
Seven Builds
Seven builds can focus on reaching item spikes quickly or turning ability pressure into strong teamfights. Compare their farming progression, core purchase timing and defensive options to understand when the build is ready to contest objectives.
Build list and stats synced Oct 26, 2026 · Deadlock API
SPAM BALLS AND SUPER ULTIMATE
English · Updated Oct 26, 2026 · Build ID 722319Item timeline When players with this build usually buy its key items
Average buy time of the build’s most-bought items, from 75,839 recorded matches with this build selected (last 30 days).
Purchase plan
02EARLY GAMEOptional3 items · 4,000


04MID GAMEOptional4 items · 12,800



06LATE GAMEOptional7 items · 38,400






Tap an item for what it does, why it’s here and its stats. Groups are the author’s; optional ones are alternatives.
Ability order
Unlock order & upgrade priority
1Power Surge
2Lightning Ball
3Static Charge
4Storm Cloud
Power Surge › Storm Cloud › Lightning Ball › Static Charge
The order the build fully upgrades each ability; spare points go into the first one. In the chart, numbers are the upgrade order and brighter cells cost more ability points.How it performs by rank
Ranked matches with this build selected, grouped by the match’s average rank, last 30 days. Bands with fewer than 30 games aren’t shown.
Facing a specific threat? Pick the enemy heroes in the Counter Item Helper for situational items. They’re suggestions, not part of the author’s build.
How Seven Builds Work
What power spike is this build trying to reach, and how safely can it get there?
Of the 12 most used Seven builds over the last 7 days, 7 are hybrid and 5 are spirit-focused, based on how each build spends its core souls. Across all recorded Seven build selections, the win rate was 54.3%.
Compare recent match samples, core purchases and ability order, then adapt optional items for the enemies you face. For positioning and a game plan, read How to Play Seven; to beat Seven instead, see How to Counter Seven.



