Inhibitor item icon
Counter item guide

Inhibitor counter guide

Inhibitor weakens an enemy’s damage and healing through repeated weapon hits. It fits gun builds that can keep pressure on a dangerous opponent, helping the team survive an extended exchange while making the target’s recovery less effective.

Counter role
Damage Reduction · Anti-Heal
Buy at
Late game
Avg. purchase
32.9 min
Matchups
15

How to use Inhibitor

Who should buy it

Weapon users who can maintain successful hits on the opponent deciding the fight.

When to use it

Build the debuff before the enemy’s damage and recovery take over, with teammates ready to follow up.

Watch out

Bullet buildup requires target access. This is not an instant interrupt, disarm, cleanse or emergency protection against burst that lands first.

When to buy Inhibitor

Consider it when damage suppression and anti-heal are both useful. Choose a cheaper anti-heal source if recovery alone is the problem, or immediate protection if you die before applying the effect.

What it does: Vitality · Tier 4 · Passive · 6,400 souls. +150 health, +10% weapon damage; buildup applies 30% outgoing-damage reduction and 40% healing reduction for 5 seconds. No listed component or upgrade.

Game-stage ranges are approximate, and average purchase times are a guide rather than a deadline. Buy sooner when this item would change your next fight.

Average purchase time32.9 minutes
Early game · 0–10 minNot available
Mid game · 10–20 minNot available
Late game · 20+ min32.9 min

Best against

Gun carries and brawlers whose damage and healing both win long fights.

All 15 recommended hero matchups

Alternatives & comparisons

Other items that help in similar situations.

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