Flying Cloak keeps letting Pocket escape after the dive
What to do: Apply Slowing Hex before Pocket takes the cloak.
Why it helps: The cloak can still be thrown, but the movement lock prevents Pocket from teleporting to it.

Learn which items answer Pocket’s threats, how to play the lane, and when to commit or disengage.
Buy for the threat you are facing. These are situational options, not a build to purchase in full. Tap an item for its breakdown.
Take higher ground against Barrage and watch both the current position and the cloak destination. Force Briefcase before the disable you need to secure the kill. Movement denial, cast prevention, and Affliction protection are separate decisions; buy for the one that is stopping your team from converting pressure.
Slowing Hex, Silence Wave, and Cursed Relic attack the escape chain; Counterspell or Divine Barrier answers Affliction.
Identify what is losing the exchange, then use the answer and timing below.
What to do: Apply Slowing Hex before Pocket takes the cloak.
Why it helps: The cloak can still be thrown, but the movement lock prevents Pocket from teleporting to it.
What to do: Counterspell the telegraphed ultimate, or use Divine Barrier on an afflicted teammate.
Why it helps: Dispel Magic does not remove ultimate debuffs, so you need an answer that prevents or cleanses the ultimate specifically.
What to do: Silence Pocket before committing the movement lock.
Why it helps: Preventing Briefcase stops Pocket from hiding through the duration of your control and then escaping afterward.
What to do: Use Divine Barrier on the afflicted ally.
Why it helps: It can cleanse eligible negative effects from a teammate and is the team-oriented answer when Counterspell only protects the person who bought it.
Make the defensive tool happen first so your important cooldown reaches a more vulnerable target.
Cover both ends of the cloak route. Coordinate the destination rather than chasing the same starting angle.
Mitigates ability-based burst and spirit damage.
Useful answers: Spirit Resilience
Limits affected movement skills or creates a grounding/control window for follow-up.
Useful answers: Slowing Hex · Knockdown
Removes eligible negative effects; check each item’s exclusions and activation limits.
Useful answers: Divine Barrier
Slows the target and disables affected movement abilities.
Use in this matchup:
Silences enemies before an important escape or defensive cast.
Use in this matchup:
Locks enemy actions and strips non-ultimate buffs, but lowers your damage.
Upgrades parry to block ability damage and effects.
Use in this matchup:
Shields an ally and purges removable debuffs.
Use in this matchup:
Shortens status effects without needing an active button.
Passive resistance against recurring spirit damage.
Delayed stun for grounding flyers or interrupting vulnerable channels.