Apollo mobility and Flawless Advance keep letting him escape
What to do: Use Slowing Hex before he starts the movement sequence.
Why it helps: It shuts off a large portion of Apollo's mobility and makes his commit much easier to punish.

Learn which items answer Apollo’s threats, how to play the lane, and when to commit or disengage.
Buy for the threat you are facing. These are situational options, not a build to purchase in full. Tap an item for its breakdown.
Make him spend Riposte on a low-commitment attack before using the cooldown you need to win the exchange. If mobility is the reason he survives, prioritize grounding him and fight in tighter routes. Keep reactive protection for the actual damage window instead of using it as soon as the fight starts.
Slowing Hex shuts down much of his movement sequence, Counterspell can negate the ultimate when timed on the actual damage, and spirit resistance is the safe fallback against his burst.
Identify what is losing the exchange, then use the answer and timing below.
What to do: Use Slowing Hex before he starts the movement sequence.
Why it helps: It shuts off a large portion of Apollo's mobility and makes his commit much easier to punish.
What to do: Build Spellbreaker or Spirit Resilience.
Why it helps: Apollo deals a large amount of front-loaded spirit damage, so spirit defense reduces the part of his combo that actually converts kills.
What to do: Time Counterspell for the actual damage window of the ultimate.
Why it helps: Correct timing can negate the ability damage and effects even after the sequence has started.
What to do: Layer Silence Wave after his cleanse or when he commits.
Why it helps: If Apollo removes the first movement lock, a silence creates a second shutdown window and prevents him from immediately chaining the abilities that let him escape.
A basic shot or a low-risk attack can test Riposte first. Spending your strongest ability before that test gives him a more valuable response.
Time it to the actual damage. An early activation can leave you without protection when the dangerous part arrives.
Mitigates ability-based burst and spirit damage.
Useful answers: Spirit Shielding · Spellbreaker · Spirit Resilience
Limits affected movement skills or creates a grounding/control window for follow-up.
Useful answers: Slowing Hex
Limits control-led combos through immunity, a qualifying automatic response, shorter debuffs, or a barrier after the catch.
Slows the target and disables affected movement abilities.
Use in this matchup:
Upgrades parry to block ability damage and effects.
Use in this matchup:
Adds spirit defense and periodic protection against a large spirit hit.
Use in this matchup:
Passive resistance against recurring spirit damage.
Silences enemies before an important escape or defensive cast.
Use in this matchup:
Locks enemy actions and strips non-ultimate buffs, but lowers your damage.
Grants a barrier after a burst of spirit damage.
Ability damage slows targets for easier follow-up or kiting.
Weapon hits weaken spirit damage and build toward silence.