
He needs close contact and a useful wall angle.
Use movement and cover to keep spell pressure while avoiding a grounded approach beside a wall he can use.

The full version of the quick answer.
Use movement and spell combinations to pressure enemies while making their return attacks awkward. You want useful spell angles and repeated damage opportunities, rather than hovering still above everyone’s gunfire.
Play behind or beside your team’s close fighters, near cover you can return to. Use your air movement to change angles, not to remain permanently exposed. Get close enough for your spell setup without drifting so far ahead that nobody can protect you.
Move towards cover and allied protection while using your defensive tools. Being mobile does not prevent an enemy from landing a burst when you pause in an exposed position.
Timings are approximate. When teams start grouping and pushing objectives, use the next phase’s advice.
Collect souls and practise Light Eater into useful spell damage from cover. Use movement to change your angle rather than remaining exposed overhead.
Move with allies towards useful fights and find a side angle for spell pressure. Keep Dazzling Trick available if enemies can rush you.
Pressure committed enemies and look for grouped targets for Shining Wonder. Keep moving between useful angles without separating from allied protection.
Use spell pressure near allies and preserve your barrier rather than forcing a close duel.
Your mobility helps you choose an angle; floating in full view still lets enemies shoot you.
Heroes that change how you play Celeste. Situational adjustments, not rankings.

He needs close contact and a useful wall angle.
Use movement and cover to keep spell pressure while avoiding a grounded approach beside a wall he can use.

Floating in the open gives her a clear ranged firing line.
Use cover and change angles instead of treating air movement as protection from her gun.

A direct approach and hold can punish committing beyond your allies.
Keep your protection and distance available; attack from beside your team rather than hovering alone over their position.
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