
Stalker
Close-range weapon hits wound enemies, adding pursuit tools, a reveal and follow-up pressure. It's built for sticking to a target after first contact.
Stalker stats & effects

Dealing weapon damage at close range opens a wound and grants you bonus move speed.
Wounded enemies take spirit damage over time, have reduced bullet resist, and are revealed through walls.
- Damage Per Second17
- Bullet Resist-6%
- Move Speed+1.5m m
- Cooldown6s
- Debuff Duration5s
- Close Range8m
Heroes who buy it most (share of their games)
Stats from current game data, last synced October 25, 2026. Purchase data from recorded ranked matches; a high win rate doesn’t mean the item caused the win.
When to buy Stalker
Choose it when you can reliably enter close range and capitalize on the information and movement advantage.
There’s no fixed build order. Buy it when it solves a problem in your current match.
How to use it
Watch out
The first hit still requires an approach. Don't mistake a reveal for protection against counter-engages.
More tier 2 Weapon items
Other 1,600-soul Weapon items to compare.
Active ReloadAdds a timing-based reload reward so you can return to firing with more momentum. It turns a routine downtime moment into part of your damage pattern.
FleetfootActive speed boost for kiting and repositioning.
Intensifying MagazineRewards sustained firing by strengthening your weapon pressure across a magazine. It's suited to players who can hold an angle and keep shots connecting.
Kinetic DashMakes aggressive movement contribute to your gunplay, rewarding players who combine dashes with an immediate firing window.
Long RangeImproves your ability to pressure targets from farther away and play around safer shooting angles.
Melee ChargeBuilds around committing to heavy melee attacks and closing short gaps. It's a more specialized option than a general weapon-damage item.
Mystic ShotAdds a spirit-damage component to weapon pressure, giving gun hits another way to contribute to a hybrid build.
Opening RoundsPacks extra weapon pressure into attacks against healthy targets. It is strongest at starting engagements rather than cleaning up the final sliver of health.

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