Seven, a Deadlock hero
Hero Builds

Seven Builds

Seven builds can focus on reaching item spikes quickly or turning ability pressure into strong teamfights. Compare their farming progression, core purchase timing and defensive options to understand when the build is ready to contest objectives.

Build list and stats synced Oct 26, 2026 · Deadlock API

#1SPAM BALLS AND SUPER ULTIMATE
#1 most played · Seven

SPAM BALLS AND SUPER ULTIMATE

English · Updated Oct 26, 2026 · Build ID 722319
Win rate53.9%-0.3 vs avg
Matches33,2347 days
PlaystyleSpirit-focused
Typical rankSentinel

Item timeline When players with this build usually buy its key items

2m
4m
5m
8m
9m
11m
13m
15m
17m
20m
25m
27m

Average buy time of the build’s most-bought items, from 75,839 recorded matches with this build selected (last 30 days).

Purchase plan

01EARLY GAME6 items · 6,400
02EARLY GAMEOptional3 items · 4,000
03MID GAME7 items · 17,600
04MID GAMEOptional4 items · 12,800
05LATE GAME6 items · 35,200
06LATE GAMEOptional7 items · 38,400

Tap an item for what it does, why it’s here and its stats. Groups are the author’s; optional ones are alternatives.

Ability order

1Power Surge
123
2Lightning Ball
4810
3Static Charge
61112
4Storm Cloud
579
Unlock order & upgrade priority
Unlock order
  1. 1Power Surge
  2. 2Lightning Ball
  3. 3Static Charge
  4. 4Storm Cloud
Upgrade priority

Power Surge › Storm Cloud › Lightning Ball › Static Charge

The order the build fully upgrades each ability; spare points go into the first one. In the chart, numbers are the upgrade order and brighter cells cost more ability points.

How it performs by rank

Rank bandWin rate vs 50%Matches
Initiate–Acolyte52.5%2,381
Sentinel–Ritualist50.0%1,302
Emissary–Phantom54.1%719
Ascendant–EternusToo few games0

Ranked matches with this build selected, grouped by the match’s average rank, last 30 days. Bands with fewer than 30 games aren’t shown.

Adapt this build

Facing a specific threat? Pick the enemy heroes in the Counter Item Helper for situational items. They’re suggestions, not part of the author’s build.

Open the Counter Helper

How Seven Builds Work

What power spike is this build trying to reach, and how safely can it get there?

Of the 12 most used Seven builds over the last 7 days, 7 are hybrid and 5 are spirit-focused, based on how each build spends its core souls. Across all recorded Seven build selections, the win rate was 54.3%.

Compare recent match samples, core purchases and ability order, then adapt optional items for the enemies you face. For positioning and a game plan, read How to Play Seven; to beat Seven instead, see How to Counter Seven.

Seven Builds FAQ

Which Seven build should I use?
What power spike is this build trying to reach, and how safely can it get there? Compare recent match samples, core purchases and ability order, then adapt optional items for the enemies you face. The highest win rate alone does not guarantee the best fit for your match.
How are build win rates calculated?
Build win rate is the share of recorded matches won by players who had that published build selected when the match started. Players may change builds or buy different items during a match, so treat the statistic as a useful signal, not proof that following the listed items causes a win.
What does Trending mean?
Trending measures whether a build is gaining usage share compared with the previous seven days. A build can be rising without having the highest win rate, and small samples are excluded from trend rankings.