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Best Items to Counter Pocket

Buy for the threat you are facing. These are situational options, not a build to purchase in full. Tap an item for its breakdown.

Matchup Overview & Game Plan

Take higher ground against Barrage and watch both the current position and the cloak destination. Force Briefcase before the disable you need to secure the kill. Movement denial, cast prevention, and Affliction protection are separate decisions; buy for the one that is stopping your team from converting pressure.

Slowing Hex, Silence Wave, and Cursed Relic attack the escape chain; Counterspell or Divine Barrier answers Affliction.

Laning Phase

  • Use higher ground to make Barrage angles less comfortable.
  • Cover the current position and cloak destination with teammates instead of everyone chasing the same option.
  • Force Briefcase before using the disable you need to convert the fight.
  • Prepare a specific Affliction answer; Dispel Magic does not remove ultimate debuffs.

Most Common Problems vs Pocket

Identify what is losing the exchange, then use the answer and timing below.

Flying Cloak keeps letting Pocket escape after the dive

Slowing Hex

What to do: Apply Slowing Hex before Pocket takes the cloak.

Why it helps: The cloak can still be thrown, but the movement lock prevents Pocket from teleporting to it.

Pocket Affliction is deciding teamfights

Counterspell

What to do: Counterspell the telegraphed ultimate, or use Divine Barrier on an afflicted teammate.

Why it helps: Dispel Magic does not remove ultimate debuffs, so you need an answer that prevents or cleanses the ultimate specifically.

Briefcase keeps waiting out your kill window

Silence Wave

What to do: Silence Pocket before committing the movement lock.

Why it helps: Preventing Briefcase stops Pocket from hiding through the duration of your control and then escaping afterward.

Pocket Affliction is on a teammate and they need an immediate save

Divine Barrier

What to do: Use Divine Barrier on the afflicted ally.

Why it helps: It can cleanse eligible negative effects from a teammate and is the team-oriented answer when Counterspell only protects the person who bought it.

Gameplay Counterplay

  • Use high ground to make Barrage angles awkward and reduce how many projectiles can connect.
  • When Pocket is low, have one player cover the cloak destination while another stays on the current position so the escape cannot fake out the whole team.
  • Force the Briefcase before committing your important disable if possible.

Mistakes to Avoid Against Pocket

Spending the key disable before Briefcase is forced

Make the defensive tool happen first so your important cooldown reaches a more vulnerable target.

Only covering the position where Pocket started

Cover both ends of the cloak route. Coordinate the destination rather than chasing the same starting angle.

Threat / Fight Plan

Spirit Defense

Mitigates ability-based burst and spirit damage.

Useful answers: Spirit Resilience

Anti-Mobility

Limits affected movement skills or creates a grounding/control window for follow-up.

Useful answers: Slowing Hex · Knockdown

Debuff Cleanse

Removes eligible negative effects; check each item’s exclusions and activation limits.

Useful answers: Divine Barrier

Counter Items Breakdown

Slowing Hex

Mid game · 10–20 min

Slows the target and disables affected movement abilities.

  • Pin down mobile heroes
  • Stop recasts of move tools like Apollo's 2

Read the full Slowing Hex item guide →

Silence Wave

Late game · 20+ min

Silences enemies before an important escape or defensive cast.

  • Teamfight tool
  • Interrupt rotations before they start

Read the full Silence Wave item guide →

Cursed Relic

Late game · 20+ min

Locks enemy actions and strips non-ultimate buffs, but lowers your damage.

  • Creates a short window where slippery or ability-reliant heroes cannot use their normal escape tools
  • Can strip important non-ultimate buffs before your team commits

Read the full Cursed Relic item guide →

Counterspell

Late game · 20+ min

Upgrades parry to block ability damage and effects.

  • Blocks Lash grabs/Infernus ults
  • Skill-based defense

Read the full Counterspell item guide →

Divine Barrier

Late game · 20+ min

Shields an ally and purges removable debuffs.

  • Support allies
  • Anti-burst cleanse

Read the full Divine Barrier item guide →

Debuff Reducer

Late game · 20+ min

Shortens status effects without needing an active button.

  • Shortens negative-effect duration
  • Useful when a shorter control or debuff window lets you survive and respond

Read the full Debuff Reducer item guide →

Spirit Resilience

Late game · 20+ min

Passive resistance against recurring spirit damage.

  • Basic spell defense
  • Scaling durability

Read the full Spirit Resilience item guide →

Knockdown

Mid game · 10–20 minLate game · 20+ min

Delayed stun for grounding flyers or interrupting vulnerable channels.

  • Ground flyers (longer stun)
  • Stop channelled ults like Seven/Ivy

Read the full Knockdown item guide →