How to Use Knockdown

Who should buy Knockdown?

Players who need to ground an aerial target or interrupt a vulnerable commitment with team follow-up.

When to activate or apply it

Account for the delay and cast while the target can still be affected. Against a channel, track whether protective immunity has already changed the interrupt opportunity.

Against Bebop: Cast Knockdown while he is channeling in the air. The stun can interrupt the channel and the anti-air bonus makes airborne targets easier to punish.

Watch out for

The delayed stun is not an instant response. Protected channels and movement interactions need matchup-specific timing.

When to Buy Knockdown in Deadlock

Buy it when a flying enemy or interruptible channel is repeatedly taking over fights. Confirm your team can follow up and that immunity will not protect the target when the delayed stun arrives.

Mid game · 10–20 minLate game · 20+ min

Average purchase: 21.1 minutes

Game-stage ranges are approximate, and average purchase times are a guide rather than a deadline. Buy sooner when this item would change your next fight.

Purchase timing data & context
Observed purchases by game stage
StageAverage purchase
Early game · 0–10 minNot available
Mid game · 10–20 min17.8 min
Late game · 20+ min24 min

Best Against

Aerial targets and vulnerable channels that your team can punish after the stun.

Bebop →

His airborne ultimate is zoning the whole fight

Cast Knockdown while he is channeling in the air.

The stun can interrupt the channel and the anti-air bonus makes airborne targets easier to punish.

Celeste →

She is staying airborne and impossible to finish

Use Knockdown while she is elevated.

Forcing Celeste back to the floor removes the safe angle that lets her keep dealing damage while your team cannot reach her.

Dynamo →

Dynamo is channeling Singularity without Unstoppable

Use Knockdown as soon as the vulnerable channel begins.

The stun interrupts channeled abilities, so forcing Dynamo to buy or pre-use Unstoppable is valuable even when Knockdown is not a permanent answer.

Grey Talon →

He is sniping safely from the air in teamfights

Use Knockdown while he is airborne.

The extended anti-air stun drops him into a position where your team can actually finish him.

Ivy →

She keeps split pushing and flying away

Knockdown the flight.

Grounding Ivy cancels the safe escape angle and forces her to spend the cooldown without getting the rotation she wanted.

Kelvin →

Ice Path lets him cast safely from above every fight

Use Knockdown while Kelvin is airborne.

The anti-air control can force him through the path to the floor and remove the protected casting angle.

All 18 recommended hero matchups

These hero guides recommend Knockdown. Check the individual matchup for the build, situation, and timing.