She is staying airborne and impossible to finish
What to do: Use Knockdown while she is elevated.
Why it helps: Forcing Celeste back to the floor removes the safe angle that lets her keep dealing damage while your team cannot reach her.

Learn which items answer Celeste’s threats, how to play the lane, and when to commit or disengage.
Buy for the threat you are facing. These are situational options, not a build to purchase in full. Tap an item for its breakdown.
Use high ground to make ground ricochets and homing pressure less comfortable, then spread out so an ultimate cannot chain through a packed team. Check whether gun damage or spirit damage is dominating the fight before buying a defense. Grounding her helps only if your team uses the resulting window.
Slowing Hex and Knockdown help secure the kill, Dispel Magic removes Light Eater pressure, and Disarming Hex is valuable when her gun is carrying the matchup.
Identify what is losing the exchange, then use the answer and timing below.
What to do: Use Knockdown while she is elevated.
Why it helps: Forcing Celeste back to the floor removes the safe angle that lets her keep dealing damage while your team cannot reach her.
What to do: Purge the Light Eater debuff with Dispel Magic.
Why it helps: Removing the setup debuff cuts a large portion of the damage her next sequence is built around.
What to do: Disarm her once she commits.
Why it helps: Celeste can function like a gun carry after her abilities create the opening, so turning off the weapon removes a major part of the follow-up.
What to do: Build Spellbreaker when the spell burst is the main problem.
Why it helps: It gives a much stronger spirit-defense layer than trying to chase her with only mobility items and helps you survive long enough to force her down.
Spread before the commitment rather than trying to separate after it has already reached the team.
Celeste creates both weapon and spirit threats. Disarming Hex fits gun pressure, while a different answer may be needed for the ability damage that is actually killing you.
Mitigates ability-based burst and spirit damage.
Useful answers: Spirit Shielding · Spellbreaker
Limits affected movement skills or creates a grounding/control window for follow-up.
Useful answers: Slowing Hex · Knockdown
Interrupts vulnerable channels or denies an important cast before it starts. Silence alone is not a universal channel interrupt.
Useful answers: Knockdown
Slows the target and disables affected movement abilities.
Delayed stun for grounding flyers or interrupting vulnerable channels.
Use in this matchup:
Clears non-ultimate debuffs; unavailable while stunned or slept.
Use in this matchup:
Stops an enemy from firing during their weapon-damage window.
Use in this matchup:
Grants a barrier after a burst of spirit damage.
Adds spirit defense and periodic protection against a large spirit hit.
Use in this matchup:
Upgrades parry to block ability damage and effects.
Spirit damage applies anti-heal; affected enemy deaths restore health.