Home / Patch Notes / October 30, 2026 October 30, 2026 Patch Notes Halloween 2026 + Gameplay Update Balance October 30, 2026 Reviewed October 30, 2026
A large balance pass alongside the Halloween event. Nurse Harrow’s upgraded ultimate loses its damage immunity, Healbane now stacks between players, the Mid Boss drops three Rejuvenator crystals with their own bounty, and Spirit Sap, Rebuttal, Divine Barrier and Spirit Shielding are weaker while anti-heal and lifesteal items get stronger. Solomon, Mirage and Violet see the biggest kit reworks.
34 Heroes changed 16 buffed 10 nerfed 7 tweaked 38 Items changed 25 buffed 8 nerfed 5 tweaked 26 Gameplay changes
At a Glance Hero Changes Item Changes Gameplay Changes Build Impact Counterplay Impact Official Sources
Counts are distinct heroes and items. Select a hero or item to jump to its changes.
Hero Changes Buffed 16 heroes BuffedAbrams 3 changes Increased: Base gun damage increased by 5%Increased: Siphon Life T3 +18 DPS → +22 Shoulder Charge Fixed enemies being held in place longer if you don't hit a wallWhy it matters More gun damage and a stronger upgraded Siphon Life make his extended brawls hit harder.
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BuffedApollo 7 changes Riposte Pommel Hit a stun → an immobilize and parry disable Increased: Riposte Pommel Hit disable duration 0.8s → 1.5s Flawless Advance Being stunned or put to sleep during the ability now refunds that stab and keeps your remaining recasts instead of putting it on cooldownShow all 7 changes Increased: Riposte T2 disable duration +0.4s → +0.6s Riposte Fixed the counterattack dash sometimes missing its target or launching Apollo away when the target moves, rounds a corner, or is displacedRiposte Fixed the counterattack dash missing when Apollo is right on top of the targetItani Lo Sahn No longer interrupted by SleepWhy it matters A longer Riposte disable that also stops parries, plus Flawless Advance no longer wasted by a stun or sleep, make him harder to answer once he commits.
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BuffedBilly 2 changes Rising Ram T3 +10% Max Health for 16s → +15% for 20s Decreased: Blasted Cooldown 27s → 25s Why it matters Blasted comes back sooner and an upgraded Rising Ram gives more health for longer, helping him stay in fights.
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BuffedCalico 2 changes Increased: Leaping Slash T3 +60 Damage → +90 Increased: Ava T3 6s duration → 8s Why it matters Both upgrades at the top of her kit hit harder or last longer, rewarding late-game investment.
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BuffedDrifter 3 changes Increased: Base gun damage increased by 3%Increased: Bloodscent T3 +11% Amplified Damage → +12% Increased: Eternal Night T3 +2.5s Duration → +2.75s Why it matters Small gun and upgrade buffs give him a little more damage and a longer Eternal Night window.
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BuffedInfernus 2 changes Increased: Napalm T2 lifesteal 15% → 20% Concussive Combustion T3 now increases spirit scaling by 0.4Why it matters More Napalm lifesteal and extra Concussive Combustion scaling help both his sustain and burst.
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BuffedKelvin 4 changes Increased: Frozen Shelter Cooldown 185s → 190s Increased: Frozen Shelter T1 -20s Cooldown → -30s Frozen Shelter T2 now also reduces enemy fire rate by -20%Show all 4 changes Increased: Frozen Shelter T3 regen +65 → +75 Why it matters Frozen Shelter is a bit slower base, but its upgrades shorten the cooldown more, add an enemy fire-rate slow and heal more inside the dome.
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BuffedLady Geist 1 change Increased: Essence Bomb spirit scaling 1.22 → 1.35 Why it matters Essence Bomb scales better with Spirit Power, so spirit builds get more from it.
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BuffedLash 2 changes Grapple T3 now also increases Jump Velocity by +4mDeath Slam Targeting indicator a cone → a cylinder to more accurately match the ability's range (visual change only) Why it matters Upgraded Grapple adds jump height for more vertical engage angles.
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BuffedMcGinnis 2 changes Increased: Mini Turret Damage vs troopers 50% → 65% Increased: Mini Turret Health per boon 9 → 10 Why it matters Turrets clear troopers faster and last longer, improving her wave pressure.
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BuffedParadox 1 change Decreased: Paradoxical Swap Cooldown 110s → 95s Why it matters Paradoxical Swap is available far more often for picks and rescues.
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BuffedSeven 1 change Increased: Static Charge T3 stun duration 0.9s → 1.1s Why it matters Upgraded Static Charge stuns for longer, giving his team more time to follow up.
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BuffedThe Doorman 2 changes Increased: Luggage Cart T2 +75 Damage on Wall Impact → +90 Increased: Luggage Cart T3 -15s Cooldown → -18s Why it matters Upgraded Luggage Cart hits harder on wall impact and comes back sooner.
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BuffedVictor 1 change BuffedViscous 4 changes Increased: Alt fire damage growth per boon increased by 5%Increased: Splatter T1 +36 Damage → +45 Damage Goo Ball Fixed being able to heavy melee or activate Ethereal Shift during the cast delayShow all 4 changes Goo Ball Fixed the direction indicator not appearingWhy it matters Better alt-fire growth and a stronger first Splatter upgrade add damage; Goo Ball exploits are removed.
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BuffedWarden 5 changes Alchemical Flask Now travels 40% faster (overall cast range unchanged)Increased: Alchemical Flask Weapon Damage reduction -25% → -30% Increased: Willpower Speed bonus +15% → +20% Show all 5 changes Increased: Last Stand T2 +40.5 DPS → +50 Increased: Last Stand T2 cooldown reduction -30s → -40s Why it matters Alchemical Flask lands faster and cuts more enemy weapon damage, and Willpower and Last Stand upgrades are stronger.
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Nerfed 10 heroes NerfedBaba 12 changes Decreased: Threadsap Spirit Steal duration 22s → 16s Threadsap When a victim cleanses the Threadsap debuff, the matching spirit Baba gained is also removedDecreased: Baba's Brew Silence duration 3s → 2.75s Show all 12 changes Decreased: Spirit Resist scaling 0.1 → 0.07 Decreased: Granny Long Legs Light Melee knockback distance 10m → 8m Decreased: Granny Long Legs Heavy Melee cooldown 1.4s → 1.2s (default is 1.0s) Decreased: Granny Long Legs Heavy Melee slow duration 4s → 2s Granny Long Legs Heavy melee stomp now only hits the closest Rejuvenator in rangeBaba's Brew No longer has an initial brew timeBaba's Brew Brew order is now random each time she casts itIncreased: Baba's Brew Cycle time between each type of brew 1s → 1.5s Baba's Brew UI indicator color now matches the current brewWhy it matters Threadsap steals Spirit for less time and can be cleansed back, Granny Long Legs controls less, and her Brew silence is shorter, so her trades are easier to undo.
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NerfedCeleste 1 change NerfedDeadman Danny 5 changes Chimera Mk1 Jetpack can no longer be used while cursedChimera Mk1 Items and abilities that pull to the ground now work more reliably against DannyChimera Mk1 Slows now reduce the jetpack's in-air impulse more effectively, and even more if movement abilities are silencedShow all 5 changes Chimera Mk1 Fixed bug causing it to not deal damage when held through a Close The DealClose the Deal Fixed some incorrect behavior when used at the top of the belltowerWhy it matters Cursed Relic now stops his jetpack, slows push him around more in the air and grounding effects work reliably, so he has fewer safe aerial angles.
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NerfedGraves 6 changes Decreased: Move speed 7 → 6.7 Grasping Hands Can now be more easily double jumped overIncreased: Grasping Hands Deploy time 0.6s → 0.8s Show all 6 changes Decreased: Bullet damage per boon reduced by 4%Borrowed Decree T2 no longer has -0.3s Time To SpawnBorrowed Decree T3 now also provides -0.3s Time To SpawnWhy it matters Lower move speed and gun growth, and Grasping Hands that deploys slower and is easier to jump over, make her setups easier to escape.
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NerfedMo & Krill 3 changes Decreased: Spirit per boon 1.1 → 0.6 Decreased: Spirit damage on all abilities reduced by 10% (base values and growth/upgrades)Increased: Bullet damage per boon increased by 4%Why it matters Spirit growth is roughly halved and every ability deals 10% less spirit damage; the small gun buff does not make up for it.
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NerfedNurse Harrow 11 changes Increased: Lurking Terrors Fear buildup time 1.3s → 2s Lurking Terrors Enemies no longer build fear when Nurse is more than 50 degrees above or below their viewLurking Terrors T3 changed from "Immune to damage while channeling" to "Takes 50% Reduced Damage while channeling"Show all 11 changes Decreased: Base gun damage reduced by 10%Leech Therapy Fixed enemies being unable to see the glow on the hunting leechesLeech Therapy Fixed leeches attaching to targets while the game is pausedLeech Therapy Fed leeches duration on the ground a fixed 180s → 120s + 3s/min Increased: Wretched Vapors T3 +15% Rush Speed → +20% Decreased: Healing Needles Heal Per Shot 25 → 22 Decreased: Healing Needles T2 Heal Per Shot +20 → +16 Increased: Healing Needles Spirit scaling 0.2 → 0.24 Why it matters Her upgraded ultimate now only reduces damage instead of granting immunity, fear takes longer to build, and her gun and base healing are lower.
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NerfedRat King 10 changes Decreased: Scrap Grenade Damage 70 → 60 Decreased: Rule, Ratannia! Knockup duration reduced by 50%Rule, Ratannia! Now goes on cooldown when stunned/slept before placing it. In that case, the flag is placed in that position but without any of the initial impact effects (damage/knockup)Show all 10 changes Decreased: Base bullet damage reduced by 5%Decreased: Bullet damage growth reduced by 20%Decreased: Scrap Grenade T2 damage +70 → +60 Decreased: Scrap Grenade T3 damage 300 → 275 Increased: Scrap Grenade Fuse timers increased by 0.1s (first bounce from 0.8s to 0.9s, later bounces from 0.7s to 0.8s, T3 final explosion from 1.5s to 1.6s)Scrap Grenade Meleeing the grenade now gives it at least 0.4s before it explodes (if less than 0.4s was left on its fuse, the fuse is extended to 0.4s)Increased: Rule, Ratannia! Cooldown 160s → 180s Why it matters Lower gun damage, a weaker and smaller Scrap Grenade, and a Rule, Ratannia! that is easier to deny and comes back slower all reduce his fight control.
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NerfedViolet 14 changes Decreased: Still Life Stun duration 1.0s → 0.9s Still Life Line of sight is now required when the channel ends, even during the grace periodAbstract Landscape Now ends early if Violet diesShow all 14 changes Some moderate performance improvements (still more to do here)Still Life Now shows a text bar to the victimStill Life Sketches now grant +2% healing amp from Nurse Harrow, Kelvin, Ivy, Dynamo, Paige, and Rem insteadStill Life Sketches changed to give Spirit Power instead of Weapon Damage for Grey Talon, Infernus and MinaStill Life T1 health regen is now only granted while drawing (still refreshes for 4s on pickup)Decreased: Still Life T1 health regen scaling 0.25 → 0.15 Increased: Still Life T3 stun duration +0.35s → +0.45s Increased: Abstract Landscape Cooldown 165s → 180s Decreased: Abstract Landscape Duration spirit scaling 0.04 → 0.01 Increased: Abstract Landscape Cooldown between times you can be affected by it 0.5s → 0.75s Abstract Landscape T3 no longer has "Ink is no longer destroyed"Why it matters Still Life stuns briefly less and needs line of sight to finish, and Abstract Landscape is slower, shorter and ends if she dies, so her catches are easier to break.
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NerfedWraith 3 changes Decreased: Card Trick Heal 60 → 45 Increased: Project Mind Cooldown 46s → 50s Increased: Project Mind Initial cast time for projectile 0.75s → 1s Why it matters Card Trick heals less and Project Mind is slower to cast and recharge, making her escapes and sustain less reliable.
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NerfedYamato 5 changes Decreased: Flying Slash Cast Range 26m → 23m Flying Slash Enemy targets are now marked with an overhead symbol as soon as the grapple is cast, instead of only when the hook landsIncreased: Shadow Transformation Cooldown 150s → 160s (moved to T2) Show all 5 changes Increased: Power Slash Spirit scaling increased by 6% (base and T3)Decreased: Flying Slash T3 Cast Range +15m → +8m Why it matters Flying Slash reaches less far and marks its target the moment it is cast, and Shadow Transformation has a longer cooldown; only Power Slash scaling improves.
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Tweaked 7 heroes TweakedGrey Talon 4 changes Charged Shot T2 now also has -2s Charge DelayCharged Shot T3 no longer has -3s Charge DelayCharged Shot T3 now also lets the shot bounce once off a wall (can't hit a target more than once)Show all 4 changes Guided Owl Now launches in the exact direction you're aiming, including steep downward angles (previously always launched at least 45° upward)Why it matters Charged Shot charges faster earlier but its final upgrade trades charge speed for a wall bounce, and Guided Owl now aims exactly where he looks.
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TweakedMirage 10 changes Increased: Traveler Channel time 2s → 3s Traveler Now gets interrupted if you are Stunned/Immobilized/Slept or have slowing hex on youTraveler Now grants the old T2 barrier in the base ability (with no scaling)Show all 10 changes Increased: Traveler Onterrupt/cancel cooldown 4s → 5s Traveler The minimap now moves to the center of the screen and is enlarged while targetingTraveler Added a targeting reticle under your cursor on the minimap that your allies can see, so they can tell where you're thinking of going before you clickTraveler Your destination is now marked on your and your allies' minimaps until you arrive, and stays there briefly after landingTraveler T2 "400 Barrier that scales with spirit" → "-65s Cooldown" Traveler T3 "-90s Cooldown" → "Cannot be interrupted by damage" Traveler T3 now also adds barrier spirit scaling (0.8)Why it matters Traveler now takes 3 seconds and can be stopped by control, but it gives a barrier and clearer team callouts; its final upgrade blocks damage interrupts instead of cutting cooldown.
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TweakedPaige 2 changes Decreased: Base bullet damage 35 → 32 Increased: Bullet damage growth per boon 0.52 → 0.61 Why it matters Lower starting gun damage with better growth shifts her gun power later into the match.
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TweakedShiv 6 changes Decreased: Alt Fire damage per boon reduced by 5% Fixed the Alt Fire last-shot sound only playing when you had 1 bullet leftIncreased: Serrated Knives Rage damage 3.5% Current Health → 4% Show all 6 changes Serrated Knives T3 now also increases rage damage spirit scaling by +0.01Bloodletting Fixed damage ticks playing audioDecreased: Killing Blow Recast duration 16s → 12s Why it matters Rage damage is a little higher, but his alt fire grows less and the Killing Blow recast window is shorter, so he has to chain executes faster.
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TweakedSilver 4 changes Increased: Base health regen 2.5 → 3 Entangling Bola Fixed Unstoppable flying targets being made to fallEntangling Bola Fixed not grounding Grey Talon during his Rain of ArrowsShow all 4 changes Go For The Throat Now counts weapon damage from Point Blank and Opening RoundsWhy it matters More base regen helps her lane; Entangling Bola now correctly grounds Grey Talon’s ultimate but no longer drops Unstoppable flying targets.
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TweakedSolomon 19 changes Decreased: Base bullet damage 30 → 25 Setup Bishop T3 -2.5% → -5% Spirit Resist per stack (max reduction unchanged) Develop Queen Base ability now has the checkmate behavior for heroes under 100 Health (scales +5/boon)Show all 19 changes Gun now deals -20% headshot damage Polished slide animations, added new ability and item aim poses, and adjusted run-to-stop timingDecreased: Setup Bishop Square height 4m → 1m Increased: Setup Bishop On Square spirit scaling 0.64 → 0.85 Increased: Setup Bishop T1 +15% slow → +25% Setup Bishop T3 Spirit Resist reduction is now applied on impact instead of by squaresDecreased: Rook Battery Damage scaling 1.3 → 0.9 Decreased: Rook Battery T3 -12s cooldown → -10s Increased: Develop Queen Cooldown 210s → 240s Increased: Develop Queen Damage scaling 1.4 → 1.6 Increased: Develop Queen Delay for stun tiles 1s → 1.2s Develop Queen Improved warning effects on the stun tiles to make it clear its just those tiles rather than the full areaDevelop Queen Fixed hitting things outside of the intended square volumesDevelop Queen T2 now increases checkmate threshold by 150Increased: Move Piece Range to grab pieces 50m → 65m Move Piece Improved placement: pieces no longer fall through geometry or end up under the map, land closer to where you aim, and can now be placed closer to walls and in hallwaysWhy it matters His gun is weaker and Rook hits softer, but Bishop strips resistance on impact and Develop Queen hits harder with a built-in execute, moving his power into spell setups.
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TweakedVenator 2 changes Decreased: Ira Domini Blessed stake damage 115 → 95 Increased: Ira Domini Blessed stake damage boon scaling 3 → 3.6 Why it matters Blessed stakes start weaker but scale better with souls.
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Fixes 1 hero FixesHaze 1 change Smoke Bomb Fixed T3 dispelling debuffs that can't be dispelled (like the Specter Crash from Nurse's Wretched Vapors)Why it matters Upgraded Smoke Bomb can no longer clear debuffs that are meant to be undispellable.
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Item Changes Buffed 25 items BuffedArmor Piercer Weapon 1 changeIncreased: Chance 55% → 60% Why it matters Procs more often, so more of your bullets ignore resistances.
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BuffedBattle Vest Vitality 1 changeIncreased: Weapon Damage 18% → 22% Why it matters More weapon damage while you stay healthy.
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BuffedBullet Lifesteal Vitality 2 changesIncreased: Weapon Damage 6% → 10% Increased: Bullet Lifesteal 13% → 15% Why it matters More weapon damage and lifesteal for the same cost.
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BuffedBullet Resilience Vitality 2 changesIncreased: Bullet Resistance 30% → 35% Increased: Out of Combat Regen 3 → 5 Why it matters More bullet resistance and faster out-of-combat regen.
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BuffedCrippling Headshot Weapon 1 changeIncreased: Anti-Heal -35% → -40% Why it matters Headshots apply stronger anti-heal along with the resistance cut.
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BuffedDecay Spirit 1 changeIncreased: Incoming Heal reduction -50% → -55% Why it matters Stronger healing reduction on its target makes it a firmer anti-heal choice.
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BuffedEcho Shard Spirit 1 changeDecreased: Post cast time 0.5s → 0.2s Why it matters A shorter post-cast delay makes the double cast flow faster.
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BuffedFocus Lens Spirit 2 changesDecreased: Cooldown 45s → 40s Fixed damage dealt to a barrier not counting toward the repeated damageWhy it matters Comes back sooner, and damage you deal to barriers now counts toward its stored damage.
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BuffedFury Trance Vitality 3 changesIncreased: Active Move Speed +1m → +1.5m Increased: Bullet Lifesteal 14% → 15% Increased: Weapon Damage 6% → 10% Why it matters Faster movement while active, plus more weapon damage and lifesteal.
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BuffedGlass Cannon Weapon 1 changeIncreased: Weapon Damage 80% → 85% Why it matters Even more weapon damage for the same health cost.
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BuffedGolden Goose Egg Spirit 1 changeDecreased: Damage Penalty -15% → -12% Why it matters A smaller damage penalty while you hold the egg.
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BuffedInfuser Vitality 3 changesIncreased: Active Lifesteal 70% → 75% Increased: Spirit Lifesteal 13% → 15% Increased: Spirit power 6 → 8 Why it matters More lifesteal and Spirit Power both passively and while active.
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BuffedJuggernaut Vitality 1 changeIncreased: Health Regen +8 → +15 Why it matters Nearly doubles its health regen.
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BuffedLeech Vitality 2 changesIncreased: Bullet Lifesteal 28% → 30% Increased: Spirit Lifesteal 28% → 30% Why it matters A little more bullet and spirit lifesteal.
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BuffedLightning Scroll Spirit 2 changes Damage now scales with Spirit Power (0.35)Increased: Dash Distance slow -10% → -12% Why it matters Its damage now scales with Spirit Power and the dash slow is stronger.
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BuffedMystic Slow Spirit 1 changeIncreased: Dash Distance slow -10% → -12% Why it matters Targets lose a little more dash distance while slowed.
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BuffedPoint Blank Weapon 1 changeIncreased: Slow duration 2s → 2.5s Why it matters The slow lasts longer, giving more time to chase or keep an enemy in range.
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BuffedReturn Fire Vitality 2 changes Now returns the damage you take from Haze's Fixation Fixed the shop tooltip not listing the 10% Bullet ResistanceWhy it matters Now also returns damage from Haze’s Fixation.
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BuffedSilence Wave Spirit 1 changeIncreased: Bonus Health +50 → +90 Why it matters More bonus health makes the item easier to fit into a build.
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BuffedSpellbreaker Vitality 1 change When the item procs, it continues to reduce any other spirit damage that happens as a result in that damage stack (for example, getting hit by charged shot that procs tankbuster now both get reduced)Why it matters Its reduction now also covers the spirit damage that comes with the hit that triggered it, such as a Charged Shot plus Tank Buster proc.
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BuffedSpirit Lifesteal Vitality 2 changesIncreased: Spirit Power 6 → 8 Increased: Spirit Lifesteal 13% → 15% Why it matters More Spirit Power and spirit lifesteal for the same cost.
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BuffedSpiritual Overflow Weapon 1 changeIncreased: Spirit power 6 → 8 (from component changes) Why it matters Slightly more Spirit Power from its updated components.
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BuffedTorment Pulse Spirit 1 changeIncreased: Melee Resistance 18% → 22% Why it matters More melee resistance helps against melee-heavy heroes.
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BuffedToxic Bullets Weapon 1 changeIncreased: Anti Heal 35% → 40% Why it matters Stronger anti-heal makes it a better answer to lifesteal and healing comps.
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BuffedVampiric Burst Vitality 3 changesIncreased: Active Lifesteal 70% → 75% Increased: Bullet Lifesteal 13% → 15% Increased: Weapon Damage 6% → 10% Why it matters More lifesteal and weapon damage both passively and while active.
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Nerfed 8 items NerfedDivine Barrier Vitality 1 changeIncreased: Cooldown 45s → 55s Why it matters A longer cooldown means fewer saves per fight.
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NerfedExpress Shot Weapon 1 changeDecreased: Secondary Fire Weapon Damage and growth reduced by 5%Why it matters A small cut to its secondary fire damage.
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NerfedHigh-Velocity Rounds Weapon 1 changeDecreased: Bullet Velocity 60% → 45% (upgrades unaffected) Why it matters Less bullet velocity on the base item makes long-range shots slightly harder to land.
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NerfedHunter's Aura Weapon 1 change No longer affects or counts enemies outside of line of sight or through wallsWhy it matters It no longer affects enemies you cannot see, so it only works in direct fights.
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NerfedRadiant Regeneration Spirit 4 changesDecreased: Regen on Spirit Damage scaling 0.35 → 0.25 Heal on Ability Cast now only triggers when you are in combat (like Spellslinger)Decreased: Heal on Ability Cast 65 → 40 Show all 4 changes Decreased: Heal on Ability Cast boon scaling 1.7 → 1.4 Why it matters Its cast heal is smaller and only works in combat, so it gives far less free sustain.
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NerfedRebuttal Vitality 1 changeDecreased: Parry Cooldown reduction -1.75s → -1.25s Why it matters Cuts your parry cooldown by less, so you can parry less often against melee heroes.
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NerfedSpirit Sap Spirit 2 changesIncreased: Cooldown 18s → 22s Decreased: Cast range 40m → 35m Why it matters Less frequent casts and a shorter reach make it harder to apply safely.
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NerfedSpirit Shielding Vitality 1 changeDecreased: Spirit Resist 18% → 15% Why it matters Gives less spirit resistance, so the barrier carries more of its value.
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Tweaked 5 items TweakedHealbane Vitality 2 changes Multiple sources now stack on the enemy with diminishing returns (previously didn't stack)Decreased: Heal on Hero Kill 275 → 170 + 3/Boon Why it matters Several players’ Healbane now stacks on one enemy with diminishing returns, but the heal on a kill is smaller early on.
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TweakedHealing Booster Vitality 3 changes No longer builds from Extra Regen No longer grants +3 Health RegenIncreased: Out of Combat Regen +1 → +2 Why it matters It is now a standalone item: it loses its health regen and the Extra Regen upgrade path but gains out-of-combat regen.
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TweakedHealing Nova Vitality 1 change Now scales with Spirit Power (1.1) instead of Boons (6)Why it matters Healing now grows with Spirit Power instead of souls spent, favoring spirit builds.
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TweakedMetal Skin Vitality 1 change Now increases your gravity by 20% while activeWhy it matters You now fall faster while it is active, which helps escape aerial angles but limits airborne play.
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TweakedShadow Weave Weapon 4 changes No longer has Ambush Fire Rate or Melee Damage Now has +50% Ambush Weapon Damage Ambush bonuses now build up over 6s of being stealthed before reaching full power (invis progress UI pulses when it is charged up)Show all 4 changes Abilities used to break stealth now benefit from the Ambush bonus on their own damage (previously the bonus was applied after the ability had already gone off)Why it matters Ambush now adds weapon damage instead of fire rate and melee, but needs about 6 seconds of stealth to reach full strength, rewarding patient flanks.
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Gameplay Changes Mid Boss and Rejuvenator Mid-Boss: Adjusted the terrain layout where the midboss is, the area is a little bigger now and has more coverIncreased: Mid-Boss: Health increased by 20%Increased: Mid-Boss: Health gained per minute increased by 20% Mid-Boss: Resistance reductions are now only 50% as effective against the Mid-Boss Mid-Boss: Roar now happens at 25% HP instead of 50% Mid-Boss: Bounty 3000 (+50/min) → 1500 (+25/min) Mid-Boss: The Rejuvenator now drops as 3 crystals placed evenly around the Mid-Boss pit (random positions), instead of 1 crystal in the center Mid-Boss: Each Rejuvenator crystal breaks in 1 heavy melee and grants the team 1 Rejuvenator (total per Mid-Boss kill unchanged at 3) Mid-Boss: The full heal for breaking a Rejuvenator now applies to each crystal (previously only on the first hit) Mid-Boss: Rejuvenator crystals now give a bounty to the player that breaks them (500 +9/min)Increased: Mid-Boss: Rejuvenator crystal drop time 6s → 7.5s Why it matters The boss is tankier and worth half as much, but each of its three crystals pays the player who breaks it, so splitting up to claim crystals matters.
Timers
Jungle, souls and comeback Decreased: Breakables growth values reduced by 10% Fixed some boxes taking longer to respawn if another box's or powerup's pickup was left on the groundIncreased: Haunts base bounty and growth increased by 10%Increased: Haunts HP and Damage output increased by 10% Haunted Souls secure rate is now 25% slower Haunted Souls secure rate is now up to 50% faster than baseline based on how far behind you are in Net Worth compared to the enemy team's average (max rate at a 20% Net Worth gap)Increased: Comeback gold from non-hero sources a max of 26% → 30% (when behind by ~20% Net Worth) The bonus NPC souls multiplier when behind now also increases tick souls for the 2 poorest playersHaunts Past Dues: Now channels their special attack, creating a build-up aura on the ground that applies sleep slowly to Heroes standing within it over time. Killing the channeling creature destroys the aura.Why it matters Camps are tougher and pay more, and a team that is behind banks Haunted Souls faster and earns up to 30% more from non-hero sources.
Jungle Farming Souls & Farming
Movement and map Increased: Healing Snacks heal 10% Max HP → 14% Steam Vents now increase stamina regeneration by 150%Increased: Move slow to air drag ratio 0.35 → 0.5 Decreased: Move speed in tunnels +70% → +50% Why it matters Snacks heal more, Steam Vents restore stamina faster, and tunnels are slower to run through.
Movement
Heroes and ranked Latest 6 heroes are no longer categorized as "new" anymore. This means they have normal hero unlocking requirements for ranked and can now be banned.Why it matters The six newest heroes now follow normal ranked unlock rules and can be banned.
Ranks
Other changes Fixed some bugs with Walker stomp logicStreet Brawl only 13 changes that apply to this mode Decreased: Deadman Danny: Chimera Mk1 - Cooldown reduction per boon -0.4s → -0.25s Decreased: Deadman Danny: Chimera Mk1 - Cooldown refund on hit from T3 50% → 30% Nurse Harrow: Leech Therapy - Leeches on the ground are now removed on round resetDecreased: Nurse: Lurking Terrors - Duration 7s → 5s Decreased: Nurse: Lurking Terrors - T3 +3s Duration → +2s Decreased: Paige: Bookwyrm - T2 Trail Duration +2s → +1s Decreased: Rat King: Scrap Grenade - Radius 8m → 6m Decreased: Rat King: Scrap Grenade - Large explosion radius 14m → 10m Decreased: Rat King: Rule, Ratannia! - Radius 20m → 16m Decreased: Rat King: Rule, Ratannia! - T2 Radius +8m → +6m Decreased: Rat King: Rule, Ratannia! - Duration 12s → 9s Decreased: Violet: Abstract Landscape - Duration 6s → 5s Decreased: Violet: Abstract Landscape - T3 +4s → +3s Build Impact See which commonly purchased items changed and which popular builds include them. Potential impact is based on pre-patch usage, not a confirmed change in hero strength.
About this data Purchase share: matches in which the hero bought the item, out of all that hero’s matches. Ranked · all ranks · 7 days, Oct 23–Oct 30, 2026 (before this update). Top builds: the hero’s 10 most-used published builds, counting non-optional groups only.
Celeste38,147 matches before the update Builds Radiant Regeneration Nerfedbought in 96% of matches · usually ~10:21 (mid game) · in 9 of 10 top builds High-Velocity Rounds Nerfedbought in 94% of matches · usually ~2:55 (early) · in 9 of 10 top builds Healing Booster Tweakedbought in 87% of matches · usually ~11:50 (mid game) · in 8 of 10 top builds Torment Pulse Buffedbought in 87% of matches · usually ~17:10 (mid game) · in 8 of 10 top builds Spirit Shielding Nerfedbought in 44% of matches · usually ~13:56 (mid game) · in 3 of 10 top builds Spirit Lifesteal Buffedbought in 36% of matches · usually ~23:56 (mid game) · in 3 of 10 top builds Shiv53,543 matches before the update Builds Radiant Regeneration Nerfedbought in 98% of matches · usually ~10:11 (mid game) · in 10 of 10 top builds Healbane Tweakedbought in 72% of matches · usually ~12:45 (mid game) · in 7 of 10 top builds Hunter's Aura Nerfedbought in 48% of matches · usually ~16:42 (mid game) · in 7 of 10 top builds Express Shot Nerfedbought in 46% of matches · usually ~20:24 (mid game) · in 7 of 10 top builds Healing Booster Tweakedbought in 40% of matches · usually ~13:52 (mid game) · in 5 of 10 top builds Torment Pulse Buffedbought in 40% of matches · usually ~20:18 (mid game) · in 5 of 10 top builds Victor48,441 matches before the update Builds Healing Booster Tweakedbought in 94% of matches · usually ~11:15 (mid game) · in 9 of 10 top builds Spirit Lifesteal Buffedbought in 93% of matches · usually ~13:23 (mid game) · in 9 of 10 top builds Infuser Buffedbought in 82% of matches · usually ~21:34 (mid game) · in 8 of 10 top builds Torment Pulse Buffedbought in 71% of matches · usually ~11:16 (mid game) · in 6 of 10 top builds Radiant Regeneration Nerfedbought in 48% of matches · usually ~13:48 (mid game) · in 4 of 10 top builds Juggernaut Buffedbought in 18% of matches · usually ~35:10 (late) · in 4 of 10 top builds Baba36,135 matches before the update Builds Radiant Regeneration Nerfedbought in 96% of matches · usually ~9:52 (early) · in 9 of 10 top builds Torment Pulse Buffedbought in 87% of matches · usually ~16:17 (mid game) · in 9 of 10 top builds Healing Booster Tweakedbought in 85% of matches · usually ~11:24 (mid game) · in 9 of 10 top builds Healbane Tweakedbought in 45% of matches · usually ~15:13 (mid game) · in 5 of 10 top builds Bullet Resilience Buffedbought in 31% of matches · usually ~22:01 (mid game) · in 2 of 10 top builds Metal Skin Tweakedbought in 21% of matches · usually ~24:03 (mid game) · in 2 of 10 top builds Violet102,158 matches before the update Builds Radiant Regeneration Nerfedbought in 95% of matches · usually ~12:09 (mid game) · in 10 of 10 top builds Healing Booster Tweakedbought in 77% of matches · usually ~12:45 (mid game) · in 9 of 10 top builds Spirit Shielding Nerfedbought in 62% of matches · usually ~12:19 (mid game) · in 8 of 10 top builds Torment Pulse Buffedbought in 32% of matches · usually ~22:09 (mid game) · in 6 of 10 top builds Spiritual Overflow Buffedbought in 14% of matches · usually ~30:46 (late) · in 6 of 10 top builds Healbane Tweakedbought in 28% of matches · usually ~16:13 (mid game) · in 2 of 10 top builds Yamato40,500 matches before the update Builds Radiant Regeneration Nerfedbought in 73% of matches · usually ~13:33 (mid game) · in 8 of 10 top builds Healing Booster Tweakedbought in 68% of matches · usually ~15:25 (mid game) · in 7 of 10 top builds Hunter's Aura Nerfedbought in 46% of matches · usually ~20:00 (mid game) · in 7 of 10 top builds Torment Pulse Buffedbought in 45% of matches · usually ~19:49 (mid game) · in 5 of 10 top builds Healbane Tweakedbought in 43% of matches · usually ~15:21 (mid game) · in 3 of 10 top builds Express Shot Nerfedbought in 23% of matches · usually ~24:48 (mid game) · in 3 of 10 top builds Infernus68,249 matches before the update Builds Spirit Lifesteal Buffedbought in 89% of matches · usually ~14:10 (mid game) · in 8 of 10 top builds Toxic Bullets Buffedbought in 77% of matches · usually ~19:13 (mid game) · in 6 of 10 top builds Healbane Tweakedbought in 61% of matches · usually ~11:44 (mid game) · in 6 of 10 top builds Spiritual Overflow Buffedbought in 48% of matches · usually ~28:22 (late) · in 5 of 10 top builds Leech Buffedbought in 19% of matches · usually ~31:04 (late) · in 2 of 10 top builds Seven46,918 matches before the update Builds Spirit Lifesteal Buffedbought in 77% of matches · usually ~17:22 (mid game) · in 8 of 10 top builds Healbane Tweakedbought in 70% of matches · usually ~14:07 (mid game) · in 8 of 10 top builds Infuser Buffedbought in 30% of matches · usually ~31:03 (late) · in 7 of 10 top builds Toxic Bullets Buffedbought in 32% of matches · usually ~21:36 (mid game) · in 5 of 10 top builds Spiritual Overflow Buffedbought in 21% of matches · usually ~30:15 (late) · in 5 of 10 top builds Lightning Scroll Buffedbought in 15% of matches · usually ~32:25 (late) · in 2 of 10 top builds Deadman Danny95,764 matches before the update Builds High-Velocity Rounds Nerfedbought in 95% of matches · usually ~2:13 (early) · in 8 of 10 top builds Express Shot Nerfedbought in 54% of matches · usually ~15:16 (mid game) · in 7 of 10 top builds Toxic Bullets Buffedbought in 36% of matches · usually ~22:35 (mid game) · in 3 of 10 top builds Spiritual Overflow Buffedbought in 12% of matches · usually ~33:30 (late) · in 6 of 10 top builds Healbane Tweakedbought in 32% of matches · usually ~17:28 (mid game) · in 2 of 10 top builds Spirit Lifesteal Buffedbought in 16% of matches · usually ~24:00 (mid game) · in 1 of 10 top builds Show 35 more heroes Lady Geist37,436 matches before the update Builds Radiant Regeneration Nerfedbought in 93% of matches · usually ~12:22 (mid game) · in 10 of 10 top builds Spirit Lifesteal Buffedbought in 62% of matches · usually ~14:52 (mid game) · in 7 of 10 top builds Leech Buffedbought in 30% of matches · usually ~28:16 (late) · in 8 of 10 top builds Healing Booster Tweakedbought in 47% of matches · usually ~14:31 (mid game) · in 4 of 10 top builds Juggernaut Buffedbought in 8% of matches · usually ~37:44 (late) · in 5 of 10 top builds Echo Shard Buffedbought in 2% of matches · usually ~35:07 (late) · in 3 of 10 top builds Warden14,100 matches before the update Builds High-Velocity Rounds Nerfedbought in 81% of matches · usually ~2:09 (early) · in 8 of 10 top builds Spiritual Overflow Buffedbought in 52% of matches · usually ~27:48 (late) · in 9 of 10 top builds Spirit Lifesteal Buffedbought in 44% of matches · usually ~23:16 (mid game) · in 1 of 10 top builds Battle Vest Buffedbought in 34% of matches · usually ~11:12 (mid game) · in 2 of 10 top builds Bullet Lifesteal Buffedbought in 19% of matches · usually ~19:33 (mid game) Radiant Regeneration Nerfedin 3 of 10 top builds Vindicta44,101 matches before the update Builds High-Velocity Rounds Nerfedbought in 93% of matches · usually ~2:48 (early) · in 8 of 10 top builds Bullet Lifesteal Buffedbought in 37% of matches · usually ~24:18 (mid game) · in 6 of 10 top builds Spiritual Overflow Buffedbought in 27% of matches · usually ~30:37 (late) · in 6 of 10 top builds Vampiric Burst Buffedbought in 23% of matches · usually ~31:01 (late) · in 6 of 10 top builds Glass Cannon Buffedbought in 7% of matches · usually ~30:14 (late) · in 5 of 10 top builds Crippling Headshot Buffedbought in 11% of matches · usually ~34:33 (late) · in 4 of 10 top builds Paradox39,199 matches before the update Builds Express Shot Nerfedbought in 78% of matches · usually ~18:48 (mid game) · in 9 of 10 top builds High-Velocity Rounds Nerfedbought in 79% of matches · usually ~4:31 (early) · in 5 of 10 top builds Glass Cannon Buffedbought in 20% of matches · usually ~32:10 (late) · in 4 of 10 top builds Battle Vest Buffedbought in 25% of matches · usually ~11:46 (mid game) · in 3 of 10 top builds Crippling Headshot Buffedbought in 16% of matches · usually ~33:23 (late) · in 4 of 10 top builds Apollo33,285 matches before the update Builds Healing Booster Tweakedbought in 60% of matches · usually ~12:59 (mid game) · in 5 of 10 top builds Healbane Tweakedbought in 50% of matches · usually ~13:38 (mid game) · in 3 of 10 top builds Torment Pulse Buffedbought in 39% of matches · usually ~19:05 (mid game) · in 4 of 10 top builds Radiant Regeneration Nerfedbought in 40% of matches · usually ~14:57 (mid game) · in 2 of 10 top builds Hunter's Aura Nerfedbought in 20% of matches · usually ~19:53 (mid game) · in 4 of 10 top builds Wraith72,609 matches before the update Builds Spiritual Overflow Buffedbought in 40% of matches · usually ~29:43 (late) · in 8 of 10 top builds Spirit Lifesteal Buffedbought in 51% of matches · usually ~23:39 (mid game) · in 5 of 10 top builds Healing Booster Tweakedbought in 37% of matches · usually ~16:04 (mid game) · in 4 of 10 top builds Toxic Bullets Buffedbought in 28% of matches · usually ~24:23 (mid game) · in 2 of 10 top builds Radiant Regeneration Nerfedbought in 19% of matches · usually ~16:42 (mid game) · in 3 of 10 top builds Leech Buffedbought in 18% of matches · usually ~30:38 (late) · in 1 of 10 top builds Rem31,952 matches before the update Builds Healing Booster Tweakedbought in 73% of matches · usually ~13:01 (mid game) · in 6 of 10 top builds Divine Barrier Nerfedbought in 33% of matches · usually ~26:57 (late) · in 3 of 10 top builds High-Velocity Rounds Nerfedbought in 32% of matches · usually ~2:39 (early) · in 3 of 10 top builds Echo Shard Buffedbought in 20% of matches · usually ~28:08 (late) · in 4 of 10 top builds Healing Nova Tweakedbought in 29% of matches · usually ~19:31 (mid game) · in 2 of 10 top builds Torment Pulse Buffedbought in 20% of matches · usually ~18:25 (mid game) · in 3 of 10 top builds Drifter58,211 matches before the update Builds Hunter's Aura Nerfedbought in 63% of matches · usually ~20:46 (mid game) · in 7 of 10 top builds Point Blank Buffedbought in 38% of matches · usually ~18:59 (mid game) · in 3 of 10 top builds Vampiric Burst Buffedbought in 16% of matches · usually ~30:18 (late) · in 6 of 10 top builds Bullet Lifesteal Buffedbought in 22% of matches · usually ~21:53 (mid game) · in 4 of 10 top builds Toxic Bullets Buffedbought in 18% of matches · usually ~22:45 (mid game) · in 2 of 10 top builds Crippling Headshot Buffedbought in 7% of matches · usually ~33:39 (late) · in 4 of 10 top builds Kelvin26,476 matches before the update Builds Healing Booster Tweakedbought in 66% of matches · usually ~11:58 (mid game) · in 5 of 10 top builds Healbane Tweakedbought in 55% of matches · usually ~14:49 (mid game) · in 5 of 10 top builds Spirit Lifesteal Buffedbought in 32% of matches · usually ~21:00 (mid game) · in 3 of 10 top builds Torment Pulse Buffedbought in 31% of matches · usually ~15:37 (mid game) · in 3 of 10 top builds Infuser Buffedbought in 10% of matches · usually ~34:42 (late) · in 5 of 10 top builds Radiant Regeneration Nerfedin 5 of 10 top builds Graves65,006 matches before the update Builds Toxic Bullets Buffedbought in 75% of matches · usually ~20:54 (mid game) · in 9 of 10 top builds Torment Pulse Buffedbought in 48% of matches · usually ~16:05 (mid game) · in 3 of 10 top builds Spirit Lifesteal Buffedbought in 31% of matches · usually ~21:32 (mid game) · in 2 of 10 top builds Spirit Shielding Nerfedbought in 26% of matches · usually ~14:35 (mid game) · in 2 of 10 top builds Echo Shard Buffedbought in 13% of matches · usually ~25:02 (late) · in 3 of 10 top builds Healbane Tweakedin 3 of 10 top builds Mo & Krill49,268 matches before the update Builds Torment Pulse Buffedbought in 93% of matches · usually ~13:16 (mid game) · in 9 of 10 top builds Healbane Tweakedbought in 59% of matches · usually ~14:21 (mid game) · in 6 of 10 top builds Radiant Regeneration Nerfedbought in 26% of matches · usually ~19:55 (mid game) · in 2 of 10 top builds Juggernaut Buffedbought in 14% of matches · usually ~32:56 (late) · in 4 of 10 top builds Venator58,193 matches before the update Builds Battle Vest Buffedbought in 71% of matches · usually ~10:57 (mid game) · in 8 of 10 top builds Vampiric Burst Buffedbought in 36% of matches · usually ~29:21 (late) · in 9 of 10 top builds Bullet Lifesteal Buffedbought in 41% of matches · usually ~18:41 (mid game) · in 2 of 10 top builds Crippling Headshot Buffedbought in 14% of matches · usually ~31:18 (late) · in 6 of 10 top builds Point Blank Buffedbought in 29% of matches · usually ~19:46 (mid game) · in 2 of 10 top builds Ivy34,590 matches before the update Builds Healing Booster Tweakedbought in 50% of matches · usually ~16:11 (mid game) · in 5 of 10 top builds Mystic Slow Buffedbought in 33% of matches · usually ~19:58 (mid game) · in 4 of 10 top builds Healbane Tweakedbought in 41% of matches · usually ~15:49 (mid game) · in 2 of 10 top builds Echo Shard Buffedbought in 12% of matches · usually ~25:40 (late) · in 4 of 10 top builds Golden Goose Egg Buffedbought in 11% of matches · usually ~1:44 (early) · in 4 of 10 top builds Healing Nova Tweakedbought in 14% of matches · usually ~16:21 (mid game) · in 3 of 10 top builds Abrams45,640 matches before the update Builds Hunter's Aura Nerfedbought in 65% of matches · usually ~18:22 (mid game) · in 8 of 10 top builds Healing Booster Tweakedbought in 39% of matches · usually ~15:20 (mid game) · in 4 of 10 top builds Point Blank Buffedbought in 33% of matches · usually ~22:55 (mid game) · in 2 of 10 top builds Spellbreaker Buffedbought in 12% of matches · usually ~34:20 (late) · in 5 of 10 top builds Battle Vest Buffedbought in 17% of matches · usually ~12:12 (mid game) · in 4 of 10 top builds Juggernaut Buffedbought in 9% of matches · usually ~34:19 (late) · in 5 of 10 top builds Vyper19,367 matches before the update Builds Bullet Lifesteal Buffedbought in 54% of matches · usually ~17:52 (mid game) · in 4 of 10 top builds Vampiric Burst Buffedbought in 29% of matches · usually ~28:06 (late) · in 5 of 10 top builds Spiritual Overflow Buffedbought in 18% of matches · usually ~30:09 (late) · in 4 of 10 top builds Spirit Shielding Nerfedbought in 32% of matches · usually ~13:47 (mid game) · in 1 of 10 top builds Point Blank Buffedbought in 32% of matches · usually ~21:48 (mid game) · in 1 of 10 top builds Glass Cannon Buffedbought in 9% of matches · usually ~27:02 (late) · in 4 of 10 top builds Mirage12,361 matches before the update Builds Toxic Bullets Buffedbought in 87% of matches · usually ~19:51 (mid game) · in 10 of 10 top builds Healbane Tweakedbought in 79% of matches · usually ~9:49 (early) · in 10 of 10 top builds Spiritual Overflow Buffedin 5 of 10 top builds Silver28,033 matches before the update Builds Hunter's Aura Nerfedbought in 81% of matches · usually ~16:26 (mid game) · in 9 of 10 top builds Point Blank Buffedbought in 38% of matches · usually ~20:57 (mid game) · in 4 of 10 top builds Spirit Shielding Nerfedbought in 34% of matches · usually ~13:56 (mid game) · in 4 of 10 top builds Spellbreaker Buffedbought in 9% of matches · usually ~34:27 (late) · in 4 of 10 top builds Healing Booster Tweakedin 4 of 10 top builds Juggernaut Buffedin 4 of 10 top builds Paige51,744 matches before the update Builds High-Velocity Rounds Nerfedbought in 77% of matches · usually ~1:42 (early) · in 4 of 10 top builds Divine Barrier Nerfedbought in 44% of matches · usually ~27:24 (late) · in 6 of 10 top builds Healbane Tweakedbought in 33% of matches · usually ~17:34 (mid game) · in 1 of 10 top builds Rat King119,519 matches before the update Builds High-Velocity Rounds Nerfedbought in 85% of matches · usually ~3:08 (early) · in 7 of 10 top builds Juggernaut Buffedbought in 36% of matches · usually ~31:13 (late) · in 5 of 10 top builds Battle Vest Buffedbought in 19% of matches · usually ~11:24 (mid game) · in 2 of 10 top builds Vampiric Burst Buffedbought in 6% of matches · usually ~32:24 (late) · in 4 of 10 top builds Billy36,976 matches before the update Builds Point Blank Buffedbought in 55% of matches · usually ~20:27 (mid game) · in 3 of 10 top builds Spirit Shielding Nerfedbought in 41% of matches · usually ~13:06 (mid game) · in 3 of 10 top builds Battle Vest Buffedbought in 26% of matches · usually ~12:47 (mid game) · in 5 of 10 top builds Juggernaut Buffedbought in 14% of matches · usually ~33:23 (late) · in 4 of 10 top builds Crippling Headshot Buffedbought in 9% of matches · usually ~32:15 (late) · in 3 of 10 top builds Nurse Harrow124,899 matches before the update Builds Healing Booster Tweakedbought in 95% of matches · usually ~10:13 (mid game) · in 10 of 10 top builds Toxic Bullets Buffedbought in 21% of matches · usually ~20:10 (mid game) · in 6 of 10 top builds Spiritual Overflow Buffedbought in 5% of matches · usually ~35:28 (late) · in 6 of 10 top builds Spirit Shielding Nerfedbought in 10% of matches · usually ~16:13 (mid game) · in 3 of 10 top builds McGinnis16,164 matches before the update Builds Mystic Slow Buffedbought in 55% of matches · usually ~14:41 (mid game) · in 4 of 10 top builds Healbane Tweakedbought in 47% of matches · usually ~16:40 (mid game) · in 4 of 10 top builds Lightning Scroll Buffedbought in 23% of matches · usually ~31:22 (late) · in 4 of 10 top builds Radiant Regeneration Nerfedin 4 of 10 top builds Crippling Headshot Buffedin 4 of 10 top builds Echo Shard Buffedbought in 4% of matches · usually ~29:53 (late) · in 3 of 10 top builds Solomon31,269 matches before the update Builds High-Velocity Rounds Nerfedbought in 70% of matches · usually ~2:57 (early) · in 6 of 10 top builds Divine Barrier Nerfedbought in 17% of matches · usually ~30:51 (late) · in 4 of 10 top builds Mystic Slow Buffedbought in 22% of matches · usually ~18:50 (mid game) · in 3 of 10 top builds Lightning Scroll Buffedbought in 14% of matches · usually ~33:21 (late) · in 4 of 10 top builds Mina50,910 matches before the update Builds Spirit Sap Nerfedbought in 32% of matches · usually ~11:00 (mid game) · in 3 of 10 top builds Toxic Bullets Buffedbought in 28% of matches · usually ~22:53 (mid game) · in 2 of 10 top builds Spirit Shielding Nerfedbought in 21% of matches · usually ~15:58 (mid game) · in 3 of 10 top builds Spiritual Overflow Buffedbought in 12% of matches · usually ~35:40 (late) · in 4 of 10 top builds Crippling Headshot Buffedbought in 3% of matches · usually ~37:17 (late) · in 5 of 10 top builds Focus Lens Buffedbought in 10% of matches · usually ~32:25 (late) · in 3 of 10 top builds Viscous15,974 matches before the update Builds High-Velocity Rounds Nerfedbought in 52% of matches · usually ~5:11 (early) · in 5 of 10 top builds Express Shot Nerfedbought in 41% of matches · usually ~11:05 (mid game) · in 4 of 10 top builds Calico25,239 matches before the update Builds Hunter's Aura Nerfedbought in 48% of matches · usually ~17:39 (mid game) · in 6 of 10 top builds Torment Pulse Buffedbought in 45% of matches · usually ~20:16 (mid game) · in 6 of 10 top builds Haze91,155 matches before the update Builds Bullet Lifesteal Buffedbought in 53% of matches · usually ~14:35 (mid game) · in 4 of 10 top builds Vampiric Burst Buffedbought in 27% of matches · usually ~28:37 (late) · in 3 of 10 top builds Crippling Headshot Buffedbought in 11% of matches · usually ~32:15 (late) · in 3 of 10 top builds Bebop69,226 matches before the update Builds Healing Booster Tweakedbought in 26% of matches · usually ~14:40 (mid game) · in 3 of 10 top builds Echo Shard Buffedbought in 24% of matches · usually ~22:37 (mid game) · in 3 of 10 top builds Healbane Tweakedbought in 23% of matches · usually ~14:39 (mid game) · in 2 of 10 top builds Radiant Regeneration Nerfedbought in 18% of matches · usually ~16:32 (mid game) · in 2 of 10 top builds Grey Talon27,373 matches before the update Builds High-Velocity Rounds Nerfedbought in 60% of matches · usually ~4:50 (early) · in 6 of 10 top builds Spiritual Overflow Buffedin 4 of 10 top builds Spellbreaker Buffedin 3 of 10 top builds Crippling Headshot Buffedin 3 of 10 top builds Sinclair13,934 matches before the update Builds High-Velocity Rounds Nerfedbought in 53% of matches · usually ~1:58 (early) · in 5 of 10 top builds Echo Shard Buffedbought in 5% of matches · usually ~33:14 (late) · in 4 of 10 top builds The Doorman17,365 matches before the update Builds High-Velocity Rounds Nerfedbought in 46% of matches · usually ~2:29 (early) · in 5 of 10 top builds Dynamo35,555 matches before the update Builds Healing Booster Tweakedbought in 40% of matches · usually ~13:58 (mid game) · in 4 of 10 top builds Lash64,129 matches before the update Builds Healbane Tweakedbought in 32% of matches · usually ~17:02 (mid game) · in 1 of 10 top builds Crippling Headshot Buffedin 5 of 10 top builds Pocket27,178 matches before the update Builds Battle Vest Buffedbought in 28% of matches · usually ~8:07 (early) · in 5 of 10 top builds Spiritual Overflow Buffedin 4 of 10 top builds Holliday32,470 matches before the update Builds Crippling Headshot Buffedbought in 8% of matches · usually ~34:33 (late) · in 3 of 10 top builds Spiritual Overflow Buffedin 3 of 10 top builds Counterplay Impact A change to a counter item can affect heroes that never buy it. These are possible matchup effects, not confirmed buffs or nerfs.
Toxic Bullets Buffed Potential drawback This counter got stronger, so heroes it is recommended against may face it more often or feel it more. Stronger anti-heal makes it a better answer to lifesteal and healing comps.
Recommended against:
Toxic Bullets counter guide Counter Item Helper
Spirit Sap Nerfed Potential benefit This counter got weaker, so heroes it is recommended against may find it easier to play through. Less frequent casts and a shorter reach make it harder to apply safely.
Recommended against:
Spirit Sap counter guide Counter Item Helper
Decay Buffed Potential drawback This counter got stronger, so heroes it is recommended against may face it more often or feel it more. Stronger healing reduction on its target makes it a firmer anti-heal choice.
Recommended against:
Decay counter guide Counter Item Helper
Silence Wave Buffed Potential drawback This counter got stronger, so heroes it is recommended against may face it more often or feel it more. More bonus health makes the item easier to fit into a build.
Recommended against:
Silence Wave counter guide Counter Item Helper
Focus Lens Buffed Potential drawback This counter got stronger, so heroes it is recommended against may face it more often or feel it more. Comes back sooner, and damage you deal to barriers now counts toward its stored damage.
Recommended against:
Focus Lens counter guide Counter Item Helper
Rebuttal Nerfed Potential benefit This counter got weaker, so heroes it is recommended against may find it easier to play through. Cuts your parry cooldown by less, so you can parry less often against melee heroes.
Recommended against:
Rebuttal counter guide Counter Item Helper
Healbane Tweaked Mixed This counter changed in both directions; check whether the part that answers each hero got better or worse. Several players’ Healbane now stacks on one enemy with diminishing returns, but the heal on a kill is smaller early on.
Recommended against:
Healbane counter guide Counter Item Helper
Return Fire Buffed Potential drawback This counter got stronger, so heroes it is recommended against may face it more often or feel it more. Now also returns damage from Haze’s Fixation.
Recommended against:
Return Fire counter guide Counter Item Helper
Spirit Shielding Nerfed Potential benefit This counter got weaker, so heroes it is recommended against may find it easier to play through. Gives less spirit resistance, so the barrier carries more of its value.
Recommended against:
Spirit Shielding counter guide Counter Item Helper
Metal Skin Tweaked Mixed This counter changed in both directions; check whether the part that answers each hero got better or worse. You now fall faster while it is active, which helps escape aerial angles but limits airborne play.
Recommended against:
Metal Skin counter guide Counter Item Helper
Juggernaut Buffed Potential drawback This counter got stronger, so heroes it is recommended against may face it more often or feel it more. Nearly doubles its health regen.
Recommended against:
Juggernaut counter guide Counter Item Helper
Spellbreaker Buffed Potential drawback This counter got stronger, so heroes it is recommended against may face it more often or feel it more. Its reduction now also covers the spirit damage that comes with the hit that triggered it, such as a Charged Shot plus Tank Buster proc.
Recommended against:
Spellbreaker counter guide Counter Item Helper
Divine Barrier Nerfed Potential benefit This counter got weaker, so heroes it is recommended against may find it easier to play through. A longer cooldown means fewer saves per fight.
Recommended against:
Divine Barrier counter guide Counter Item Helper