Dynamo is protecting Singularity with Unstoppable
Use Rescue Beam on a trapped teammate from outside the ultimate.
Once the channel cannot be interrupted, pulling an ally out becomes one of the few remaining ways to save them.
Rescue Beam combines healing with a positional teammate save. The pull can remove an ally from the enemy's ongoing damage angle, so a good rescue depends as much on where you bring them as on how much health they recover.
Players protecting a teammate who is caught in an enemy commitment and needs a new position.
Keep a view of the ally and a useful pull destination. Use the save to remove them from the ongoing angle rather than only restoring health in the same danger.
Against Dynamo: Use Rescue Beam on a trapped teammate from outside the ultimate. Once the channel cannot be interrupted, pulling an ally out becomes one of the few remaining ways to save them.
The resulting position matters. Plan where the ally will land and how the team handles the next attempt to catch them.
Buy it when allies repeatedly get caught in positions you can pull them out of. Choose it before important team fights and make sure your own position offers a safer destination.
Average purchase: 18.4 minutes
Game-stage ranges are approximate, and average purchase times are a guide rather than a deadline. Buy sooner when this item would change your next fight.
| Stage | Average purchase |
|---|---|
| Early game · 0–10 min | Not available |
| Mid game · 10–20 min | 17.9 min |
| Late game · 20+ min | 23.1 min |
Ally catches such as Holliday's lasso, Mo & Krill's Combo, and Dynamo's protected ultimate pressure.
Use Rescue Beam on a trapped teammate from outside the ultimate.
Once the channel cannot be interrupted, pulling an ally out becomes one of the few remaining ways to save them.
Rescue Beam the kidnapped teammate as soon as the displacement creates danger.
Pulling the ally back to your position can undo the pick even when the victim did not have their own Counterspell or Unstoppable ready.
Use Rescue Beam on the grabbed ally when positioning allows.
Team-save utility can deny the isolation kill even when the victim did not have Indomitable or Unstoppable available.
These hero guides recommend Rescue Beam. Check the individual matchup for the build, situation, and timing.
Divine Barrier turns a defensive purchase into a teammate save. Its shield and debuff purge can protect an ally during a dangerous sequence, including removable bomb pressure, when you keep a clear view and a usable save angle.
Compare this option →Unstoppable protects a planned commitment from crowd control. Activate it before the dangerous control sequence begins, especially when repeated disables would stop you from completing an engage or dealing damage. You still need a position that survives the incoming damage.
Compare this option →Warp Stone gives you an immediate position change and bullet resistance, helping escape a close threat or committed damage angle. Pick a destination that removes follow-up pressure; teleporting within the same danger wastes much of the opportunity.
Compare this option →