Jump to a sectionOpen quick counter helper →

Best Items to Counter Billy

Buy for the threat you are facing. These are situational options, not a build to purchase in full. Tap an item for its breakdown.

Matchup Overview & Game Plan

Break his close-range rhythm before trying to out-trade him. Rebuttal helps against repeated light melees, while Slowing Hex answers movement that lets him stay attached. Against an ultimate commitment, use your defensive window to reach cover and break the line of sight instead of continuing the same exchange.

Rebuttal punishes repeated light melees, Slowing Hex limits Rising Ram mobility, and Counterspell, Unstoppable, or Ethereal Shift can answer the ultimate. Dispel Magic is a strong situational response to Wrecked debuff pressure.

Laning Phase

  • Watch for light-melee follow-ups and cover your teammate after a baited parry.
  • Use Rebuttal when repeated melee trades are the problem; do not treat every dash as a parryable melee.
  • Keep a route to cover so his ultimate chain does not keep an uninterrupted line of sight.
  • Use Slowing Hex to limit Rising Ram escape, or Dispel Magic when Wrecked is making the follow-up trade too damaging.

Most Common Problems vs Billy

Identify what is losing the exchange, then use the answer and timing below.

He is winning every melee trade in lane

Rebuttal

What to do: Buy Rebuttal and save your parry for the actual melee.

Why it helps: Billy frequently chains light melees into his pressure, and the shorter parry cooldown makes that pattern much riskier.

His ultimate grab keeps converting into a kill

Counterspell

What to do: Counterspell the pull or use Unstoppable/Ethereal Shift.

Why it helps: The ultimate is telegraphed enough to answer if you keep the defensive tool available.

The Wrecked debuff is making his follow-up hit too hard

Dispel Magic

What to do: Purge Wrecked with Dispel Magic.

Why it helps: Removing the debuff cuts the damage amplification that makes his next sequence so punishing.

Billy keeps using Rising Ram to disengage after every trade

Slowing Hex

What to do: Apply Slowing Hex before or as Billy commits.

Why it helps: Denying the movement ability turns his normal hit-and-run pattern into a much riskier all-in and gives your team time to punish him.

Gameplay Counterplay

  • Break line of sight as soon as his ultimate chain is attached; walls can end the sequence before it converts into a kill.
  • Stay near a teammate in melee-heavy lanes so one player can parry after the other is baited.
  • Do not assume every dash ends in melee once he has ability charges; watch whether he is committing a punch or only ability damage.

Mistakes to Avoid Against Billy

Parrying every dash on sight

Dash melee pressure and ability damage call for different responses. React to the attack you need to parry, rather than treating every dash as the same event.

Keeping the same position after the ultimate attaches

Breaking line of sight is part of the counterplay. Use your protection to move out of the continued sequence, not just to absorb it in place.

Threat / Fight Plan

Fire Rate Control

Slows down enemy weapon attack speed.

Gun Defense

Helps survive bullet pressure through immunity, conditional defense, or a barrier.

Anti-CC & Combo Breaking

Limits control-led combos through immunity, a qualifying automatic response, shorter debuffs, or a barrier after the catch.

Useful answers: Unstoppable · Reactive Barrier

Counter Items Breakdown

Rebuttal

Early game · 0–10 minMid game · 10–20 min

Rewards successful parries and reduces parry cooldown.

  • Cuts parry cooldown from 4s to 2s
  • Lane trade winner vs Abrams/Billy

Read the full Rebuttal item guide →

Slowing Hex

Mid game · 10–20 min

Slows the target and disables affected movement abilities.

  • Pin down mobile heroes
  • Stop recasts of move tools like Apollo's 2

Read the full Slowing Hex item guide →

Counterspell

Late game · 20+ min

Upgrades parry to block ability damage and effects.

  • Blocks Lash grabs/Infernus ults
  • Skill-based defense

Read the full Counterspell item guide →

Unstoppable

Late game · 20+ min

Proactive crowd-control immunity for an important commitment.

  • Safe entries for your team
  • Finish ultimates without being stunned

Read the full Unstoppable item guide →

Ethereal Shift

Late game · 20+ min

Brief invulnerability and untargetability to avoid committed damage.

  • Dodges Bebop bombs/ults
  • Wait out stun windows like Wraith lift

Read the full Ethereal Shift item guide →

Dispel Magic

Mid game · 10–20 minLate game · 20+ min

Clears non-ultimate debuffs; unavailable while stunned or slept.

  • Clean answer to removable marks, burns, roots, slows, and item debuffs
  • Especially valuable when several non-ultimate debuffs are stacked at once

Read the full Dispel Magic item guide →

Stamina Mastery

Mid game · 10–20 minLate game · 20+ min

Improves stamina for repeated dodges and escapes.

  • Patterns like Dynamo/Sinclair
  • Escape long range CC

Read the full Stamina Mastery item guide →

Reactive Barrier

Mid game · 10–20 minLate game · 20+ min

Automatically grants a shield after a hard-control catch.

  • Adds a barrier after a qualifying hard-control hit
  • Useful when surviving the first catch gives you time to respond; it does not remove the control

Read the full Reactive Barrier item guide →