itani Lo Sahn base damage 225→190 and spirit scaling increased from 1.6 to 2.3
  • Itani Lo Sahn's hit width no longer scales with radius increases
  • Flawless Advance T3 now also increases Apollo's attacking lunge speed
  • Increased: Bullet damage 17→18.5
  • Increased: Riposte T2 melee resist reduction -22%→-30%
  • Increased: Riposte T3 +1.2s Stun→+1.6s
Needs review

Billy

24 changes
  • Decreased: Bashdown radius 4.5m→4m
  • Bashdown T2 "+1.3m Radius"→"+1 Charge and +2m Radius"
  • Bashdown T3 now also reduces charge time by 2s
Show all 24 changes
  • Decreased: Rising Ram damage 55→40
  • Increased: Rising Ram damage spirit scaling 1.7→1.9
  • Decreased: Rising Ram cooldown reduced by 50% on impact
  • Decreased: Rising Ram charge duration 0.51s→0.3s
  • Rising Ram T1 "On Impact: -50% Cooldown"→"On Impact: +25% Weapon Damage for 5s"
  • Rising Ram T2 "On Impact: +35% Weapon Damage for 5s"→"+0.3s Charge Duration"
  • Increased: Rising Ram T3 6.5% Max Health→8%
  • Decreased: Blasted spirit scaling 0.8→0.6
  • Blasted active duration no longer slows down the decay when doing bullet damage (melee still extends it though)
  • Blasted passive no longer reduces enemy fire rate by -14%
  • Blasted tooltip simplified
  • Blasted T3 now also increases spirit scaling by +0.6
  • Decreased: Chain Gang radius 13m→12m
  • Chain Gang no longer grants +15% Spirit and Bullet Resist
  • Increased: Chain Gang cooldown 125s→150s
  • Chain Gang T1 "-25s Cooldown"→"+40% Spirit and Bullet Resist"
  • Chain Gang T2 "+15% Spirit and Bullet Resist"→"-50s Cooldown"
  • Chain Gang T3 2s Unstoppable→+1.3s Unstoppable for each hero pulled in
  • Chain Gang T3 no longer grants +90 damage
  • Chain Gang T3 now also increases the radius by +5m
  • Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough
Needs review

Calico

38 changes
  • Bullets no longer have gravity
  • Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots.
  • Gloom Bombs changed so the first grenade always lands in the middle
Show all 38 changes
  • Increased: Gloom Bombs projectile sticky radius 10→15
  • Decreased: Gloom Bombs cast delay 0.15s→0.1s
  • Gloom Bombs T2 +16.2 damage→+75 bonus damage vs barriers
  • Leaping Slash improved targeting of dash to end early if near enemy heroes
  • Leaping Slash can now dash vertically, even while on the ground
  • Leaping Slash T2 +40 damage→+300 souls on hero kill
  • Leaping Slash T3 -50% CDR on hit→-50% CDR and +60 damage
  • Decreased: Leaping Slash radius 4.5m→4m
  • Ava can no longer manipulate movement if meleeing while midair
  • Ava now uses healthbar modifier style for duration
  • Ava fixed camera not being centered around Ava
  • Decreased: Ava melee attack delay 0.4s→0.0s
  • Increased: Ava melee attack cooldown 0.75→0.85
  • Ava melee attack now goes the way you are looking
  • Ava now starts at a minimum speed, and increases to maximum speed over time, resetting on taking damage
  • Ava now gradually recovers speed over time after taking damage, rather than being slowed for the entire duration
  • Decreased: Ava cooldown 45s→30s
  • Decreased: Ava duration 16s→15s
  • Increased: Ava T1 duration +14s→15s
  • Ava T2 +45% Speed→+45% Speed and +15 Health Regen
  • Ava T3 changed from -20s Cooldown and +35 Health Regen to a growing damage amp the longer you are transformed, up to 20% for 6s
  • Return To Shadows now allows for some vertical flight movement during channel
  • Return To Shadows now has new channel bar
  • Decreased: Return to Shadows T2 67.5 Damage→65
  • Return to Shadows T3 no longer grants +18% Damage Amp for 6s, but grants 350 healing instead
  • Decreased: Move speed 7.2→6.8
  • Fixed Gloom Bombs T2 giving an extra +15 flat bonus (released a couple days ago)
  • Decreased: Leaping Slash scaling 1.5→1.2
  • Decreased: Leaping Slash T2 300 Souls→225
  • Decreased: Leaping Slash scaling 1.2→0.8
  • Increased: Leaping Slash cooldown 11s→13s
  • Leaping Slash T2 "+225s within 4s"→"+200 within 3s"
  • Ava is no longer disabled by damage over time abilities (same as zipline rules)
  • Decreased: Return to Shadows move speed 30%→20%
  • Increased: Return to Shadows cooldown 90s→100s
Needs review

Celeste

21 changes
  • Increased: Gravity -20%→-28% (less gravity)
  • Decreased: Air Control/Acceleration +50/18%→+38/12% (less air control and acceleration)
  • Decreased: Shining Wonder bounce range 17m→15m
Show all 21 changes
  • Decreased: Shining Wonder linger duration 4.5s→3.25s
  • Decreased: Gravity 28%→25% (was 20% previous patch)
  • Increased: Air Control 38%→44% (was 50% previous patch)
  • Decreased: Light Eater on hit damage 25→20
  • Decreased: Dazzling Trick barrier spirit scaling 1.1→0.8
  • Shining Wonder no longer refunds half cooldown on miss
  • Decreased: Shining Wonder linger time 3.25s→3s
  • Increased: Bullet/Melee resistance -6%→-8%
  • Gun now has falloff 22m->60m
  • Increased: Bullet damage 18+0.6→22+0.7
  • Increased: Light Eater spirit scaling 0.23→0.28
  • Dazzling Trick no longer grants +1m Move Speed
  • Increased: Dazzling Trick T1 +2.5m Move Speed→+3.5m
  • Increased: Radiant Daggers spirit scaling 0.42→0.56
  • Radiant Daggers T2 "-15s Cooldown and +60 Damage"→"-18s Cooldown and +70 Damage"
  • Increased: Radiant Daggers T3 fire rate 6%→7%
  • Decreased: Shining Wonder range 15m→14m
  • Decreased: Shining Wonder T3 +10 Max Bounces→+8
Needs review

Drifter

22 changes
  • Decreased: Rend damage range 18m→16m
  • Increased: Rend cooldown 13s→16s
  • Increased: Rend damage spirit scaling 1.4→1.8
Show all 22 changes
  • Rend "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default)
  • Increased: Rend T1 bonus damage +32→+40
  • Rend T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s"
  • Decreased: Stalker's Mark duration 6s→5s
  • Stalker's Mark T1 "+1% Bleed"→"-8% Bullet Resist"
  • Stalker's Mark T2 "+22% Fire Rate for 6s after ambush"→"+3s Duration and -8s Cooldown"
  • Stalker's Mark T3 "Enables 2 Charges and +2s Duration"→"+2% Bleed and -40% Healing"
  • Bloodscent now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill
  • Decreased: Bloodscent permanent bonus weapon damage gained per isolated hero death 4%→3%
  • Bloodscent T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina"
  • Eternal Night now makes the targets be considered as isolated
  • Decreased: Eternal Night Sprint +3m→+2m
  • Eternal Night no longer has 7 spirit damage proc
  • Increased: Eternal Night cooldown 120s→125s
  • Decreased: Eternal Night duration 7s→6.5s
  • Eternal Night T1 "+6.3 Spirit Damage Proc"→"+10m Sprint" (kicks in immediately)
  • Eternal Night T2 "-30s Cooldown and +3m/s Sprint"→"-45s Cooldown"
  • Eternal Night T3 "+2s Duration and +1 Max Target"→"+2.5s Duration and +1 Max Target"
  • Fixed Quicksilver Reload dealing bonus multiple times with Rend
Needs review

Dynamo

33 changes
  • Increased: Bullet damage 12.2+0.44→12.6+0.5
  • Increased: Kinetic Pulse cooldown 22s→26s
  • Increased: Kinetic Pulse damage 90→115
Show all 33 changes
  • Decreased: Kinetic Pulse range 20m→16m
  • Kinetic Pulse range no longer increases with spirit scaling
  • Increased: Kinetic Pulse spirit scaling 1.7→2.1
  • Kinetic Pulse T1 "35% Move Slow and -30% Fire Rate"→"+1 Charge"
  • Kinetic Pulse T2 changed from "+30% Bullet Damage for 8s" to "Reduces enemy Bullet Resistance by -18% and Move Speed by -30% for 4s"
  • Kinetic Pulse T3 "+104 Damage and +1 Charge"→"+135 Damage and +16m Cast Range"
  • Quantum Entanglement no longer grants +26% Fire Rate
  • Quantum Entanglement no longer reloads ammo
  • Quantum Entanglement base ability now restores 1 stamina
  • Increased: Quantum Entanglement ally distance 10m→13m
  • Increased: Quantum Entanglement range 9m→10m
  • Increased: Quantum Entanglement T1 +4m Range→+6m
  • Quantum Entanglement T2 "+22% Fire Rate"→"-6s Cooldown"
  • Quantum Entanglement T3 "-5s Cooldown and +120% Ammo"→"Dispells non-ult debuffs for you and your allies"
  • Increased: Rejuvenating Aurora cooldown 45s→48s
  • Rejuvenating Aurora now has a 1s linger on allies
  • Rejuvenating Aurora now lets you jump while using it
  • Rejuvenating Aurora T1 changed from "+4 Move Speed for 8s after full channel" to "Aura provides +4 Move Speed during channel"
  • Increased: Rejuvenating Aurora T2 cooldown -14s→-20s
  • Rejuvenating Aurora T2 now also increases duration by 1s
  • Singularity no longer does 1.5% Max Health DPS
  • Increased: Singularity DPS 40→75
  • Increased: Singularity DPS spirit scaling 0.19→0.28
  • Increased: Singularity T3 4% Max Health DPS→5.5%
  • Increased: Ammo 18→20
  • Decreased: Kinetic Pulse spirit scaling 2.1→1.8
  • Increased: Kinetic Pulse width 5m→5.5m
  • Increased: Kinetic Pulse T3 +16m Range→+20m
  • Quantum Entanglement T3 now also replenishes 1 charge for charged abilities (half effect on allies)
  • Increased: Singularity T3 Max health as damage 5.5%→6%
Needs review

Graves

15 changes
  • Grasping Hands is now set up to work through proper alternate cast methods and be more responsive
  • Decreased: Grasping Hands Immobilize duration 1.5s→1.25s
  • Decreased: Grasping Hands cooldown 38s→34s
Show all 15 changes
  • Grasping Hands T2 "+0.75s Immobilize Duration"→"+90 Damage and +10m Wall Length"
  • Grasping Hands T3 "+15m Wall Length and -10s Cooldown"→"+1s Immobilize Duration and -12s Cooldown"
  • Increased: Jar of Dead spirit scaling 0.25→0.35
  • Increased: Jar of Dead health per boon 1→1.3
  • Jar of Dead fixed colliding with the world sometimes
  • Jar of Dead T2 now increases duration by +4s
  • Decreased: Grasping Hands deploy time 0.7s→0.6s
  • Grasping Hands T3 "+1s Immobilize and -12s Cooldown"→"+1s Immobilize and +2 Ghouls Summoned"
  • Essence Theft T3 fixed to latch onto targets nearby more readily
  • Borrowed Decree now summons 2 Ghouls on cast
  • Borrowed Decree T3 no longer summons 3 Ghouls on cast
  • Increased: Borrowed Decree T3 +5% Current Health→+6%
Needs review

Haze

26 changes
  • Decreased: Spirit per boon 1.1→0.5
  • Decreased: Sleep Dagger Sleep move speed 2m/s→1.5m/s
  • Sleep Dagger Wake Up delay no longer increases with spirit scaling
Show all 26 changes
  • Increased: Sleep Dagger cooldown 26s→30s
  • Decreased: Sleep Dagger Sleep duration 3s→2.75s
  • Sleep Dagger T1 "Removes 1 Stamina"→"-8% Bullet Resist Reduction for 6s"
  • Sleep Dagger T2 "-12s Cooldown and -60% Stamina for 6s"→"-15s Cooldown"
  • Sleep Dagger T3 changed from "-12% Bullet Resist and -35% Fire Rate for 6s on wakeup" to "+0.75s Sleep Duration. -50% Move and Dash Slow for 2.5s on wakeup"
  • Increased: Smoke Bomb cooldown 30s→33s
  • Decreased: Smoke Bomb duration spirit scaling 0.18→0.08
  • Smoke Bomb no longer has base +2m Invis Sprint Speed
  • Increased: Smoke Bomb T1 +5m Invis Sprint Speed→+7m
  • Smoke Bomb T2 "+10% Bullet Lifesteal"→"Enables 2 Ability Charges"
  • Smoke Bomb T3 changed from "Enable 2 Charges and Grants +0.5s of Invincibility" to "Dispels non-ult debuffs and grants 30% Lifesteal for 5s"
  • Fixation +0.2 Weapon Damage per stack→+0.18
  • Increased: Fixation T1 spirit scaling 0.37→0.8
  • Decreased: Fixation T1 +50 Spirit Damage→+40
  • Increased: Fixation T3 +0.12 Weapon Damage→+0.14
  • Decreased: Bullet Dance Fire Rate bonus 30%→20%
  • Bullet Dance base ability now has 60% Evasion
  • Increased: Bullet Dance duration spirit scaling 0.06→0.08
  • Decreased: Bullet Dance Bonus Bullet Damage 10→7
  • Increased: Bullet Dance T1 +4 Bullet Damage→+7
  • Bullet Dance T2 now also increases Fire Rate by +10%
  • Bullet Dance T3 no longer adds 60% Bullet Evasion
  • Bullet Dance T3 now also fires at an additional target
Needs review

Infernus

26 changes
  • Decreased: Napalm damage 46→40
  • Increased: Napalm damage spirit scaling 0.3→0.6
  • Decreased: Napalm amplified damage taken 20%→16%
Show all 26 changes
  • Increased: Napalm T2 lifesteal 10%→15%
  • Increased: Flame Dash DPS spirit scaling 0.8→1.0
  • Flame Dash T1 "-25% Fire Rate"→"-12s Cooldown"
  • Decreased: Flame Dash T2 DPS +27→+20
  • Flame Dash T2 DPS now also increases trail duration by 1s
  • Flame Dash T3 no longer reduces cooldown by 15s
  • Flame Dash T3 now also grants +1 Charge
  • Decreased: Flame Dash T3 time between charges 20s→14s
  • Melee can now buildup afterburn (20% for light melee, 35% for heavy)
  • Afterburn T1 "-20% Spirit Damage"→"+14 DPS"
  • Afterburn T2 +1s Burn Duration→-35% Spirit Damage
  • Afterburn T3 "+23 DPS"→"+3s Max Burn Duration" (Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base)
  • Concussive Combustion cast now causes camera to move back a bit
  • Increased: Concussive Combustion delay 3s→3.25s
  • Decreased: Concussive Combustion radius 13m→12m
  • Increased: Concussive Combustion cooldown 140s→165s
  • Decreased: Concussive Combustion damage 150→125
  • Concussive Combustion T1 "-35s Cooldown"→"+100 Damage"
  • Concussive Combustion T2 "+0.5s Stun and +3m Radius"→"-65s Cooldown and +65% Explosion Heal"
  • Concussive Combustion T3 "+94 Damage and Heal for 70% damage"→"+0.75s Stun and +10m Radius"
  • Decreased: Reload time 2.491→2.25
  • Flame Dash speed now moves faster by the same amount of speed above your base
  • Increased: Concussive Combustion T2 +65% Explosion Lifesteal→+85%
Needs review

Ivy

46 changes
  • Now has -10% Gravity
  • Decreased: Bullet damage 4.59+0.12/boon→4.45+0.06/boon
  • Kudzu Bomb renamed to Entangling Thorns
Show all 46 changes
  • Decreased: Entangling Thorns Recharge Time 8s→5s
  • Decreased: Entangling Thorns spirit scaling 0.65→0.55
  • Entangling Thorns T2 "+2s Duration"→"+2m Radius and increases spirit scaling by +0.5"
  • Entangling Thorns T3 "+36 DPS and +2m Radius"→"Entangles enemies that remain in it for 2s. Lasts 1.6s"
  • Watcher's Covenant renamed to Kudzu Connection
  • Decreased: Kudzu Connection Fire Rate spirit scaling 0.25→0.18
  • Decreased: Kudzu Connection Bullet Lifesteal spirit scaling 0.19→0.15
  • Kudzu Connection T1 "+8% Fire Rate"→"+2m Move Speed bonus"
  • Kudzu Connection T2 "+2m Move Speed Bonus"→"+8% Fire Rate and +8% Bullet Lifesteal"
  • Kudzu Connection T3 "+1 Tether Count"→"Ability is now always active"
  • Increased: Stone Form cooldown 37s→40s
  • Decreased: Stone Form damage spirit scaling 1.5→0.8
  • Stone Form T1 "-19s cooldown"→"+7% Max Health Heal"
  • Stone Form T2 "+68 Damage and +0.5s Stun"→"-25s Cooldown"
  • Stone Form T3 "+13% Max Health Heal"→"+1s Stun and Increased Spirit Scaling (2.0)"
  • Air Drop cast time removed. Instead, if you take damage the ability will be unable to be used for 3.5s
  • Decreased: Air Drop spirit damage scaling 2.3→1.0
  • Decreased: Air Drop Cooldown 100s→65s
  • Increased: Air Drop duration 16s→21s
  • Decreased: Air Drop base/max speed 11/18m→10/22m
  • Increased: Air Drop bomb radius 14m→20m
  • Decreased: Air Drop buff duration 12s→8s
  • Increased: Air Drop ally cast range 14m→18m
  • Air Drop now grants you and your ally +20% Outgoing Damage after dropping
  • Air Drop bomb no longer has a fast explode expanding behavior
  • Air Drop bomb no longer causes a knockup
  • Air Drop bomb no longer slows on explode by default
  • Air Drop bomb no longer provides barrier by default
  • Air Drop T1 changed from "-20% Bullet Resist on enemies hit for 8s" to "Grants you and ally 300 Barrier (+1.0 Spirit Scaling)" Lasts 12s.
  • Air Drop T2 "+200 Barrier and +5m Explode Radius"→"Explode applies 50% Slow for 3s"
  • Air Drop T3 now also increases damage scaling by +1.5 and barrier scaling by +1.0
  • Decreased: Entangling Thorns spirit scaling 0.55→0.45
  • Increased: Bullet damage growth 0.06→0.08
  • Kudzu Connection now only gives you half the bonus if you aren't connected to an ally
  • Decreased: Air Drop damage spirit scaling 1→0.7
  • Decreased: Air Drop T1 barrier spirit scaling 1→0.7
  • Decreased: Air Drop T2 slow 50%→40%
  • Decreased: Stone Form spirit scaling 0.8→0.6
  • Decreased: Stone Form T3 spirit scaling +2→+1.7
  • Increased: Air Drop ally cast range 18m→22m
  • Air Drop is no longer disabled by damage over time abilities (same as zipline rules)
  • Increased: Air Drop cooldown 65s→85s
  • Decreased: Air Drop cooldown is reduced by 25% when used on allies
Needs review

Kelvin

36 changes
  • Frost Grenade now impacts on Ice Path
  • Decreased: Frost Grenade radius 6.5m→6m
  • Increased: Frost Grenade cooldown 20s→30s
Show all 36 changes
  • Frost Grenade now comes with 2 charges
  • Frost Grenade now heals in the base ability (60 + 0.9 Spirit Scaling)
  • Frost Grenade no longer has -40% Stamina regen reduction
  • Frost Grenade T1 "+1 Charge"→"Increases damage and heal by +30"
  • Frost Grenade T2 "Provides healing 80+1.5"→"Freezes stamina regen and -10s Cooldown"
  • Frost Grenade T3 changed from "+144 Damage and -30% Stamina Regen" to "Increases damage and heal spirit scaling by 1.0 and Radius by +2m"
  • Ice Path is now cancelled on Ability Button Press instead of Space
  • Increased: Ice Path cooldown 46s→50s
  • Ice Path incline/decline speed increased
  • Ice Path T1 "+4 Sprint"→"+2 Move Speed and +35% Bullet Resistance on Ice Path"
  • Increased: Ice Path T2 -17s Cooldown→-20s
  • Ice Path T3 now grants you +35% Spirit Power while on Ice Path
  • Arctic Beam visual clarity on VFX improved
  • Arctic Beam now lets you cast Frost Grenade and items while using it
  • Decreased: Arctic Beam Max Fire Rate Reduction -35%→-20%
  • Decreased: Arctic Beam Max Slow -40%→-20%
  • Decreased: Arctic Beam spirit scaling 0.8→0.5
  • Increased: Arctic Beam cooldown 25s→28s
  • Arctic Beam T1 "-7s Cooldown"→"Increases Move Slow and Fire Rate Reduction by -25%"
  • Arctic Beam T2 "+33 DPS"→"+20 DPS and +0.6 Spirit Scaling"
  • Arctic Beam T3 now also reduces cooldown by 13s
  • Frozen Shelter can now be canceled first without canceling Ice Beam
  • Frozen Shelter is now 8m unit target, creates the dome around the center of both heroes. Can be self casted to create it around yourself.
  • Decreased: Frozen Shelter duration 5.25s→5s
  • Frozen Shelter T1 "-35% Enemy Fire Rate"→"-25s Cooldown"
  • Increased: Frozen Shelter T2 +1s→+1.5s
  • Frozen Shelter T3 now also dispels non-ult debuffs on cast (affects you and allies)
  • Increased: Frost Grenade radius 6m→6.5m
  • Decreased: Frost Grenade damage spirit scaling 0.914→0.8
  • Decreased: Frost Grenade T3 damage spirit scaling 1.0→0.9
  • Increased: Ice Path T2 -20s Cooldown→-25s
  • Ice Path T3 now also grants +20 Spirit Power
  • Increased: Frozen Shelter T3 50 Health Regen→65
Needs review

Lady Geist

16 changes
  • Essence Bomb self damage 30 + 1.8 scaling→30% of the damage (base is 90 + 1.2 scaling)
  • Decreased: Essence Bomb radius 9m→7m
  • Decreased: Essence Bomb cooldown 14.5s→14s
Show all 16 changes
  • Increased: Essence Bomb T1 -4s→-5s
  • Essence Bomb T2 also increases radius by +2m
  • Increased: Life Drain cooldown 30s→34s
  • Decreased: Life Drain break range 30m→28m
  • Increased: Life Drain T1 DPS +16.2→+18
  • Increased: Life Drain T2 duration +2s→+2.5s
  • Increased: Life Drain T3 charges +1→+2
  • Life Drain T3 now also increases spirit scaling by +0.3
  • Decreased: Soul Exchange cast time 0.2s→0.1s
  • Decreased: Soul Exchange post cast hold time 0.7s→0.2s
  • Increased: Soul Exchange T1 cooldown -35s→-60s
  • Soul Exchange T2 "On Cast: +35% Fire Rate for 8s"→"Silences enemies within 25m for 3s"
  • Soul Exchange T3 changed from "Silences enemies within 25m for 3s" to "On Cast: +60 Spirit Power, +40% Fire Rate and +50% Spirit Resistance for 8s"
Needs review

Lash

22 changes
  • Increased Sparkles
  • Fixed Ground Strike against players brought down from mid air not doing damage
  • Increased: Grapple T2 weapon damage +6→+7
Show all 22 changes
  • Grapple T3 "+20% Fire Rate"→"+60% Air Control and +1 Stamina on Usage"
  • Increased: Flog cooldown 24s→26s
  • Flog Attack Angle no longer increases with Spirit Power
  • Decreased: Flog heal vs heroes 60%→50%
  • Increased: Flog T2 -12s Cooldown→-16s
  • Flog T2 now also reduces Fire Rate by 30%
  • Flog T3 no longer reduces Fire Rate
  • Decreased: Flog T3 damage +86→+80
  • Flog T3 now also increases Attack Angle by 40 and Heal by +20%
  • Fixed Death Slam camera sometimes being obstructed
  • Death Slam throw distance no longer scales with Spirit Power (was 0.3)
  • Increased: Death Slam cooldown 145s→150s
  • Increased: Death Slam T1 throw distance +8m→+12m
  • Increased: Death Slam T2 cooldown -25s→-40s
  • Death Slam T3 now also increases cast range by +10m
  • Increased: Death Slam throw range 12m→14m
  • Death Slam throw range now scales with spirit power (+0.14)
  • Decreased: Death Slam T3 cast range +10m→+6m
  • Increased: Death Slam T3 stun 1s→1.2s
Needs review

McGinnis

53 changes
  • Stamina speed bucket 3 to 2
  • Decreased: Bullet damage 6.72 + 0.2/boon→6.0 + 0.16/boon
  • Increased: Mini Turret duration 24s→35s
Show all 53 changes
  • Decreased: Mini Turret base health and health growth reduced by 40%
  • Increased: Mini Turrets initial fading resist start value 60%→80%
  • Mini Turrets now have 35% melee resist
  • Mini Turret tracking, angle and projectile speeds significantly improved
  • Mini Turret on the minimap now flash/turn red when they are attacking
  • Mini Turret T1 "Turrets apply 25% slow"→"+10m Attack Range and +10 DPS"
  • Mini Turret T2 "+10m Attack Range and + 10% Fire Rate"→"+2 Charges"
  • Mini Turret T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime"
  • Medicinal Specter duration no longer scales with spirit power
  • Medicinal Specter radius no longer scales with spirit power
  • Medicinal Specter regen now scales with spirit power (+0.3)
  • Increased: Medicinal Specter cooldown 48s→50s
  • Medicinal Specter no longer provides +15% Stamina Recovery
  • Medicinal Specter T1 "+30% Fire Rate"→"+40% Spirit Resistance"
  • Increased: Medicinal Specter T2 -17s Cooldown→-20s
  • Medicinal Specter T2 now also increases Stamina Recovery by +100%
  • Decreased: Medicinal Specter T3 regen 2.5% Max HP→2%
  • Medicinal Specter T3 now also increases radius by 3m
  • Medicinal Specter T3 now also increases duration by 1s
  • Spectral Wall that is midcast will now fire when you are interrupted, rather than continue to expand outward
  • Spectral Wall segments can now be destroyed with 2 heavy melee hits (destroys an individual segment)
  • Decreased: Spectral Wall min range 6m→5m
  • Spectral Wall applies it's slow to enemies it passes through while being summoned
  • Spectral Wall T1 no longer drains 1 stamina
  • Increased: Spectral Wall T1 Damage Amp 15%→20%
  • Spectral Wall T2 also increases wall duration by +2s
  • Spectral Wall T3 "0.75s Stun on Impact"→"Creates 2 Turrets for 8s and increases slow by 30%" (creates them on the side facing you spread along the wall)
  • Decreased: Heavy Barrage duration 13s→8s
  • Decreased: Heavy Barrage minimum range 9m→8.5m
  • Heavy Barrage T1 tooltip updated to clarify that it also reduces dash distance
  • Decreased: Heavy Barrage T1 move slow 40%→30%
  • Increased: Heavy Barrage T1 dash slow 20%→30%
  • Decreased: Heavy Barrage T1 slow duration 2s→1.5s
  • Increased: Heavy Barrage T2 cooldown reduction -45s→-55s
  • Heavy Barrage T2 now also increases duration by 6s
  • Increased: Heavy Barrage T3 damage +21→+25
  • Increased: Heavy Barrage T3 spirit scaling +0.2→+0.25
  • Heavy Barrage T3 now also increases explosion radius by 2m
  • Decreased: Heavy Barrage radius 5m→4.5m
  • Decreased: Heavy Barrage T1 slow duration 1.5s→1s
  • Decreased: Heavy Barrage T3 spirit scaling +0.25→+0.2
  • Decreased: Heavy Barrage T3 damage +25→+22
  • Increased: Bullet damage 6.0+0.15/boon→6.2+0.16/boon
  • Increased: Mini Turret attack range 25m→30m
  • Increased: Medicinal Specter radius 5m→5.5m
  • Increased: Spectral Wall duration 4.5s→5s
  • Increased: Heavy Barrage cooldown 165s→175s
  • Decreased: Heavy Barrage spirit scaling 0.23→0.2
  • Decreased: Heavy Barrage T3 spirit scaling 0.2→0.16
  • Decreased: Heavy Barrage T3 DPS 22→18
Needs review

Mina

29 changes
  • Increased: Stamina cooldown 3.9s→4.2s
  • Increased: Rake cooldown 10s→16s
  • Increased: Rake hero hit missing health as damage 3%→5%
Show all 29 changes
  • Decreased: Rake heal per kill 30→25
  • Decreased: Rake heal per kill spirit scaling 0.43→0.3
  • Rake T1 "+20 Heal Per Kill"→"+60 Damage"
  • Rake T2 changed from "+54 Damage and +1.0 Heal Per Kill spirit scaling" to "+30 Heal Per Kill and -8s Cooldown"
  • Rake T3 now also provides +1.2 Heal Per Kill spirit scaling
  • Sanguine Retreat cast range reduced 10m to 9m
  • Increased: Sanguine Retreat recast window 3s→3.5s
  • Sanguine Retreat T1 "+3m Cast Range"→"+20% Fire Rate and 8 Bullets"
  • Sanguine Retreat T2 "+25% Fire Rate and 8 Bullets"→"-10s Cooldown"
  • Sanguine Retreat T3 "-12s Cooldown"→"+1 Recast"
  • Increased: Love Bites Cooldown 8s→10s
  • Decreased: Love Bites damage 6→4
  • Increased: Love Bites damage spirit scaling 0.06→0.09
  • Decreased: Love Bites bonus damage 55→45
  • Increased: Love Bites bonus damage spirit scaling 1.6→1.85
  • Love Bites T1 "On Proc: +4 m/s Move Speed for 3s"→"On Proc: 30% Slow for 3s"
  • Decreased: Love Bites T2 Damage/Bonus 3.6/50→3/45
  • Love Bites T3 changed from "On Proc: -1 Stamina and 30% slow for 3s" to "-4s Cooldown and On Proc +25% Fire Rate for 5s"
  • Increased: Nox Nostra cooldown 115s→130s
  • Decreased: Nox Nostra damage 6→5.6
  • Increased: Nox Nostra T1 +1.8→+2.2
  • Increased: Nox Nostra T2 cooldown -40s→-55s
  • Fixed a bug with Rake with how the low hp bonus damage against non-hero targets was dealt (when they were low, the spirit resist didn't matter effectively)
  • Increased: Float time with umbrella 2.5s→4s
  • Can now zoom in again to continue floating if you let go of the zoom, as long as the total zoom time is still under the max
  • Fixed various issues with Nox Nostra bats not hitting things properly (DPS values reduced to compensate for this indirect buff)
Needs review

Mirage

56 changes
  • Decreased: Bullet damage 15.2+0.5→14.8+0.3
  • Fire Scarabs no longer have a limited duration to launch each one. Functions as a normal charged ability.
  • Fire Scarabs collision and model size increased a bit
Show all 56 changes
  • Decreased: Fire Scarabs base charges 4→2
  • Decreased: Fire Scarabs spirit scaling 1.0→0.8
  • Fire Scarabs now immediately steal the health from the target
  • Increased: Fire Scarabs Max Health steal 45→70
  • Fire Scarabs -8% Bullet Resist→+10% Damage Amp on that target from any damage you deal
  • Increased: Fire Scarabs cooldown 40s→45s
  • Fire Scarabs T1 "-15s Cooldown"→"+50 Max Health Steal"
  • Fire Scarabs T2 "-8% Bullet Resist"→"+2 Charges"
  • Fire Scarabs T3 "+63 Max Health Steal"→"+10% Damage Amp and +1.2 Spirit Scaling"
  • Fire Scarabs no longer has a reduced effect against non-heroes
  • Tornado renamed to Dust Devil
  • Decreased: Dust Devil lift duration 1.0s→0.4s
  • Decreased: Dust Devil spirit scaling 0.7→0.3
  • Dust Devil now slows affected enemies by 30% for 3s
  • Increased: Dust Devil bullet evasion duration 3.5s→4s
  • Increased: Dust Devil bullet evasion 25%→30%
  • Dust Devil T1 "+0.4s Lift Duration"→"+60 Damage"
  • Dust Devil T2 "-14s Cooldown"→"-8s Cooldown and +30% Evasion"
  • Dust Devil T3 "+20% Bullet"→"Can Recast within 5s. Increases spirit scaling by 1.0"
  • Increased: Djinn's Mark cooldown 2.6s→3s
  • Increased: Djinn's Mark multiplier duration 4.5s→5s
  • Increased: Djinn's Mark reveal duration 3s→6s
  • Djinn's Mark tooltip rewritten to be based on a "per stack" basis. A stack increases the damage by 200%. (this is just a tooltip change)
  • Djinn's Mark T1 "60% slow for 0.5s on 2x stack"→"Fading 60% slow for 0.5s"
  • Increased: Djinn's Mark T2 +8.1 Damage→+20
  • Increased: Djinn's Mark T3 cooldown -0.75s→-1s
  • Djinn's Mark T3 now also stuns for 0.5s at max stacks
  • Decreased: Traveler cooldown 155s→145s
  • Traveler can now be cast while on the zipline
  • Traveler no longer channels. It now has a 3s delay before teleporting. Taking damage interrupts the ability and puts it on cooldown for 6s.
  • Traveler now targets a location on the minimap rather than units. Places you at the ground level of that location.
  • Traveler no longer grants +2m Move Speed and +26% Fire Rate
  • Traveler T1 "+2m Move Speed and -35s Cooldown"→"3m Move Speed for 12s"
  • Traveler T2 "Grants Traveler Buffs→Ally" to "400 Barrier with spirit scaling for 12s"
  • Traveler T3 "Unstoppable for 3s" to "-80s Cooldown"
  • Decreased: Fire Scarabs cooldown 45s→35s
  • Traveler T1 now also increases Fire Rate by 20%
  • Fire Scarabs no longer does max health steal
  • Fire Scarabs now drains life from the enemy, dealing DPS to the enemy and healing you for 8s.
  • Fire Scarabs no longer applies +10% Damage Amp
  • Fire Scarabs now reduces enemy damage output by 20% (and +15% in T3)
  • Increased: Dust Devil radius 3.5m→4m
  • Increased: Dust Devil T3 window to recast 5s→6s
  • Decreased: Djinn's Mark spirit scaling 0.51→0.44
  • Djinn's Mark debuff visuals improved
  • Increased: Djinn's Mark T1 slow duration 0.5s→0.8s
  • Increased: Djinn's Mark T2 multiplier duration 2.5s→3s
  • Traveler no longer gets interrupted by non-hero sources nor DOT damage
  • Decreased: Traveler wait time 3s→2s
  • Decreased: Traveler interrupt cooldown 6s→4s
  • Decreased: Traveler cooldown 145s→120s
  • Traveler can now be manually canceled
  • Traveler can now also target units
Needs review

Mo & Krill

35 changes
  • Decreased: Scorn damage 56→50
  • Decreased: Scorn radius 10m→9m
  • Increased: Scorn spirit scaling 0.42→0.75
Show all 35 changes
  • Scorn T1 "-3.75s Cooldown"→"+35 Damage"
  • Scorn T2 "+21 Damage"→"-5s Cooldown and +1m Radius"
  • Burrow now lets you enter the tunnels
  • Increased: Burrow cooldown 37s→40s
  • Burrow T1 "+3s Duration"→"+50 Spin DPS"
  • Burrow T2 "+68 Spin DPS and +2 Radius"→"+2 Spin Radius and +4s Burrow Time"
  • Increased: Burrow T3 +2 m/s Move Speed→+4
  • Increased: Burrow T3 -19s Cooldown→-20s
  • Decreased: Sand Blast cooldown 42s→40s
  • Decreased: Sand Blast duration 3s→2.5s
  • Decreased: Sand Blast range 35m→25m
  • Sand Blast T1 "+1s"→"+50 Damage and +5m Range"
  • Sand Blast T2 "-23s Cooldown"→"Slows targets Move Speed and Dash Distance by -25%"
  • Sand Blast T3 changed from "Slows targets Move Speed and Dash Distance by -40%" to "+1s Duration and -20s Cooldown"
  • Increased: Combo cooldown 90s→150s
  • Increased: Combo DPS 35→60
  • Combo T1 changed "+30% Bullet Resist During Combo" to "+100% Lifesteal"
  • Combo T2 "+0.7s Duration"→"+60 DPS and +50% Bullet Resist"
  • Combo T3 "+32 DPS and 80% Lifesteal"→"+0.7s Duration and -60s Cooldown"
  • Decreased: Scorn heal vs non-heroes 0.5x→0.35x
  • Increased: Scorn cooldown 12.5s→13s
  • Decreased: Combo DPS 60→45
  • Decreased: Combo cooldown 150s→140s
  • Combo T2 "+60 DPS and +50% Bullet Resist"→"-35s Cooldown and +50% Bullet Resist"
  • Combo T3 +0.7s Duration and -60s Cooldown"→"+0.7s Duration and +60 Damage"
  • Decreased: Combo range 4.8m→4m
  • Decreased: Combo DPS 45→40
  • Decreased: Combo DPS spirit scaling 1.2→0.6
  • Decreased: Combo cooldown 140s→130s
  • Decreased: Combo T3 DPS +60→+50
  • Combo T3 now also increases spirit scaling +0.4
  • Decreased: Combo health rescaled 50→30 + 1/Boon (not retroactive)
Needs review

Paige

18 changes
  • Conjure Dragon renamed to Bookwyrm
  • Bookwyrm fixed initial location not starting where you click it
  • Increased: Bookwyrm cooldown 30s→33s
Show all 18 changes
  • Bookwyrm T1 "-5s Cooldown"→"+2s Trail Duration and +1m Width"
  • Bookwyrm T2 "+2s Trail Duration"→"-8s Cooldown and +10m Travel Range"
  • Decreased: Bookwyrm T3 Damage/DPS rescaled 104/27→100/30
  • Bookwyrm T3 now also grants +1 Charge
  • Defend and Fight! renamed to Plot Armor
  • Decreased: Plot Armor barrier spirit scaling 1.6→1.3
  • Plot Armor T3 now also increases spirit scaling (+0.3)
  • Captivating Read height area no longer increases with range bonuses
  • Increased: Captivating Read cooldown 25s→30s
  • Decreased: Captivating Read immobilize duration 1.25s→1s
  • Increased: Captivating Read T1 cooldown -6s→-11s
  • Increased: Captivating Read T2 immobilize duration 0.75s→1s
  • Captivating Read T3 now also increases radius by 1m
  • Rallying Charge T2 now also reduces cooldown by 30s
  • Increased: Rallying Charge T3 now also increases Max Amp +100%→+150%
Needs review

Paradox

36 changes
  • Decreased: Pulse Grenade radius 6m→5.5m
  • Pulse Grenade radius increases by +1m per Pulse
  • Decreased: Pulse Grenade Amp Per Stack 6%→4%
Show all 36 changes
  • Increased: Pulse Grenade cooldown 28s→32s
  • Decreased: Pulse Grenade spirit scaling 0.6→0.4
  • Pulse Grenade -30% Move Speed for 2s→-20% Time Slow for 0.2s
  • Increased: Pulse Grenade T1 +0.8s Duration→-12s Cooldown
  • Pulse Grenade T2 "-8s Cooldown"→"+20 Pulse Damage and +0.5 Spirit Scaling"
  • Pulse Grenade T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration"
  • Decreased: Time Wall duration 6s→5.5
  • Time Wall no longer damages enemies going through it
  • Time Wall now increases allied bullet speeds going through it by 100%
  • Time Wall now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine)
  • Increased: Time Wall T1 +2m Width→+3m
  • Time Wall T2 "+9% Max Health Damage"→"+2.5s Duration and +30% Weapon Damage"
  • Time Wall T3 silencing enemies→Allowing Charges and Granting +1 Charge (4s Charge Time)
  • Increased: Kinetic Carbine cooldown 27s→30s
  • Increased: Kinetic Carbine speed spirit scaling 0.09→0.13
  • Increased: Kinetic Carbine base damage scale 100%→125%
  • Kinetic Carbine T2 "-8s Cooldown and +2s Charge Hold"→"-12s Cooldown"
  • Kinetic Carbine T3 now also increases charge hold by 2s
  • Increased: Paradoxical Swap cooldown 75s→95s
  • Paradoxical Swap no longer has 80% Spirit Lifesteal
  • Paradoxical Swap damage 115 (0.6 spirit scaling)→10% Current Health
  • Paradoxical Swap T1 "-15s Cooldown"→"+200 Barrier (1.5 Spirit Scaling)"
  • Paradoxical Swap T2 "+81 Damage"→"+13m Cast Range and -35s Cooldown"
  • Paradoxical Swap T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current Health Damage"
  • Decreased: Pulse Grenade spirit scaling 0.4→0.3
  • Increased: Time Wall slow duration 1.25s→2s
  • Time Wall T1 now also increases duration by +2.5s
  • Time Wall T2 no longer increases duration by +2.5s
  • Time Wall T2 now also silences enemies for 2.3s
  • Paradoxical Swap damage 10% Current Health→125 with 1.1 spirit scaling
  • Paradoxical Swap T3 10% Current Health→10% Max Health
  • Paradoxical Swap can now be alt casted to swap only a single target with the T3
  • Pulse Grenade does half damage to objectives
Needs review

Pocket

31 changes
  • Increased: Barrage projectile speed increased by 15%
  • Barrage now lets you use stamina during the ability
  • Barrage now lets you use Flying Cloak during the ability
Show all 31 changes
  • Increased: Barrage T1 +12.6 Damage Per Projectile→+16
  • Increased: Barrage T2 cooldown -14s→-16s
  • Increased: Barrage T3 +2m Radius→+3m
  • Decreased: Flying Cloak cooldown 32s→26s
  • Decreased: Flying Cloak damage 70→60
  • Increased: Flying Cloak duration 3.4s→3.8s (travels slower, same total distance)
  • Flying Cloak T1 "-14s Cooldown"→"+70 Damage"
  • Flying Cloak T2 "+76 Damage"→"+5 Weapon Damage upon cast for 8s"
  • Flying Cloak T3 changed from "+7 Weapon Damage after teleporting for 10s" to "+1.6s Travel Time and -14s Cooldown"
  • Increased: Enchanter's Satchel spirit scaling 0.61→0.9
  • Enchanter's Satchel T3 now also reduces movement speed by 40%
  • Increased: Enchanter's Satchel T3 Fire Rate slow 35%→40%
  • Increased: Enchanter's Satchel T3 Escape duration +0.5s→+1.5s
  • Enchanter's Satchel T3 now also increases radius by 4m
  • Affliction no longer applies 12% Current Health Damage
  • Increased: Affliction DPS 28→32
  • Increased: Affliction spirit scaling 0.17→0.2
  • Increased: Affliction cooldown 140s→150s
  • Increased: Affliction T1 -25s Cooldown→-40s Cooldown
  • Affliction T2 no longer reduces healing by 40%
  • Affliction T2 now also increases radius by 4m
  • Affliction T3 no longer increases radius by 6m
  • Affliction T3 now prevents all healing on targets
  • Affliction T3 increases spirit scaling by +0.1
  • Decreased: Affliction duration 12s→11s (overall total damage is reduced slightly)
  • Increased: Affliction DPS 32+0.2→34+0.22
  • Decreased: Affliction T2 duration +4s→+3s
  • Increased: Affliction T3 DPS 16+0.1→18+0.11
Needs review

Rem

7 changes
  • Lil Helpers trooper base healing changed from 10/s to 8/s. The delay between heals has been reduced so the frequency of healing is more constant. (overall reduction)
  • Increased: Lil Helpers trooper healing spirit scaling 0.125→0.14
  • Decreased: Naptime sleep move speed 2m/s→1.5m/s
Show all 7 changes
  • Decreased: Naptime sleep duration 4.25s→4s
  • Decreased: Naptime radius 20m→17.0m
  • Naptime T2 changed from "unstoppable and -35% Damage resist while channeling" to "+0.5s Sleep Duration and +3m Radius"
  • Naptime T3 now also grants +50% damage resist while channeling
Needs review

Seven

23 changes
  • Move Speed no longer scales with spirit power
  • Increased: Sprint speed 0.6m→1.8m
  • Lightning Ball slows down less vs non-heroes (previously was 2m/s for all, now 3.5m/s for non-heroes)
Show all 23 changes
  • Lightning Ball fixed now doing damage if another ball was already hitting a target
  • Lightning Ball T2 now also increases lifetime by 1s
  • Decreased: Static Charge damage 38→35
  • Decreased: Static Charge cast range 16m→15m
  • Static Charge cast range no longer increases with spirit power
  • Increased: Static Charge T1 -19s Cooldown→-20s
  • Static Charge T2 now also increases cast range by +5m
  • Static Charge T3 now also increases damage by +160
  • Power Surge duration no longer scales with spirit power
  • Increased: Power Surge cooldown 48s→50s
  • Increased: Power Surge max jumps 3→4
  • Increased: Power Surge T1 -15s→-18s
  • Power Surge T2 changed from "-10% Spirit Resist for 6s" to "+3m Move Speed, +8 Damage and increased Spirit Scaling (+0.23)"
  • Power Surge T3 changed from "+11 Shock Damage, scaling and +3 max jumps" to "-15% Spirit Resist for 8s and +12s Duration"
  • Storm Cloud allows movement in the base ability (1.5m)
  • Decreased: Storm Cloud bullet resistance 20%→0%
  • Increased: Storm Cloud T1 bullet resist 35%→55%
  • Storm Cloud T3 increases move speed by +3m (was +3.8m before)
  • Decreased: Lightning Ball charge time 8s→7s
  • Increased: Storm Cloud T3 increases speed +3m→+4m
Needs review

Shiv

32 changes
  • Decreased: Stamina 3→2
  • Decreased: Stamina movement speed 6.7→6.5
  • Increased: Bullet damage growth 0.154→0.165
Show all 32 changes
  • Serrated Knives no longer has impact damage
  • Increased: Serrated Knives Bleed DPS per knife 4→10
  • Increased: Serrated Knives Bleed DPS spirit scaling 0.13→0.15
  • Serrated Knives T1 "+1 Charge"→"+2s Duration"
  • Serrated Knives T2 "+2s Duration"→"+2 Charges"
  • Serrated Knives T3 no longer has +30 Impact Damage
  • Increased: Serrated Knives T3 DPS +5.5→+12
  • Serrated Knives T3 increases spirit scaling by +0.10
  • Increased: Slice and Dice cooldown 15s→16s
  • Decreased: Slice and Dice Impact damage 75→60
  • Slice and Dice reduces Spirit Resistance by 6% for 16s. Multiple instances stack.
  • Increased: Slice and Dice T1 -3s Cooldown→-6s Cooldown
  • Slice and Dice T2 "+50 Impact Damage"→"-8% Spirit Resistance and +2m Dash Range"
  • Slice and Dice T3 now also grants +50 Impact Damage
  • Killing Blow is no longer unit targeted, you jump in the direction forward with some small control
  • Decreased: Killing Blow Damage Amp 15%→14%
  • Killing Blow T2 changed from "+5% Enemy Health Threshold and +6% Damage Amp" to "+8% Damage Amp"
  • Killing Blow T3 now grants you 20s to recast the ultimate, rather than removing the cooldown
  • Killing Blow T3 now also increases enemy health threshold by +5%
  • Increased: Alt fire knockback increased by 10%
  • Increased: Serrated Knives cooldown 16s→18s
  • Increased: Killing Blow range 13m→18m
  • Killing Blow travel speed increased a bit
  • Increased: Stamina 2→3
  • Increased: Stamina cooldown 4.5s→5.5s
  • Bloodletting no longer interrupts sliding when cast
  • Bloodletting is now affected by healing modifiers
  • Fixed a bug with Killing Blow T3 causing the cooldown to be delayed if you failed to execute during the allowed window
  • Killing Blow now continues forward (and dealing damage) until it reaches a target it can kill or runs out of range
Needs review

Silver

23 changes
  • Decreased: Mauling Leap damage scaling 1.9→1.5
  • Fixed Tail Whack being considered a movement ability
  • Decreased: Tail Whack disarm duration 2.5s→2s
Show all 23 changes
  • Increased: Tail Whack slow duration 1.5s→2s
  • Tail Whack T3 "+1s Disarm Duration"→"1.5s Debuff Duration"
  • Increased: Lycan Curse cooldown 35s→50s
  • Decreased: Lycan Curse base health bonus 100→75
  • Lycan Curse no longer grants +14% Bullet and Spirit Resistance
  • Lycan Curse no longer grants +2m Move Speed
  • Increased: Lycan Curse T1 resist +14%→+15%
  • Increased: Lycan Curse T2 bonus health 125→150
  • Increased: Lycan Curse base health bonus +75→+125
  • Increased: Lycan Curse T2 +3m→+4m
  • Decreased: Lycan Curse cooldown 50s→40s
  • Increased: Lycan Curse T1 15% Resists→18%
  • Increased: Slam Fire Weapon Accuracy -25%→-30%
  • Go For The Throat, Boot Kick and Mauling Leap now benefit from range increases
  • Boot Kick now uses a break-off angle when grounded, allowing upward movement if looking up enough
  • Increased: Tail Whack spirit scaling 1→1.5
  • Lycan Curse now grants 1.5m Move Speed
  • Increased: Lycan Curse T1 +18% Resists→+20%
  • Increased: Lycan Curse T2 +150 Bonus Health→+200
  • Lycan Curse T3 now has a 1.5s buffer for kill credit
Needs review

The Doorman

46 changes
  • Gun now pierces through targets at 50% reduced damage
  • Increased: Call Bell time between charges 4s→6s
  • Call Bell no longer has Impact Damage (was 40 with 1.0 scaling)
Show all 46 changes
  • Increased: Call Bell explosion damage 55→85
  • Decreased: Call Bell explosion damage spirit scaling 1.7→1.4
  • Increased: Call Bell T1 +2m→+2.5m
  • Call Bell T2 no longer has Impact Damage
  • Increased: Call Bell T2 Explosion Damage 40→75
  • Call Bell T2 now increases spirit scaling by +0.6
  • Call Bell T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow"
  • Doorway now has a timer icon above the ability
  • Increased: Doorway T1 duration +10s→+15s
  • Increased: Doorway T2 barrier duration 8s→12s
  • Doorway T3 doorway distance now also scales with Spirit Power (0.25)
  • Luggage Cart is now 20% larger (20% wider hitbox as well)
  • Luggage Cart T1 "-8s Cooldown"→"+60 Damage"
  • Increased: Luggage Cart T2 +15m Cast Range→+20m
  • Luggage Cart T3 changed from "+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun" to "+1.5s Wall Stun and -15s Cooldown"
  • Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target
  • Increased: Hotel Guest cast range 6m→7m
  • Hotel Guest no longer goes on cooldown if the target dies during the cast
  • Hotel Guest fixed enemies not always landing in the correct spot on return
  • Hotel Guest now supports instant cast settings
  • Hotel Guest returning guest now has a 100% time slow that decays to 0% over 1s
  • Decreased: Hotel Guest cost of stay damage 150→75
  • Decreased: Hotel Guest failure to check-out damage 250→125
  • Hotel Guest T1 "+2m Cast Range"→"-1 Stamina and -25s Cooldown"
  • Hotel Guest T2 "Unstoppable while channeling"→"+1.5s Stun On Failure To Checkout and 150 Damage"
  • Hotel Guest T3 changed from "-50s Cooldown" to "Unstoppable while Hotel is occupied. 10s Cooldown on Failure to Check Out"
  • Increased: Hotel Guest T3 late checkout cooldown 10s→13s
  • Call Bell now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion)
  • Call Bell T2 is now "+30 Impact Damage and +40 Explosion Damage"
  • Call Bell T3 now also increases slow by 15%
  • Call Bell now continuously emits slow
  • Decreased: Call Bell impact damage spirit scaling 1→0.7
  • Decreased: Call Bell explosion damage spirit scaling 1.7→1.4
  • Call Bell T1 "+3m Radius"→"+1 Charge"
  • Call Bell T3 no longer grants +1 Charge
  • Call Bell T3 now also grants +4m Radius
  • Increased: Call Bell T3 duration +22s→+26s
  • Call Bell T3 now also increases spirit scaling by +0.4
  • Call Bell T3 no longer increases slow by -15%
  • Doorway now shows the range of where the second door can be placed on the minimap.
  • Decreased: Doorway T3 distance spirit scaling 0.25→0.15
  • Decreased: Doorway T3 +50m→+45m
  • Fixed Luggage Cart moving targets with Unstoppable if it goes through a Doorway
Needs review

Victor

44 changes
  • Increased: Bullet damage 12.3→12.5
  • Pain Battery now starts charged
  • Increased: Pain Battery range 20m→28m
Show all 44 changes
  • Pain Battery reduced randomness on the projectile paths
  • Increased: Pain Battery bolt count 5→7
  • Increased: Pain Battery T2 +36→+50
  • Pain Battery T3 now also increases spirit scaling by +0.6
  • Increased: Jumpstart cooldown 23s→30s
  • Decreased: Jumpstart Move Speed 4m→3m
  • Decreased: Jumpstart spirit scaling 1.8→1.2
  • Increased: Jumpstart T1 +1.5m→+3m Move Speed
  • Jumpstart T2 now also reduces cooldown by -8s
  • Jumpstart T3 now also provides +1 Charge
  • Jumpstart T3 no longer reduces cooldown
  • Jumpstart T3 now also increases spirit scaling by 0.8
  • Decreased: Aura of Suffering time to max DPS 10s→6s
  • Increased: Aura of Suffering radius 7.7m→10m
  • Decreased: Aura of Suffering toggle cooldown 2.5s→2s
  • Decreased: Aura of Suffering Min DPS 16→12
  • Decreased: Aura of Suffering Min DPS spirit scaling 0.18→0.135
  • Decreased: Aura of Suffering Max DPS 70→54
  • Decreased: Aura of Suffering Max DPS spirit scaling 0.9→0.67
  • Decreased: Aura of Suffering T2 Min/Max DPS 8/36→6/26
  • Aura of Suffering Text Progress bar indicates time to Max DPS
  • Increased: Aura of Suffering T3 +13% Damage→+15%
  • Decreased: Shocking Reanimation radius 13m→12m
  • Decreased: Shocking Reanimation rebirth health 60%→50%
  • Shocking Reanimation T1 changed from "+3m Radius and +90 Damage" to "While on Cooldown: +15% Fire Rate and +6 Spirit Damage Per Bullet (0.06 scaling)"
  • Increased: Shocking Reanimation T2 rebirth health 40%→50%
  • Shocking Reanimation T3 changed from "While on Cooldown: +18% Fire Rate and +9 Spirit Damage Per Bullet (0.06 scaling)" to "+6m Radius, +1s Stun and -50s Cooldown"
  • Decreased: Pain Battery T3 18% Missing Health→15%
  • Decreased: Jumpstart T3 spirit scaling 0.8→0.6
  • Aura of Suffering can now be activated on the zipline
  • Decreased: Aura of Suffering radius 10m→9.5m
  • Decreased: Aura of Suffering Base and T2 Max DPS and scaling reduced by 10%
  • Increased: Shocking Reanimation cooldown 190s→210s
  • Increased: Shocking Reanimation T3 -50s Cooldown→-70s
  • Increased: Health per boon 46→50
  • Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip)
  • Increased: Shocking Reanimation radius 12m→18m
  • Increased: Shocking Reanimation cooldown 210s→230s
  • Shocking Reanimation T3 no longer increases radius by 6m
  • Increased: Shocking Reanimation T3 cooldown -70s→-100s
  • Shocking Reanimation T3 now also deals +150 Damage
Needs review

Vindicta

31 changes
  • Fire Rate no longer scales with Spirit Power
  • Bullet damage now scales with spirit power (0.022)
  • Increased: Bullet Velocity 557→660
Show all 31 changes
  • Decreased: Stake damage 55→40
  • Increased: Stake damage spirit scaling 0.37→0.5
  • Increased: Stake projectile speed 20m/s→25m/s
  • Stake T1 "-35% Fire Rate"→"+65 Damage"
  • Increased: Stake T3 Tether Duration +0.5s→+0.75s
  • Increased: Stake T3 capture radius +1m→+2m
  • Flight now allows you to use melee
  • Flight now allows parry to be used
  • Flight now grants you +50% Item Cast Range
  • Decreased: Flight spirit damage scaling 0.22→0.18
  • Decreased: Flight duration 15s→13s
  • Increased: Flight T2 duration +8s→+10s
  • Decreased: Flight T3 Spirit Damage Per Bullet 12.6→10
  • Flight T3 now increases spirit scaling by 0.1
  • Flight T3 now also refreshes duration on hero kill
  • Crow Familiar now releases a swarm of crows in a cone forward, hitting all enemies along the path
  • Crow Familiar debuff duration no longer scales with spirit power
  • Increased: Crow Familiar debuff duration 4s→5s
  • Decreased: Crow Familiar bleed damage 2.7%→2.2%
  • Increased: Crow Familiar damage 37→40
  • Crow Familiar T1 "Ricochet up→2 times" to "Reduces healing by -35%"
  • Crow Familiar T2 now also increase bleed damage by +0.5%
  • Crow Familiar T3 now also increases debuff duration by 2s
  • Assassinate while scoped no longer un-scopes when using items
  • Assassinate now has a 4s buffer on impact for bonus credit
  • Assassinate while scoped now plays a sound for you when the it is fully charged
  • Increased: Assassinate weapon damage bonus 5%→6%
  • Fixed not gaining bonus damage if a proc bonus was the killing blow
Needs review

Viscous

38 changes
  • Splatter bounces once by default
  • Decreased: Splatter cooldown 30s→26
  • Decreased: Splatter spirit scaling 1.77→0.8
Show all 38 changes
  • Splatter ground effect now increases slide distance by 60% for you and your allies
  • Splatter multiple hit damage value 50%→50/38/26%
  • Increased: Splatter T1 radius +1m→+2m
  • Increased: Splatter T2 cooldown -12s→-14s
  • Increased: Splatter T3 spirit scaling +0.4→+1.3
  • Splatter T3 still adds 2 bounces
  • The Cube now has a very brief period where allies cannot cancel to prevent accidental cancels
  • Increased: The Cube healing spirit scaling 0.14→0.3
  • Increased: The Cube T3 -21s Cooldown→-25s
  • Puddle Punch now grants +30% Air Control when affecting yourself or allies
  • Increased: Puddle Punch Charge Time 1.5s→1.7s
  • Increased: Puddle Punch Slow 15%→20%
  • Puddle Punch now acts as if its close range with respect to item procs (like Point Blank)
  • Decreased: Puddle Punch radius 4.5m→4m
  • Puddle Punch T2 "+27 Damage and -15% Move Slow"→"+1.5m Radius and +30 Damage"
  • Goo Ball no longer can carry Urn
  • Goo Ball turn rate improved a bit
  • Goo Ball can now use abilities and items (rather than being locked behind T3)
  • Increased: Goo Ball cooldown 115s→130s
  • Increased: Goo Ball duration 9s→10s
  • Decreased: Goo Ball Bullet and Spirit resist 60%→35%
  • Goo Ball T1 "+5s Duration"→"-30s Cooldown"
  • Decreased: Goo Ball T2 +72 Damage→+70
  • Goo Ball T3 "Can now use abilities and items"→"+6s duration and +0.3s Stun Duration"
  • Decreased: Splatter T3 spirit scaling 1.3→1.1
  • Decreased: Puddle Punch scaling 1.1→1.0
  • Fixed Puddle Punch T3 giving an extra +60 melee damage (released a couple days ago)
  • Decreased: Puddle Punch scaling 1→0.8
  • Decreased: Puddle Punch scaling 0.8→0.6
  • Puddle Punch now has +20 bonus damage
  • Increased: Puddle Punch wind up time 0.15s→0.2s
  • Decreased: Puddle Punch displacement duration 0.8s→0.6s
  • Decreased: Goo Ball stun duration 0.7s→0.5s
  • Increased: Goo Ball lockout period from being affected again 1.25s→1.35s
  • Increased: Goo Ball duration 10s→11s
Needs review

Warden

27 changes
  • Decreased: Bullet growth per boon 0.44→0.38
  • Decreased: Alchemical Flask Weapon Damage reduction -30%→-25%
  • Increased: Alchemical Flask T2 damage +36→+40
Show all 27 changes
  • Alchemical Flask T2 now also increases Weapon Damage Reduction by -20%
  • Alchemical Flask T2 no longer increases radius by 1m
  • Increased: Alchemical Flask T3 cooldown -6.5s→-7s
  • Alchemical Flask T3 now also increases radius by 2m
  • Decreased: Willpower duration 7s→5s
  • Decreased: Willpower cooldown 42s→40
  • Willpower barrier now scales with spirit power in the base ability (+0.5)
  • Increased: Willpower T2 cooldown -19s→-22s
  • Willpower T2 now also increases duration by +2s
  • Willpower T3 changed from "+150 Barrier Health and improved scaling (3.7)" to "+40% Debuff Resistance and improved scaling (2.5)"
  • Decreased: Binding Word cast range 20m→15m
  • Decreased: Binding Word cooldown 37s→34s
  • Binding Word T1 "+1s Immobilize Duration"→"+20% Bullet Damage to Trapped heroes for 5s"
  • Binding Word T2 "-19s Cooldown"→"+0.75s Duration and +12m Cast Range"
  • Binding Word T2 now increases trap duration by 0.75s
  • Binding Word T3 changed from "+20% Bullet Damage" to "-18s Cooldown and Silences enemies until they escape or are trapped"
  • Increased: Last Stand Channeling bullet and spirit resist 30%→60%
  • Decreased: Last Stand radius 13m→12m
  • Increased: Last Stand T1 +3m Radius→+4m
  • Last Stand T3 no longer grants +50% Bullet and Spirit Resist
  • Increased: Last Stand T3 duration +2.5s→+3s
  • Last Stand T3 now also grants you Unstoppable while channeling
  • Decreased: Last Stand Bullet and Spirit Resist while channeling 60%→50%
  • Last Stand T3 now also increases Bullet and Spirit Resist while channeling by +30%
Needs review

Wraith

50 changes
  • Card Trick cards now have specific suites with special bonuses.
  • Increased: Card Trick base charge count 1→2
  • Decreased: Card Trick base damage 60→45
Show all 50 changes
  • Decreased: Card Trick spirit scaling 1.0→0.55
  • Card Trick buildup now takes 20% longer
  • Decreased: Card Trick cooldown 0.75s→0.5s
  • Decreased: Card Trick post cast time 0.2s→0.1
  • Card Trick now highlights the card that will be throw next.
  • Card Trick now has unique sounds for each card suite that is summoned.
  • Card Trick T1 "+1 Charges"→"+2 Charges"
  • Card Trick T2 "+35 Damage"→"+40 Damage and increased spirit scaling (+0.4)"
  • Card Trick T2 changed from "+50% Card Summon Rate and 30% slow for 1s" to "Improves Card Suites and increased joker chances" (new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance)
  • Fixed Project Mind interaction with stuns
  • Full Auto no longer affects allies (previously gave half fire rate to allies)
  • Full Auto duration no longer scales with Spirit Power
  • Decreased: Full Auto cooldown 48s→45s
  • Full Auto base ability now deals +2 Spirit Damage Per Bullet (0.03 Spirit Scaling)
  • Increased: Full Auto T1 -14s Cooldown→-20s
  • Full Auto T2 "2.52 Spirit Damage per Bullet"→"+10% Fire Rate and +3s Duration"
  • Full Auto T3 changed from "+15% Bullet and Spirit Lifesteal and increased spirit scaling" to "Unlimited Ammo and increased spirit scaling (+0.06)"
  • Increased: Telekinesis cooldown 110s→120s
  • Decreased: Telekinesis cast range 20m→14m
  • Increased: Telekinesis cast time 0.1s→0.3s
  • Telekinesis no longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s.
  • Telekinesis T1 "-25s Cooldown"→"+100 Damage"
  • Telekinesis T2 "+0.75s Silence and Disarm Duration"→"-50s Cooldown"
  • Telekinesis T3 changed from "Bounces to nearby target" to "+1.5s Debuff duration and +6m Throw and Cast Range
  • Decreased: Card Trick Spade +70%→+60%
  • Decreased: Card Trick Heart scaling 1.25→1.0
  • Increased: Card Trick T3 Heart scaling 0.5→0.75
  • Fixed Card Trick Heart heal doing full value for non-heroes (instead of half)
  • Decreased: Telekinesis debuff duration 3s→2.75s
  • Increased: Card Trick cooldown 0.5s→0.6s
  • Card Trick Joker no longer bounces to other targets
  • Card Trick gaining charges (AP or shop) no longer automatically builds them up
  • Card Trick can now be alt casted to fire from the inverse order
  • Decreased: Card Trick T3 Spade bonus +50%→+40%
  • Decreased: Card Trick T3 Heart healing scale +0.75→+0.5
  • Decreased: Telekinesis cast range 14m→13m
  • Decreased: Telekinesis throw range 14m→13m
  • Increased: Telekinesis cast delay 0.3s→0.35s
  • Card Trick heart now only heals for half the amount for secondary targets in the area
  • Card Trick now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted)
  • Increased: Project Mind cooldown 42s→46s
  • Increased: Project Mind T3 cooldown -28s→-32s
  • Full Auto T3 now interrupts/finishes an ongoing reload
  • Increased: Telekinesis cast time 0.35s→0.45s
  • Decreased: Telekinesis debuff duration 2.75s→2.25s
  • Decreased: Telekinesis cast range 13m→10m
  • Increased: Telekinesis cooldown 120s→130s
Needs review

Yamato

28 changes
  • Power Slash being held down no longer automatically fires it
  • You can now cast Parry directly while channeling Power Slash to fire the Power Slash and parry
  • Power Slash base ability now has +60% Bullet Resist while channeling
Show all 28 changes
  • Increased: Power Slash cooldown 10.5s→12s
  • Decreased: Power Slash Slash Length 25m→22m
  • Power Slash T1 "+60% Bullet Resist while channeling"→"40% Slow for 3s"
  • Power Slash T2 "-2s Cooldown and 40% slow for 3s"→"-4s Cooldown"
  • Power Slash T3 now also grants +8m Range
  • Flying Strike renamed to Flying Slash
  • Flying Slash is now light melee damage rather than spirit
  • Increased: Flying Slash slow -30%→-50%
  • Increased: Flying Slash cooldown 21s→36s
  • Increased: Flying Slash range 20m→25m
  • Flying Slash T1 "25% Slow"→"-18s Cooldown"
  • Flying Slash T2 "+20m Cast Range"→"+20m Cast Range and gain +40 Spirit for 6s"
  • Flying Slash T3 changed from "Can Grapple to ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges)."
  • Fixed Flying Slash T3 ally cast stopping too soon before reaching the player
  • Increased: Crimson Slash cooldown 15s→16s
  • Increased: Crimson Slash Fire Rate reduction -18%→-30%
  • Crimson Slash T1 "-26% Fire Rate"→"On Hit: +30% Melee Damage for 4s"
  • Increased: Crimson Slash T3 -9s Cooldown→-10s
  • Crimson Slash T3 now also increases spirit scaling (+0.6)
  • Increased: Shadow Transformation cooldown 110s→130s
  • Decreased: Shadow Transformation Bullet and Spirit Resist 40%→30%
  • Shadow Transformation T1 "+14% Fire Rate"→"+5 Weapon Damage"
  • Shadow Transformation T2 now also reduces cooldown by 25s
  • Shadow Transformation T3 +20% Bullet and Spirit Resist→+30%
  • Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still)

Item Changes

Needs review72 items

Needs review

Active Reload

Weapon1 change
  • You can now reload while already full when carrying this item
Needs review

Added new T1 Spirit Item

1 change
  • Golden Goose Egg
Needs review

Arcane Surge

Spirit2 changes
  • Increased: Spirit Power +15→+20
  • Decreased: Ability Range 15%→12%
Needs review

Backstabber

1 change
  • Renamed to Stalker
Needs review

Ballistic Enchantment

Weapon4 changes
  • Increased: Weapon damage per stack 18%→20%
  • Decreased: Range 30%→25%
  • Increased: Non-hero weapon damage 4%→5%
Show all 4 changes
  • Decreased: Ability Range 25%→20%
Needs review

Blood Tribute

Weapon3 changes
  • No longer has healing reduction
  • Increased: Self damage 40→50
  • Decreased: Spirit Resist 10%→8%
Needs review

Boundless Spirit

Spirit1 change
  • Decreased: Constant spirit bonus 35→30
Needs review

Bullet Resilience

Vitality2 changes
  • Increased: Low Health threshold 40%→50%
  • Decreased: Low Health resistance 22%→15%
Needs review

Burst Fire

Weapon2 changes
  • Increased: Duration 3.5s→4.5s
  • Increased: Cooldown 7s→9s
Needs review

Cheat Death

Vitality1 change
  • No longer reduces movement speed by -2m during the death immunity phase
Needs review

Colossus

Vitality1 change
  • Active now grants you an additional +30% Melee Damage
Needs review

Counterspell

Vitality1 change
  • Decreased: Bonus Health 100→75
Needs review

Crushing Fists

Weapon1 change
  • Heavy Melee Bonus damage now works with heavy melee abilities
Needs review

Cultist Sacrifice

Weapon1 change
  • Decreased: Ability Range +15%→+12%
Needs review

Cursed Relic

Spirit1 change
  • Increased: Damage penalty -8%→-10%
Needs review

Decay

Spirit1 change
  • Increased: Healing Reduction -45%→-50%
Needs review

Disarming Hex

Spirit1 change
  • Decreased: Cooldown 20s→16s
Needs review

Dispel Magic

Vitality1 change
  • Decreased: Cooldown 50s→40s
Needs review

Divine Barrier

Vitality1 change
  • Decreased: Ability Range +15%→+10%
Needs review

Diviner's Kevlar

Vitality1 change
  • Decreased: Cooldown 64s→40s
Needs review

Echo Shard

Spirit1 change
  • No longer grants +5% Ability Range
Needs review

Enchanter's Emblem

Vitality1 change
  • Increased: Spirit Resist 15%→18%
Needs review

Enduring Speed

Vitality1 change
  • Fixed slow resistance interaction with dash slows
Needs review

Ethereal Shift

Spirit1 change
  • Decreased: Cooldown 45s→35s
Needs review

Express Shot

Weapon1 change
  • Decreased: Ammo consumed -30%→2 Ammo
Needs review

Extended Magazine

Weapon1 change
  • Increased: Weapon Damage +6%→+8%
Needs review

Extra Health

Vitality1 change
  • Increased: Increased 185→210
Needs review

Fortitude

Vitality1 change
  • Decreased: Time to regen 13s→10s
Needs review

Frenzy

Weapon4 changes
  • Increased: Base Fire Rate 8%→10%
  • Increased: Base Spirit Resist 10%→15%
  • Decreased: Conditional Fire Rate 28%→25%
Show all 4 changes
  • Decreased: Conditional Spirit Resist 30%→20%
Needs review

Golden Goose Egg

Spirit2 changes
  • Decreased: souls per buff improved every 200 souls→every 150
  • Now has a 2 second channel to hatch
Needs review

Greater Expansion

Spirit1 change
  • Decreased: Ability Range 35%→30%
Needs review

Guardian Ward

Vitality1 change
  • Decreased: Ability Range 10%→8%
Needs review

Healing Nova

Vitality1 change
  • Decreased: Ability Range +6%→+5%
Needs review

High-Velocity Rounds

Weapon3 changes
  • No longer grants +5% Fire Rate
  • Now grants +8% Weapon Damage
  • Increased: Bullet Velocity +50%→+60% (these changes affect upgrades)
Needs review

Hunter's Aura

Weapon3 changes
  • Decreased: Solo hero multiplier 3x→2x
  • Increased: Bullet Resist Reduction -8%→-10%
  • Increased: Fire Rate Reduction -11%→-14%
Needs review

Inhibitor

Vitality2 changes
  • Decreased: Damage Penalty -35%→-30%
  • Increased: Weapon Damage bonus +22%→+25%
Needs review

Knockdown

Spirit2 changes
  • Gravity +50%→+100% when the stun hits the target (causes airborne targets to fall faster)
  • Decreased: Ability Range +6%→+5%
Needs review

Lifestrike

Vitality2 changes
  • Decreased: Heal on melee hit 160→100 + 1.5/boon
  • Decreased: Heal on melee hit percentage 50%→30% + 0.5%/boon
Needs review

Long Range

Weapon1 change
  • Increased: Fall-off Range +4%→+8%
Needs review

Magic Carpet

Spirit2 changes
  • Increased: Duration 8s→12s
  • Increased: Bonus health 75→125
Needs review

Majestic Leap

Vitality1 change
  • Increased: Barrier 140→200
Needs review

Melee Charge

Weapon1 change
  • Heavy Melee Bonus damage now works with heavy melee abilities
Needs review

Metal Skin

Vitality1 change
  • Decreased: Bullet Resist 15%→12%
Needs review

Mystic Regeneration

Spirit2 changes
  • Increased: Health bonus +40→+50
  • Increased: Duration 5s→6s
Needs review

Mystic Shot

Weapon1 change
  • Increased: Damage spirit scaling 0.8→1.0
Needs review

Opening Rounds

Weapon2 changes
  • Increased: Spirit Power +8→+10
  • Increased: Weapon Damage +40%→+45%
Needs review

Radiant Regeneration

Spirit3 changes
  • Increased: Health bonus +65→+90
  • Increased: Duration 5s→6s
  • Increased: Healing on Ability Cast boon scaling 1.5→2.0
Needs review

Rescue Beam

Vitality1 change
  • Decreased: Ability Range +8%→+6%
Needs review

Restorative Locket

Vitality4 changes
  • Increased: Range 30m→35m
  • Increased: Max stamina regen 3→4
  • Now always restores at least 1 stamina
Show all 4 changes
  • Increased: Spirit Resist 8%→10%
Needs review

Return Fire

Vitality2 changes
  • Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots)
  • Decreased: Bullet Damage Returned 60%→50%
Needs review

Rusted Barrel

Spirit1 change
  • Decreased: Cooldown 20s→16s
Needs review

Silence Wave

Spirit2 changes
  • Increased: Damage spirit scaling 0.6→1.0
  • Decreased: Cooldown 35s→30s
Needs review

Siphon Bullets

Vitality1 change
  • Now steals 2.5% of enemy max HP per bullet instead of a fixed amount
Needs review

Slowing Hex

Spirit3 changes
  • Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values
  • Increased: Projectile speed 53m/s→80m/s
  • Decreased: Cooldown 30s→27s
Needs review

Spellbreaker

Vitality1 change
  • Decreased: High instant damage reduction -75%→-65%
Needs review

Spirit Burn

Spirit1 change
  • Decreased: Ability Range +8%→+6%
Needs review

Spirit Rend

Weapon2 changes
  • Decreased: Cooldown 2.2s→2s
  • Increased: Spirit Lifesteal 8%→12%
Needs review

Spirit Resilience

Vitality2 changes
  • Increased: Low Health threshold 40%→50%
  • Decreased: Low Health resistance 22%→15%
Needs review

Spirit Sap

Spirit2 changes
  • Increased: Spirit Power loss -24→-30
  • Decreased: Cooldown 32s→18s
Needs review

Spirit Shredder Bullets

1 change
  • Increased: Spirit Lifesteal 8%→12%
Needs review

Spiritual Overflow

Weapon2 changes
  • Increased: Spirit Power 30→40
  • Now grants +20% Duration instead of +12% CD Reduction
Needs review

Split Shot

Weapon3 changes
  • Decreased: Cooldown 32s→24s
  • Now supports custom count and angles per hero
  • Enabled for Celeste (3 at 70 degrees)
Needs review

Stalker

Weapon2 changes
  • No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target
  • No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)
Needs review

Suppressor

Spirit1 change
  • Increased: Debuff duration 4s→5s
Needs review

Swift Striker

Weapon1 change
  • Increased: Fire Rate 18%→20%
Needs review

Tankbuster

Spirit1 change
  • Increased: Current Health Bonus Damage 7.5%→8%
Needs review

Torment Pulse

Spirit3 changes
  • Decreased: Damage spirit scaling 0.28→0.25
  • No longer hits sleeping enemies to avoid waking them up
  • Decreased: Pulse Damage 27+0.25→25+0.23
Needs review

Trophy Collector

Vitality1 change
  • Increased: Souls per minute 22→25
Needs review

Vortex Web

Spirit3 changes
  • Now has a unit target option where it will vacuum enemies around that target
  • Will now only unit target when used with alt cast
  • Decreased: Ability Range +10%→+8%
Needs review

Weakening Headshot

Weapon1 change
  • Increased: Bonus health +50→+60
Needs review

Weapon Shielding

Vitality2 changes
  • Increased: Damage threshold 150→250
  • Decreased: Cooldown 45s→35s
Needs review

Weighted Shots

Weapon8 changes
  • Now builds from Slowing Bullets. Has Slowing Bullets passive
  • No longer grants +16% Spirit Resist
  • Now grants -0.5m Move Speed
Show all 8 changes
  • No longer grants -30% Bullet Velocity
  • Increased: Debuff Resist 16%→18%
  • Increased: Weapon Damage 35%→40%
  • Decreased: Stamina Reduction -20%→-14%
  • Increased: Debuff Resist 18%→20%

Gameplay Changes

General changes

  • Can now jump during slide
  • Dash jump grants a very brief period with increased air control (30% for 0.25s)
  • Decreased: Shrine is now easier to kill for the first one and harder for the second. HP 8100→5000/10000 (HP updates after the first one dies, like Walkers)
  • Shrines attack no longer hits heroes under the shrine
  • Increased: Super troopers bonus DPS +40%→+60% (the upgraded troopers when Shrine dies)
  • Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die
  • Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push
  • Medic Troopers DPS grows by 3% per minute
  • Troopers now gain 7 HP regen when out of combat
  • Trooper wave interval every 25s→every 20s starting at 35 minutes
  • Increased: Guardians bounty 1000→1500
  • Increased: Walkers bounty 3500→4000
  • Decreased: Walkers Health rescaled 6800/9350/11900→6000/9000/12000
  • Walkers armor decay rescaled "+75% -> -50%"→"+65% -> -65%", from over 20min to over 18min
  • Increased: Base Guardians bounty 750→1000
  • Increased: Shrines bounty 0→2000
  • Increased: Mid Boss base bounty 2000→3000
  • Increased: Mid Boss base HP 11900→13000
  • Decreased: Mid Boss global announcement health threshold 70%→50%
  • Mid Boss now has 35% Debuff Resistance
  • Decreased: Rejuv drop duration 7s→6s
  • Rejuv duration no longer refreshes when hitting a crystal later
  • Minimap now indicates if the Urn is a favored, neutral or unfavored
  • Added a neutral camp (2 Normal, 3 Weak) at Hidden King Park Walker
  • Added a neutral camp (2 Normal, 3 Weak) at Archmother York Walker
  • Added "0 Way" veils underneath the Shrine platforms in each base
  • Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges
  • Increased: Subsequent CC reduction 8%/24%→10/30% (window from 7s to 8s)
  • Move speed diminishing ramp now occurs around 11m rather than 10m
  • Fixed melee abilities not using conditional damage based on enemy state (close quarters, point blank, opening rounds)

Heroes

  • Decreased: Vindcita: Ammo 22→19
  • Increased: Vindcita: Crow Familiar cooldown 28s→32s
  • Card Types:
  • Spades: +70% Damage
  • Diamond: Cuts enemy resistances by -8% for 5s. Does not stack.
  • Hearts: Heals you for 75 HP (1.25 spirit scaling, half heal on non-heroes)
  • Clubs: 30% Slow for 3s
  • Joker: Has all of the above effects and bounces to an additional enemy within 20m. (Has 1/9th chance)

03-07-2026 Patch

  • Increased: Golden Egg Goose: Souls Per Minute 75→90

03-10-2026 Patch

  • Decreased: Base Guardians HP 5500→4000
  • Zipline can now be captured a little bit more forward towards the enemy base
  • The minimum always captured zipline distance in your base is now reduced a little bit inwards
  • Super troopers (when a lane shrine is down) now have 15% less bounty
  • Increased: Hero base health increased by 40
  • Hero health increased growth by +4 and 8%
  • Increased: Vitality investment bonuses increased by 12%

03-21-2026 Patch

  • Vitality investment tree bonus reverted back to % base hp increase rather than raw constant bonus (back to how it was set up in december)
  • Increased: Hero health growth increased by +3 and 4%
  • Spirit investment rescaled 7/11/15/19/38/52/64/76/89/101→7/11/15/19/38/48/57/66/75/100
  • Increased: Small neutrals spirit resist 35%→45%

Street Brawl only

28 changes that apply to this mode
  • Removed item slot limit (don't need to sell items in the final round sometimes)
  • Improved the following Enhanced Items: Blood Tribute, Shadow Weave, Cultist Sacrifice, Magic Carpet, Healing Rite, Majestic Leap, Metal Skin, Monster Rounds, Veil Walker, Fury Trance, Return Fire, Restorative Locket, Rebuttal, Disarming Hex, Split Shot, Rescue Beam, Spirit Sap, Cursed Relic, Heroic Aura, Rusted Barrel, Weapon Shielding, Nullification Blast, Cloak of Opportunity
  • Unstable Concoction: Now grants you unstoppable during the pre explosion state
  • Increased: Unstable Concoction: Radius 18m→22m
  • Increased: Shadow Strike: Stamina +2→+3
  • Shadow Strike: Now grants +350 Health
  • Increased: Shadow Strike: DPS 75→125
  • Increased: Shadow Strike: DPS spirit scaling 0.2→0.4
  • Increased: Shadow Strike: Invis duration 2.5s→3s
  • Increased: Electric Slippers: Damage radius 8m→12m
  • Increased: Electric Slippers: Slide Fire Rate 50%→60%
  • Increased: Nullification Burst: Radius 12m→20m
  • Nullification Burst: Now grants +40% Debuff Resistance
  • Decreased: Celestial Blessing: Cooldown 50s→30s
  • Celestial Blessing: Heal up→50% of your HP to 60%
  • Increased: Celestial Blessing: Heal min 300→400
  • Increased: Runed Gauntlet: Melee distance 130%→150%
  • Increased: Runed Gauntlet: Cooldown on hit -12%→-16%
  • Increased: Runed Gauntlet: Cooldown on hit -3s→-4s
  • Increased: Seraphim Wings: In Air Damage Reduction -40%→-60%
  • Seraphim Wings: Additional air dash/jump +1→unlimited
  • Increased: Cloak of Opportunity: Barrier 300→500
  • Decreased: Cloak of Opportunity: Cooldown 14s→12s
  • Increased: Infinite Rounds: Fire Rate 30%→35%
  • Increased: Mystical Piano: Radius 11m→12m
  • Shrink Ray: Now grants +20% Fire Rate while shrunk
  • Decreased: Brawl Victor: Aura of Suffering aura radius reduced by 2m
  • Increased: Brawl Bebop: Hyper Beam duration -4s→-5s

Official Sources

Official patch information is sourced from Valve’s Steam announcements and Deadlock developer forums. Impact analysis is provided by Deadlock Item Builder and may change as data becomes available. Not affiliated with Valve.

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