Rend "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default)
Increased: Rend T1 bonus damage +32→+40
Rend T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s"
Decreased: Stalker's Mark duration 6s→5s
Stalker's Mark T1 "+1% Bleed"→"-8% Bullet Resist"
Stalker's Mark T2 "+22% Fire Rate for 6s after ambush"→"+3s Duration and -8s Cooldown"
Stalker's Mark T3 "Enables 2 Charges and +2s Duration"→"+2% Bleed and -40% Healing"
Bloodscent now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill
Decreased: Bloodscent permanent bonus weapon damage gained per isolated hero death 4%→3%
Bloodscent T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina"
Eternal Night now makes the targets be considered as isolated
Decreased: Eternal Night Sprint +3m→+2m
Eternal Night no longer has 7 spirit damage proc
Increased: Eternal Night cooldown 120s→125s
Decreased: Eternal Night duration 7s→6.5s
Eternal Night T1 "+6.3 Spirit Damage Proc"→"+10m Sprint"(kicks in immediately)
Eternal Night T2 "-30s Cooldown and +3m/s Sprint"→"-45s Cooldown"
Eternal Night T3 "+2s Duration and +1 Max Target"→"+2.5s Duration and +1 Max Target"
Fixed Quicksilver Reload dealing bonus multiple times with Rend
Sleep Dagger T2 "-12s Cooldown and -60% Stamina for 6s"→"-15s Cooldown"
Sleep Dagger T3 changed from "-12% Bullet Resist and -35% Fire Rate for 6s on wakeup" to "+0.75s Sleep Duration. -50% Move and Dash Slow for 2.5s on wakeup"
Flame Dash T2 DPS now also increases trail duration by 1s
Flame Dash T3 no longer reduces cooldown by 15s
Flame Dash T3 now also grants +1 Charge
Decreased: Flame Dash T3 time between charges 20s→14s
Melee can now buildup afterburn (20% for light melee, 35% for heavy)
Afterburn T1 "-20% Spirit Damage"→"+14 DPS"
Afterburn T2 +1s Burn Duration→-35% Spirit Damage
Afterburn T3 "+23 DPS"→"+3s Max Burn Duration"(Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base)
Concussive Combustion cast now causes camera to move back a bit
Medicinal Specter T2 now also increases Stamina Recovery by +100%
Decreased: Medicinal Specter T3 regen 2.5% Max HP→2%
Medicinal Specter T3 now also increases radius by 3m
Medicinal Specter T3 now also increases duration by 1s
Spectral Wall that is midcast will now fire when you are interrupted, rather than continue to expand outward
Spectral Wall segments can now be destroyed with 2 heavy melee hits (destroys an individual segment)
Decreased: Spectral Wall min range 6m→5m
Spectral Wall applies it's slow to enemies it passes through while being summoned
Spectral Wall T1 no longer drains 1 stamina
Increased: Spectral Wall T1 Damage Amp 15%→20%
Spectral Wall T2 also increases wall duration by +2s
Spectral Wall T3 "0.75s Stun on Impact"→"Creates 2 Turrets for 8s and increases slow by 30%"(creates them on the side facing you spread along the wall)
Decreased: Heavy Barrage duration 13s→8s
Decreased: Heavy Barrage minimum range 9m→8.5m
Heavy Barrage T1 tooltip updated to clarify that it also reduces dash distance
Decreased: Heavy Barrage T1 move slow 40%→30%
Increased: Heavy Barrage T1 dash slow 20%→30%
Decreased: Heavy Barrage T1 slow duration 2s→1.5s
Increased: Heavy Barrage T2 cooldown reduction -45s→-55s
Heavy Barrage T2 now also increases duration by 6s
Increased: Heavy Barrage T3 damage +21→+25
Increased: Heavy Barrage T3 spirit scaling +0.2→+0.25
Heavy Barrage T3 now also increases explosion radius by 2m
Decreased: Heavy Barrage radius 5m→4.5m
Decreased: Heavy Barrage T1 slow duration 1.5s→1s
Decreased: Heavy Barrage T3 spirit scaling +0.25→+0.2
Increased: Rake hero hit missing health as damage 3%→5%
Show all 29 changes
Decreased: Rake heal per kill 30→25
Decreased: Rake heal per kill spirit scaling 0.43→0.3
Rake T1 "+20 Heal Per Kill"→"+60 Damage"
Rake T2 changed from "+54 Damage and +1.0 Heal Per Kill spirit scaling" to "+30 Heal Per Kill and -8s Cooldown"
Rake T3 now also provides +1.2 Heal Per Kill spirit scaling
Sanguine Retreat cast range reduced 10m to 9m
Increased: Sanguine Retreat recast window 3s→3.5s
Sanguine Retreat T1 "+3m Cast Range"→"+20% Fire Rate and 8 Bullets"
Sanguine Retreat T2 "+25% Fire Rate and 8 Bullets"→"-10s Cooldown"
Sanguine Retreat T3 "-12s Cooldown"→"+1 Recast"
Increased: Love Bites Cooldown 8s→10s
Decreased: Love Bites damage 6→4
Increased: Love Bites damage spirit scaling 0.06→0.09
Decreased: Love Bites bonus damage 55→45
Increased: Love Bites bonus damage spirit scaling 1.6→1.85
Love Bites T1 "On Proc: +4 m/s Move Speed for 3s"→"On Proc: 30% Slow for 3s"
Decreased: Love Bites T2 Damage/Bonus 3.6/50→3/45
Love Bites T3 changed from "On Proc: -1 Stamina and 30% slow for 3s" to "-4s Cooldown and On Proc +25% Fire Rate for 5s"
Increased: Nox Nostra cooldown 115s→130s
Decreased: Nox Nostra damage 6→5.6
Increased: Nox Nostra T1 +1.8→+2.2
Increased: Nox Nostra T2 cooldown -40s→-55s
Fixed a bug with Rake with how the low hp bonus damage against non-hero targets was dealt (when they were low, the spirit resist didn't matter effectively)
Increased: Float time with umbrella 2.5s→4s
Can now zoom in again to continue floating if you let go of the zoom, as long as the total zoom time is still under the max
Fixed various issues with Nox Nostra bats not hitting things properly (DPS values reduced to compensate for this indirect buff)
Lil Helpers trooper base healing changed from 10/s to 8/s. The delay between heals has been reduced so the frequency of healing is more constant. (overall reduction)
Increased: Lil Helpers trooper healing spirit scaling 0.125→0.14
Decreased: Naptime sleep move speed 2m/s→1.5m/s
Show all 7 changes
Decreased: Naptime sleep duration 4.25s→4s
Decreased: Naptime radius 20m→17.0m
Naptime T2 changed from "unstoppable and -35% Damage resist while channeling" to "+0.5s Sleep Duration and +3m Radius"
Naptime T3 now also grants +50% damage resist while channeling
Gun now pierces through targets at 50% reduced damage
Increased: Call Bell time between charges 4s→6s
Call Bell no longer has Impact Damage (was 40 with 1.0 scaling)
Show all 46 changes
Increased: Call Bell explosion damage 55→85
Decreased: Call Bell explosion damage spirit scaling 1.7→1.4
Increased: Call Bell T1 +2m→+2.5m
Call Bell T2 no longer has Impact Damage
Increased: Call Bell T2 Explosion Damage 40→75
Call Bell T2 now increases spirit scaling by +0.6
Call Bell T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow"
Doorway now has a timer icon above the ability
Increased: Doorway T1 duration +10s→+15s
Increased: Doorway T2 barrier duration 8s→12s
Doorway T3 doorway distance now also scales with Spirit Power (0.25)
Luggage Cart is now 20% larger (20% wider hitbox as well)
Luggage Cart T1 "-8s Cooldown"→"+60 Damage"
Increased: Luggage Cart T2 +15m Cast Range→+20m
Luggage Cart T3 changed from "+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun" to "+1.5s Wall Stun and -15s Cooldown"
Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target
Increased: Hotel Guest cast range 6m→7m
Hotel Guest no longer goes on cooldown if the target dies during the cast
Hotel Guest fixed enemies not always landing in the correct spot on return
Hotel Guest now supports instant cast settings
Hotel Guest returning guest now has a 100% time slow that decays to 0% over 1s
Decreased: Hotel Guest cost of stay damage 150→75
Decreased: Hotel Guest failure to check-out damage 250→125
Hotel Guest T1 "+2m Cast Range"→"-1 Stamina and -25s Cooldown"
Hotel Guest T2 "Unstoppable while channeling"→"+1.5s Stun On Failure To Checkout and 150 Damage"
Hotel Guest T3 changed from "-50s Cooldown" to "Unstoppable while Hotel is occupied. 10s Cooldown on Failure to Check Out"
Increased: Hotel Guest T3 late checkout cooldown 10s→13s
Call Bell now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion)
Call Bell T2 is now "+30 Impact Damage and +40 Explosion Damage"
Call Bell T3 now also increases slow by 15%
Call Bell now continuously emits slow
Decreased: Call Bell impact damage spirit scaling 1→0.7
Decreased: Call Bell explosion damage spirit scaling 1.7→1.4
Call Bell T1 "+3m Radius"→"+1 Charge"
Call Bell T3 no longer grants +1 Charge
Call Bell T3 now also grants +4m Radius
Increased: Call Bell T3 duration +22s→+26s
Call Bell T3 now also increases spirit scaling by +0.4
Call Bell T3 no longer increases slow by -15%
Doorway now shows the range of where the second door can be placed on the minimap.
Decreased: Doorway T3 distance spirit scaling 0.25→0.15
Decreased: Doorway T3 +50m→+45m
Fixed Luggage Cart moving targets with Unstoppable if it goes through a Doorway
Pain Battery reduced randomness on the projectile paths
Increased: Pain Battery bolt count 5→7
Increased: Pain Battery T2 +36→+50
Pain Battery T3 now also increases spirit scaling by +0.6
Increased: Jumpstart cooldown 23s→30s
Decreased: Jumpstart Move Speed 4m→3m
Decreased: Jumpstart spirit scaling 1.8→1.2
Increased: Jumpstart T1 +1.5m→+3m Move Speed
Jumpstart T2 now also reduces cooldown by -8s
Jumpstart T3 now also provides +1 Charge
Jumpstart T3 no longer reduces cooldown
Jumpstart T3 now also increases spirit scaling by 0.8
Decreased: Aura of Suffering time to max DPS 10s→6s
Increased: Aura of Suffering radius 7.7m→10m
Decreased: Aura of Suffering toggle cooldown 2.5s→2s
Decreased: Aura of Suffering Min DPS 16→12
Decreased: Aura of Suffering Min DPS spirit scaling 0.18→0.135
Decreased: Aura of Suffering Max DPS 70→54
Decreased: Aura of Suffering Max DPS spirit scaling 0.9→0.67
Decreased: Aura of Suffering T2 Min/Max DPS 8/36→6/26
Aura of Suffering Text Progress bar indicates time to Max DPS
Increased: Aura of Suffering T3 +13% Damage→+15%
Decreased: Shocking Reanimation radius 13m→12m
Decreased: Shocking Reanimation rebirth health 60%→50%
Shocking Reanimation T1 changed from "+3m Radius and +90 Damage" to "While on Cooldown: +15% Fire Rate and +6 Spirit Damage Per Bullet (0.06 scaling)"
Increased: Shocking Reanimation T2 rebirth health 40%→50%
Shocking Reanimation T3 changed from "While on Cooldown: +18% Fire Rate and +9 Spirit Damage Per Bullet (0.06 scaling)" to "+6m Radius, +1s Stun and -50s Cooldown"
Decreased: Pain Battery T3 18% Missing Health→15%
Decreased: Jumpstart T3 spirit scaling 0.8→0.6
Aura of Suffering can now be activated on the zipline
Decreased: Aura of Suffering radius 10m→9.5m
Decreased: Aura of Suffering Base and T2 Max DPS and scaling reduced by 10%
Card Trick T2 changed from "+50% Card Summon Rate and 30% slow for 1s" to "Improves Card Suites and increased joker chances" (new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance)
Fixed Project Mind interaction with stuns
Full Auto no longer affects allies (previously gave half fire rate to allies)
Full Auto duration no longer scales with Spirit Power
Decreased: Full Auto cooldown 48s→45s
Full Auto base ability now deals +2 Spirit Damage Per Bullet (0.03 Spirit Scaling)
Increased: Full Auto T1 -14s Cooldown→-20s
Full Auto T2 "2.52 Spirit Damage per Bullet"→"+10% Fire Rate and +3s Duration"
Full Auto T3 changed from "+15% Bullet and Spirit Lifesteal and increased spirit scaling" to "Unlimited Ammo and increased spirit scaling (+0.06)"
Increased: Telekinesis cooldown 110s→120s
Decreased: Telekinesis cast range 20m→14m
Increased: Telekinesis cast time 0.1s→0.3s
Telekinesis no longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s.
Telekinesis T1 "-25s Cooldown"→"+100 Damage"
Telekinesis T2 "+0.75s Silence and Disarm Duration"→"-50s Cooldown"
Telekinesis T3 changed from "Bounces to nearby target" to "+1.5s Debuff duration and +6m Throw and Cast Range
Decreased: Card Trick Spade +70%→+60%
Decreased: Card Trick Heart scaling 1.25→1.0
Increased: Card Trick T3 Heart scaling 0.5→0.75
Fixed Card Trick Heart heal doing full value for non-heroes (instead of half)
Decreased: Telekinesis debuff duration 3s→2.75s
Increased: Card Trick cooldown 0.5s→0.6s
Card Trick Joker no longer bounces to other targets
Card Trick gaining charges (AP or shop) no longer automatically builds them up
Card Trick can now be alt casted to fire from the inverse order
Decreased: Card Trick T3 Spade bonus +50%→+40%
Decreased: Card Trick T3 Heart healing scale +0.75→+0.5
Decreased: Telekinesis cast range 14m→13m
Decreased: Telekinesis throw range 14m→13m
Increased: Telekinesis cast delay 0.3s→0.35s
Card Trick heart now only heals for half the amount for secondary targets in the area
Card Trick now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted)
Increased: Project Mind cooldown 42s→46s
Increased: Project Mind T3 cooldown -28s→-32s
Full Auto T3 now interrupts/finishes an ongoing reload
Power Slash being held down no longer automatically fires it
You can now cast Parry directly while channeling Power Slash to fire the Power Slash and parry
Power Slash base ability now has +60% Bullet Resist while channeling
Show all 28 changes
Increased: Power Slash cooldown 10.5s→12s
Decreased: Power Slash Slash Length 25m→22m
Power Slash T1 "+60% Bullet Resist while channeling"→"40% Slow for 3s"
Power Slash T2 "-2s Cooldown and 40% slow for 3s"→"-4s Cooldown"
Power Slash T3 now also grants +8m Range
Flying Strike renamed to Flying Slash
Flying Slash is now light melee damage rather than spirit
Increased: Flying Slash slow -30%→-50%
Increased: Flying Slash cooldown 21s→36s
Increased: Flying Slash range 20m→25m
Flying Slash T1 "25% Slow"→"-18s Cooldown"
Flying Slash T2 "+20m Cast Range"→"+20m Cast Range and gain +40 Spirit for 6s"
Flying Slash T3 changed from "Can Grapple to ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges)."
Fixed Flying Slash T3 ally cast stopping too soon before reaching the player
Increased: Crimson Slash cooldown 15s→16s
Increased: Crimson Slash Fire Rate reduction -18%→-30%
Crimson Slash T1 "-26% Fire Rate"→"On Hit: +30% Melee Damage for 4s"
Increased: Crimson Slash T3 -9s Cooldown→-10s
Crimson Slash T3 now also increases spirit scaling (+0.6)
Dash jump grants a very brief period with increased air control (30% for 0.25s)
Decreased: Shrine is now easier to kill for the first one and harder for the second. HP 8100→5000/10000(HP updates after the first one dies, like Walkers)
Shrines attack no longer hits heroes under the shrine
Increased: Super troopers bonus DPS +40%→+60%(the upgraded troopers when Shrine dies)
Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die
Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push
Medic Troopers DPS grows by 3% per minute
Troopers now gain 7 HP regen when out of combat
Trooper wave interval every 25s→every 20s starting at 35 minutes
Increased: Guardians bounty 1000→1500
Increased: Walkers bounty 3500→4000
Decreased: Walkers Health rescaled 6800/9350/11900→6000/9000/12000
Walkers armor decay rescaled "+75% -> -50%"→"+65% -> -65%", from over 20min to over 18min
Increased: Base Guardians bounty 750→1000
Increased: Shrines bounty 0→2000
Increased: Mid Boss base bounty 2000→3000
Increased: Mid Boss base HP 11900→13000
Decreased: Mid Boss global announcement health threshold 70%→50%
Mid Boss now has 35% Debuff Resistance
Decreased: Rejuv drop duration 7s→6s
Rejuv duration no longer refreshes when hitting a crystal later
Minimap now indicates if the Urn is a favored, neutral or unfavored
Added a neutral camp (2 Normal, 3 Weak) at Hidden King Park Walker
Added a neutral camp (2 Normal, 3 Weak) at Archmother York Walker
Added "0 Way" veils underneath the Shrine platforms in each base
Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges
Increased: Subsequent CC reduction 8%/24%→10/30%(window from 7s to 8s)
Move speed diminishing ramp now occurs around 11m rather than 10m
Fixed melee abilities not using conditional damage based on enemy state (close quarters, point blank, opening rounds)
Official patch information is sourced from Valve’s Steam announcements and Deadlock developer forums. Impact analysis is provided by Deadlock Item Builder and may change as data becomes available. Not affiliated with Valve.