Calico always gets her escape or defensive cooldown off before dying
Use Cursed Relic when your team is ready to burst.
The silence and item lock create the short coordinated window Calico normally denies with mobility and defensive cooldowns.
Cursed Relic creates a powerful team focus-fire window by interrupting, silencing, disarming, locking items, and removing non-ultimate buffs. Its outgoing-damage penalty makes allied follow-up central to the purchase: choose the target together and be ready to punish.
Supports and utility players coordinating a team commitment, or another hero willing to accept the outgoing-damage penalty to deny a key target’s tools.
Use it before the escape, defensive cast, or vulnerable channel has converted the fight. Let teammates use the short control window, especially when stripping a non-ultimate buff.
Against Calico: Use Cursed Relic when your team is ready to burst. The silence and item lock create the short coordinated window Calico normally denies with mobility and defensive cooldowns.
The item reduces your own outgoing damage. Coordinate allied follow-up, wait for a punishable position, and do not assume it removes ultimate buffs.
Buy it when an enemy's escape, defensive items, or non-ultimate buffs keep denying your team's finish. Agree on the follow-up first, especially if you would be sacrificing an important carry damage slot.
Average purchase: 31.5 minutes
Game-stage ranges are approximate, and average purchase times are a guide rather than a deadline. Buy sooner when this item would change your next fight.
| Stage | Average purchase |
|---|---|
| Early game · 0–10 min | Not available |
| Mid game · 10–20 min | Not available |
| Late game · 20+ min | 31.5 min |
Ability-reliant or slippery targets whose next cast, weapon window, or non-ultimate buff is keeping them safe.
Use Cursed Relic when your team is ready to burst.
The silence and item lock create the short coordinated window Calico normally denies with mobility and defensive cooldowns.
Use Cursed Relic when the team is ready to commit burst.
Silence plus item lock removes the emergency tools that normally let Mina survive the first movement lock and reset the fight.
Use Cursed Relic when the barrier/buff is the reason she survives.
Cursed Relic removes non-ultimate buffs and barriers while also silencing her follow-up.
Interrupt the charge with Cursed Relic before the banner lands; if it is already active, disengage from the aura.
The banner grants allies damage reduction and slow immunity, so continuing the fight inside its radius heavily favors Rat King's team.
Use Cursed Relic as the defensive window ends or to strip a removable buff.
Silencing, disarming, and disabling items creates the short finish window you need before he stabilizes again.
Use Cursed Relic on the buffed target.
Cube is a removable non-ultimate buff, and stripping it can reopen the kill window immediately.
These hero guides recommend Cursed Relic. Check the individual matchup for the build, situation, and timing.
Silence Wave creates a cast-denial window before an enemy uses an important ability. Land the projectile as your team is ready to commit, then punish while escape or defensive casts are restricted. A silence is not a universal answer to an already-running channel.
Compare this option →Disarming Hex stops a target from firing their weapon, creating breathing room against gun-focused carries. It is particularly useful when your team wants to keep fighting through the enemy's damage window rather than only protect one player.
Compare this option →Slowing Hex is a targeted answer to movement-dependent escapes. Use the slow and movement-skill silence before the relevant escape begins, with allies already in range to punish; a catch has little value if no one can finish the target.
Compare this option →Cursed Relic can strip Metal Skin's non-ultimate buff. Time the curse when your team can use the reopened damage window.