She keeps healing through your pressure
Apply strong anti-heal before the all-in.
Graves has meaningful sustain, and cutting the recovery window makes her much easier to finish once her summons are cleared.
Spirit Burn rewards builds that can reach its spirit-damage trigger, adding an explosion, damage over time, and healing reduction. It combines damage scaling with anti-sustain pressure, but you must trigger the effect before the enemy's recovery decides the fight.
Spirit-damage builds that can reliably keep healing reduction on a sustain target.
Apply your spirit damage before the enemy's healing window decides the exchange. Continue with a fight plan that uses the reduction to finish or force a retreat.
Against Graves: Apply strong anti-heal before the all-in. Graves has meaningful sustain, and cutting the recovery window makes her much easier to finish once her summons are cleared.
You must reach its spirit-damage trigger, and an enemy cleanse can remove the healing-reduction window. Against a target such as Victor, track the defensive purge and coordinate reapplication or cast denial before relying on one burn to finish the fight.
Buy it when your spirit build can reliably trigger the burn and you need damage alongside anti-heal. If sustain needs an immediate answer before that investment, compare Healbane or Decay.
Average purchase: 30.4 minutes
Game-stage ranges are approximate, and average purchase times are a guide rather than a deadline. Buy sooner when this item would change your next fight.
| Stage | Average purchase |
|---|---|
| Early game · 0–10 min | Not available |
| Mid game · 10–20 min | Not available |
| Late game · 20+ min | 30.4 min |
Healing-dependent opponents reached by your spirit damage.
Apply strong anti-heal before the all-in.
Graves has meaningful sustain, and cutting the recovery window makes her much easier to finish once her summons are cleared.
Apply anti-heal before committing inside or around the dome.
Kelvin gains large value from sustain, so cutting healing turns the fight from a stall into a realistic kill window.
These hero guides recommend Spirit Burn. Check the individual matchup for the build, situation, and timing.
Healbane turns your spirit damage into healing reduction, making it a natural counter-buy for ability users facing sustain. Apply it before the enemy gets full value from healing, then use the reduced recovery to help your team secure the kill.
Compare this option →Decay gives you a direct way to put healing reduction on a sustain target, alongside current-health damage over time. It suits fights where you need anti-heal applied deliberately before the enemy starts winning the health trade.
Compare this option →Toxic Bullets gives weapon users anti-heal and percentage-health bleed after repeated shooting. It fits carries who can keep landing shots on a sustain target, with the application built before the enemy's important healing window.
Compare this option →