
A side attack can bypass the prepared front and threaten you directly.
Keep a defensive wall angle and spread the setup; watch the sides instead of focusing only on the turret firing line.

The full version of the quick answer.
Use your gun, wall and prepared position to help your team hold ground or take an objective. Turrets add pressure, but they do not replace shooting, collecting souls or choosing a safe position.
Play behind your team’s close fighters with cover nearby and a retreat route. Set up around ground your team actually wants to use. Spread turrets enough that one area attack does not remove everything, and avoid placing them where enemies can destroy them for free.
Use wall placement, cover and your teammates to create distance. Avoid trying to rebuild a whole setup while a close attacker is already on you; survival comes before defending a turret position alone.
Timings are approximate. When teams start grouping and pushing objectives, use the next phase’s advice.
Collect souls and keep shooting alongside a defensible setup. Use wall placement carefully so your partner can still attack or retreat.
Move with useful lane pressure and prepare objective ground. Keep using your machine gun and heal instead of waiting passively behind turrets.
Help the team hold a firing position with walls, shooting and spread-out turrets. Retreat with allies if the prepared ground is no longer defensible.
Defend useful ground and clear safe waves; avoid setting up alone far past allied help.
Do not stop collecting souls or shooting because you placed turrets. Gun and turret builds have different priorities.
Heroes that change how you play McGinnis. Situational adjustments, not rankings.

A side attack can bypass the prepared front and threaten you directly.
Keep a defensive wall angle and spread the setup; watch the sides instead of focusing only on the turret firing line.

Long-range shooting can pressure an exposed setup without approaching it.
Use cover for yourself and useful turret placement; do not walk into open fire to defend every turret.

He must approach close to threaten your team.
Use wall placement to make that approach awkward and keep shooting with allies, without trapping your own teammate beside him.
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