Mo & Krill, a Deadlock hero
How to play

How to play Mo & Krill in Deadlock

Anti-carry initiatorTag-TeamInitiatorBurrower
DifficultyHard
WeaponSpreadshot
RoleFrontline · Pick
Win rate50.3%
Pick rate26.2%
Trend +1.8% up
Average K / D / A6 / 6.2 / 14.7
Quick answer
Your job
Reach a dangerous enemy and stop them while your teammates attack. You can also protect your own damage dealer by disabling whoever is chasing them instead of always diving the enemy’s strongest shooter.
Positioning
Approach near the front or from a covered side, keeping a damage-dealing teammate close enough to use your catch.
How to win fights
Burrow helps you reach a close opening.
When you’re in trouble
Use disruption and your approach tools to return towards allies.
Strong at
  • Priority lockdownCombo can stop a dangerous enemy for allied damage.
  • Gun disruptionSand Blast limits an immediate shooting threat.
  • Close recoveryScorn and durable approaches support useful close exchanges.
Weak to
  • Distant targetsLong open approaches allow enemies to keep shooting.
  • Interrupted commitmentControl can prevent a catch from becoming useful damage.
  • Missing allied reachA distant held target may receive no follow-up.

How to play Mo & Krill

The full version of the quick answer.

Your goal

Reach a dangerous enemy and stop them while your teammates attack. You can also protect your own damage dealer by disabling whoever is chasing them instead of always diving the enemy’s strongest shooter.

Positioning

Approach near the front or from a covered side, keeping a damage-dealing teammate close enough to use your catch. Avoid chasing across a long open sightline alone. A target beside your team is often more useful than an important enemy far beyond everyone’s reach.

How to fight

  1. Burrow helps you reach a close opening. Use Scorn during the exchange to support your recovery, and Sand Blast to disrupt a gun threat when its shooting matters. Keep watching the rest of the enemy team instead of looking only at the person directly ahead.
  2. Use Combo on someone your allies can immediately damage, particularly a dangerous enemy who has committed into reach. The control is valuable even if you do not get the final hit. If teammates retreat or cannot follow, avoid committing just because the target is technically in range.

When an enemy threatens you

Use disruption and your approach tools to return towards allies. If the enemy keeps distance or can interrupt your commitment, change the angle or protect a teammate rather than repeatedly forcing the same chase.

Mo & Krill Items & Ability Order

Popular Mo & Krill Items

Compare popular Mo & Krill purchases by game stage, with item trends for reaching priority targets and surviving committed frontline engagements.

0–9 min
  • Mystic Burst96%
  • Quicksilver Reload63%
  • Sprint Boots62%
  • Trophy Collector53%
9–20 min
  • Torment Pulse75%
  • Healbane49%
  • Cold Front38%
  • Extra Spirit33%
20–30 min
  • Tankbuster45%
  • Superior Cooldown40%
  • Superior Duration35%
  • Compress Cooldown22%
30+ min
  • Transcendent Cooldown20%
  • Arctic Blast15%
  • Escalating Exposure15%
  • Scourge13%

Mo & Krill Ability Order

Explore common Mo & Krill upgrade sequences and how players balance early sustain, damage and control as their role develops.

Mo & Krill ability order 1: used by 28% of players
Ability point12345678910
Scorn12––5–––––
Sand Blast––3–––––––
Burrow–––4–6–89–
Combo––––––7––10

Mo & Krill game plan

Timings are approximate. When teams start grouping and pushing objectives, use the next phase’s advice.

Early game

~0–10 min

Collect souls and use useful close exchanges to recover. Avoid crossing long open gunfire without a realistic route onto the enemy.

Mid game

~10–25 min

Travel with a damage-dealing ally and approach through cover. A nearby catch that allies can finish is worth more than chasing a distant target.

Late game

~25+ min

Stop a dangerous enemy with Combo where teammates can attack, or disable the diver chasing your own damage dealer. Keep your team’s position in view.

Tips

Good to know

  • Scorn can be cast while busy — weave it in mid-Combo, mid-melee, even on the zipline.
  • Slowing Hex cannot disable Burrow, so walk straight through it.
  • Combo's permanent HP procs if the target dies during the channel or within 3s after — your team can secure it for you.

Avoid these mistakes

  • Catching a distant target without allied damage nearby.
  • Enemies keeping their distance or interrupting your commitment.

If you’re struggling

Stop threats near your team; avoid chasing a distant enemy you cannot reach safely.

One useful tip

You can use Combo defensively on an enemy chasing your damage dealer instead of always diving theirs.

Matchups to watch

Heroes that change how you play Mo & Krill. Situational adjustments, not rankings.

HazeOpportunity · Teamfights
Watch for

A committed gunner benefits from being left free to shoot.

Do this

Use Sand Blast or a supported Combo on the immediate threat rather than chasing someone less dangerous across the fight.

VindictaThreat · Lane
Watch for

Distant or airborne shooting can deny your close-range tools.

Do this

Approach through cover with help and wait for a reachable position instead of repeatedly burrowing across open fire alone.

DynamoThreat · Teamfights
Watch for

A protected priority target may have nearby group control ready to stop your commitment.

Do this

Track Dynamo before taking a hold and choose an angle where your team can immediately pressure his response.

Mo & Krill Stats & Trends

Win Rate50.3% +1.8% up
TierBB tier
Pick Rate26.2%
Average K / D / A6Kills6.2Deaths14.7Assists

Damage Breakdown

Damage source
8%Gun92%Abilities
Kill style
73%Ability15%Gun12%Melee
Damage by range
  • Gun
  • Abilities
79%
0–10 m
18%
10–20 m
2%
20–30 m
1%
30–40 m
<1%
40–50 m
<1%
50+ m

See all heroes in the Meta Report