Soul Urn
First spawns at 10:00, then every 5:00, alternating between lanes. If an urn is picked up early, the next one waits until it is delivered or expires.
Find Deadlock spawn times for jungle camps, the Soul Urn, Unstable Rift, Mid Boss, bridge buffs and more. Use the quick-reference table or start a match clock to track what comes next.
Set it to the time shown in your match. Deadlockitembuilder can’t read your game, so the clock only knows what you tell it.
Check when key objectives and map resources first appear and how their respawns work. Some events follow the match clock, while others return only after they are cleared.
| Event | First spawn | Respawn / schedule | Match clock |
|---|---|---|---|
| Small campsAfter clear | 2:00 | 1:25 after the full camp is cleared | — |
| Medium campsAfter clear | 5:00 | 4:50 after the full camp is cleared | — |
| Large campsAfter clear | 8:00 | 5:35 after the full camp is cleared | — |
| Sinner’s SacrificeAfter clear | 8:00 | About 5:00 after it is fully cleared | — |
| Crates & breakablesAfter clear | 3:00 | 3:00 after breaking; some groups first spawn at 5:00 or 10:00 | — |
| Bridge powerupsFixed cycle | 5:00 | Every 5:00 on the match clock | — |
| Soul UrnFixed cycle | 10:00 | Every 5:00, alternating lanes; delayed while an urn is still being carried | — |
| Unstable RiftApproximate window | 10:00–12:00 | Every 6–8 min after the previous Rift spawns; random side-lane bridge | — |
| Mid BossAfter kill | From match start | Respawns 7:00 after the first kill, 6:00 after the second, then 5:00 | — |
| Lane creep wavesFixed cycle | From match start | Every 30s; every 25s after 20:00 and every 20s after 35:00 | — |
Fixed cycle follows the match clock · After clear starts when you finish the whole camp · Approximate window is never shown as an exact countdown · After kill starts when the boss dies
Plan your farming around small, medium and large camp spawn times. Camp respawns begin after the full camp is cleared, not automatically at fixed match times.
Track major objectives including the Soul Urn, Unstable Rift and Mid Boss. Variable events are shown as estimated windows rather than guaranteed spawn times.
First spawns at 10:00, then every 5:00, alternating between lanes. If an urn is picked up early, the next one waits until it is delivered or expires.
First Rift between 10:00 and 12:00, then roughly every 6–8 minutes after the previous one. A visual effect reveals the bridge about 80 seconds early, and the global announcement comes 20 seconds before it opens. Rifts are not tied to Urn deliveries.
Available from the start of the match. After it dies it returns in 7:00, then 6:00, then 5:00 for every later kill.
See when breakables, Sinner’s Sacrifice and bridge powerups become available. Timing rules can differ by location and whether an objective has been cleared.
Start the clock when your match begins, or enter the time shown in-game. For camps, log the moment a camp is fully cleared to calculate its next expected respawn.
Timings checked October 2026 (City Never Sleeps, build 6722) against the Deadlock Wiki and community spawn references. Valve changes these often; the game always wins.
Current reference sources list small camps at 2:00, medium camps at 5:00 and large camps at 8:00. Each camp has its own respawn interval after a full clear.
No. The respawn timer begins after the entire camp is cleared. Clearing only some of the camp does not start a fresh timer.
The Soul Urn is scheduled to first appear at 10:00 and generally follows five-minute match-clock intervals. Its availability can also depend on the current urn state.
The first Unstable Rift spawns between 10:00 and 12:00. Later Rifts appear approximately every 6–8 minutes after the previous Rift. A location-revealing visual effect appears around 80 seconds before the spawn, with a global announcement 20 seconds beforehand. Rifts spawn on a random side-lane bridge and do not require an Urn delivery.
Mid Boss is available from the beginning of a match. After it is defeated it returns 7 minutes later the first time, 6 minutes the second time and 5 minutes after that. Verify the active game rules before relying on a timer.
Most early breakables appear around 3:00, with location-specific exceptions. Sinner’s Sacrifice is listed at 8:00 in recent references and respawns after its clear condition is met.
No. The match clock is manually controlled. Set it to your in-game time and log clears yourself to estimate respawns.
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