A teammate is stuck with Bebop Sticky Bomb
Use Divine Barrier on the bombed teammate.
It can cleanse removable non-stun debuffs from an ally, making it one of the best team-save answers when the bomb is on someone other than you.
Divine Barrier turns a defensive purchase into a teammate save. Its shield and debuff purge can protect an ally during a dangerous sequence, including removable bomb pressure, when you keep a clear view and a usable save angle.
Players who need to protect an ally through burst or a removable debuff sequence.
Keep an ally-save angle available and use the shield or cleanse when the threatened teammate can still benefit from the response.
Against Bebop: Use Divine Barrier on the bombed teammate. It can cleanse removable non-stun debuffs from an ally, making it one of the best team-save answers when the bomb is on someone other than you.
An ally-save purchase needs attention to the teammate and their position. It does not remove the need to prevent the next catch or follow-up.
Consider it when a teammate is repeatedly targeted and an ally shield or cleanse would change the outcome. Choose a buyer who can watch that teammate and remain in position to use it.
Average purchase: 28.1 minutes
Game-stage ranges are approximate, and average purchase times are a guide rather than a deadline. Buy sooner when this item would change your next fight.
| Stage | Average purchase |
|---|---|
| Early game · 0–10 min | Not available |
| Mid game · 10–20 min | Not available |
| Late game · 20+ min | 28.1 min |
Burst and debuff setups where a teammate needs immediate protection.
Use Divine Barrier on the bombed teammate.
It can cleanse removable non-stun debuffs from an ally, making it one of the best team-save answers when the bomb is on someone other than you.
Use Divine Barrier on the afflicted ally.
It can cleanse eligible negative effects from a teammate and is the team-oriented answer when Counterspell only protects the person who bought it.
These hero guides recommend Divine Barrier. Check the individual matchup for the build, situation, and timing.
Rescue Beam combines healing with a positional teammate save. The pull can remove an ally from the enemy's ongoing damage angle, so a good rescue depends as much on where you bring them as on how much health they recover.
Compare this option →Dispel Magic resets a fight weighed down by removable non-ultimate debuffs. Use it to clear effects such as Bebop's Sticky Bomb before detonation, then reposition or recommit with the debuff gone. Its activation restrictions are part of the decision.
Compare this option →Reactive Barrier adds an automatic shield after a hard-control catch. It helps absorb the follow-up damage that often turns a stun into a kill, giving you a chance to reach cover or receive help once you can act again.
Compare this option →