Bebop Sticky Bomb is attached and about to detonate
What to do: Use Dispel Magic before detonation.
Why it helps: Sticky Bomb is a non-ultimate debuff and can be purged, dropping the bomb instead of eating the full burst.

Learn which items answer Bebop’s threats, how to play the lane, and when to commit or disengage.
Buy for the threat you are facing. These are situational options, not a build to purchase in full. Tap an item for its breakdown.
Your first defense is denying a clean hook line with cover and minions. If you are already getting caught, distinguish bomb damage from the control that enables the combo: cleanse or protect against the bomb, and use control protection for the hook. Save an interrupt for an exposed aerial ultimate channel.
Keep minions and geometry between you and Grapple Arm, purge Sticky Bomb with Dispel Magic or block the burst with Counterspell, and use Indomitable or Unstoppable when the hook control itself is deciding fights. Knockdown is especially valuable when he channels his ultimate from the air.
Identify what is losing the exchange, then use the answer and timing below.
What to do: Use Dispel Magic before detonation.
Why it helps: Sticky Bomb is a non-ultimate debuff and can be purged, dropping the bomb instead of eating the full burst.
What to do: Use Indomitable for the first hard-control event or Unstoppable proactively.
Why it helps: Breaking the hook control prevents the bomb and uppercut follow-up from becoming a full combo.
What to do: Cast Knockdown while he is channeling in the air.
Why it helps: The stun can interrupt the channel and the anti-air bonus makes airborne targets easier to punish.
What to do: Use Divine Barrier on the bombed teammate.
Why it helps: It can cleanse removable non-stun debuffs from an ally, making it one of the best team-save answers when the bomb is on someone other than you.
Watch his approach and hook angle while last-hitting. Staying exposed also gives him more opportunities to build bomb pressure.
Dispel Magic and Counterspell address the bomb problem; control protection addresses the catch. Choose for the part of the sequence that is actually beating you.
Removes eligible negative effects; check each item’s exclusions and activation limits.
Useful answers: Dispel Magic · Divine Barrier
Limits control-led combos through immunity, a qualifying automatic response, shorter debuffs, or a barrier after the catch.
Useful answers: Indomitable · Unstoppable · Reactive Barrier
Interrupts vulnerable channels or denies an important cast before it starts. Silence alone is not a universal channel interrupt.
Useful answers: Knockdown
Clears non-ultimate debuffs; unavailable while stunned or slept.
Use in this matchup:
Upgrades parry to block ability damage and effects.
Automatically breaks the next qualifying control effect and grants a barrier.
Use in this matchup:
Proactive crowd-control immunity for an important commitment.
Teleports you forward and grants bullet resistance.
Delayed stun for grounding flyers or interrupting vulnerable channels.
Use in this matchup:
Shields an ally and purges removable debuffs.
Use in this matchup:
Automatically grants a shield after a hard-control catch.