Solomon, a Deadlock hero

October 30, 2026 Patch NotesHalloween 2026 + Gameplay Update

BalanceReviewed October 30, 2026

A large balance pass alongside the Halloween event. Nurse Harrow’s upgraded ultimate loses its damage immunity, Healbane now stacks between players, the Mid Boss drops three Rejuvenator crystals with their own bounty, and Spirit Sap, Rebuttal, Divine Barrier and Spirit Shielding are weaker while anti-heal and lifesteal items get stronger. Solomon, Mirage and Violet see the biggest kit reworks.

  • 34Heroes changed16 buffed10 nerfed7 tweaked
  • 38Items changed25 buffed8 nerfed5 tweaked
  • 26Gameplay changes

Hero Changes at a Glance

Item Changes at a Glance

Counts are distinct heroes and items. Select a hero or item to jump to its changes.

Hero Changes

Buffed16 heroes

Buffed

Abrams

3 changes
  • Increased: Base gun damage increased by 5%
  • Increased: Siphon Life T3 +18 DPS→+22
  • Shoulder Charge Fixed enemies being held in place longer if you don't hit a wall
Why it matters

More gun damage and a stronger upgraded Siphon Life make his extended brawls hit harder.

Buffed

Apollo

7 changes
  • Riposte Pommel Hit a stun→an immobilize and parry disable
  • Increased: Riposte Pommel Hit disable duration 0.8s→1.5s
  • Flawless Advance Being stunned or put to sleep during the ability now refunds that stab and keeps your remaining recasts instead of putting it on cooldown
Show all 7 changes
  • Increased: Riposte T2 disable duration +0.4s→+0.6s
  • Riposte Fixed the counterattack dash sometimes missing its target or launching Apollo away when the target moves, rounds a corner, or is displaced
  • Riposte Fixed the counterattack dash missing when Apollo is right on top of the target
  • Itani Lo Sahn No longer interrupted by Sleep
Why it matters

A longer Riposte disable that also stops parries, plus Flawless Advance no longer wasted by a stun or sleep, make him harder to answer once he commits.

Buffed

Billy

2 changes
  • Rising Ram T3 +10% Max Health for 16s→+15% for 20s
  • Decreased: Blasted Cooldown 27s→25s
Why it matters

Blasted comes back sooner and an upgraded Rising Ram gives more health for longer, helping him stay in fights.

Buffed

Calico

2 changes
  • Increased: Leaping Slash T3 +60 Damage→+90
  • Increased: Ava T3 6s duration→8s
Why it matters

Both upgrades at the top of her kit hit harder or last longer, rewarding late-game investment.

Buffed

Drifter

3 changes
  • Increased: Base gun damage increased by 3%
  • Increased: Bloodscent T3 +11% Amplified Damage→+12%
  • Increased: Eternal Night T3 +2.5s Duration→+2.75s
Why it matters

Small gun and upgrade buffs give him a little more damage and a longer Eternal Night window.

Buffed

Infernus

2 changes
  • Increased: Napalm T2 lifesteal 15%→20%
  • Concussive Combustion T3 now increases spirit scaling by 0.4
Why it matters

More Napalm lifesteal and extra Concussive Combustion scaling help both his sustain and burst.

Buffed

Kelvin

4 changes
  • Increased: Frozen Shelter Cooldown 185s→190s
  • Increased: Frozen Shelter T1 -20s Cooldown→-30s
  • Frozen Shelter T2 now also reduces enemy fire rate by -20%
Show all 4 changes
  • Increased: Frozen Shelter T3 regen +65→+75
Why it matters

Frozen Shelter is a bit slower base, but its upgrades shorten the cooldown more, add an enemy fire-rate slow and heal more inside the dome.

Buffed

Lady Geist

1 change
  • Increased: Essence Bomb spirit scaling 1.22→1.35
Why it matters

Essence Bomb scales better with Spirit Power, so spirit builds get more from it.

Buffed

Lash

2 changes
  • Grapple T3 now also increases Jump Velocity by +4m
  • Death Slam Targeting indicator a cone→a cylinder to more accurately match the ability's range (visual change only)
Why it matters

Upgraded Grapple adds jump height for more vertical engage angles.

Buffed

McGinnis

2 changes
  • Increased: Mini Turret Damage vs troopers 50%→65%
  • Increased: Mini Turret Health per boon 9→10
Why it matters

Turrets clear troopers faster and last longer, improving her wave pressure.

Buffed

Paradox

1 change
  • Decreased: Paradoxical Swap Cooldown 110s→95s
Why it matters

Paradoxical Swap is available far more often for picks and rescues.

Buffed

Seven

1 change
  • Increased: Static Charge T3 stun duration 0.9s→1.1s
Why it matters

Upgraded Static Charge stuns for longer, giving his team more time to follow up.

Buffed

The Doorman

2 changes
  • Increased: Luggage Cart T2 +75 Damage on Wall Impact→+90
  • Increased: Luggage Cart T3 -15s Cooldown→-18s
Why it matters

Upgraded Luggage Cart hits harder on wall impact and comes back sooner.

Buffed

Victor

1 change
  • Increased: Aura of Suffering T3 +15% Damage→+16%
Why it matters

A small increase to upgraded Aura of Suffering damage.

Buffed

Viscous

4 changes
  • Increased: Alt fire damage growth per boon increased by 5%
  • Increased: Splatter T1 +36 Damage→+45 Damage
  • Goo Ball Fixed being able to heavy melee or activate Ethereal Shift during the cast delay
Show all 4 changes
  • Goo Ball Fixed the direction indicator not appearing
Why it matters

Better alt-fire growth and a stronger first Splatter upgrade add damage; Goo Ball exploits are removed.

Buffed

Warden

5 changes
  • Alchemical Flask Now travels 40% faster (overall cast range unchanged)
  • Increased: Alchemical Flask Weapon Damage reduction -25%→-30%
  • Increased: Willpower Speed bonus +15%→+20%
Show all 5 changes
  • Increased: Last Stand T2 +40.5 DPS→+50
  • Increased: Last Stand T2 cooldown reduction -30s→-40s
Why it matters

Alchemical Flask lands faster and cuts more enemy weapon damage, and Willpower and Last Stand upgrades are stronger.

Nerfed10 heroes

Nerfed

Baba

12 changes
  • Decreased: Threadsap Spirit Steal duration 22s→16s
  • Threadsap When a victim cleanses the Threadsap debuff, the matching spirit Baba gained is also removed
  • Decreased: Baba's Brew Silence duration 3s→2.75s
Show all 12 changes
  • Decreased: Spirit Resist scaling 0.1→0.07
  • Decreased: Granny Long Legs Light Melee knockback distance 10m→8m
  • Decreased: Granny Long Legs Heavy Melee cooldown 1.4s→1.2s (default is 1.0s)
  • Decreased: Granny Long Legs Heavy Melee slow duration 4s→2s
  • Granny Long Legs Heavy melee stomp now only hits the closest Rejuvenator in range
  • Baba's Brew No longer has an initial brew time
  • Baba's Brew Brew order is now random each time she casts it
  • Increased: Baba's Brew Cycle time between each type of brew 1s→1.5s
  • Baba's Brew UI indicator color now matches the current brew
Why it matters

Threadsap steals Spirit for less time and can be cleansed back, Granny Long Legs controls less, and her Brew silence is shorter, so her trades are easier to undo.

Nerfed

Celeste

1 change
  • Decreased: Shining Wonder Damage 140→125
Why it matters

Shining Wonder deals less damage, softening her main burst tool.

Nerfed

Deadman Danny

5 changes
  • Chimera Mk1 Jetpack can no longer be used while cursed
  • Chimera Mk1 Items and abilities that pull to the ground now work more reliably against Danny
  • Chimera Mk1 Slows now reduce the jetpack's in-air impulse more effectively, and even more if movement abilities are silenced
Show all 5 changes
  • Chimera Mk1 Fixed bug causing it to not deal damage when held through a Close The Deal
  • Close the Deal Fixed some incorrect behavior when used at the top of the belltower
Why it matters

Cursed Relic now stops his jetpack, slows push him around more in the air and grounding effects work reliably, so he has fewer safe aerial angles.

Nerfed

Graves

6 changes
  • Decreased: Move speed 7→6.7
  • Grasping Hands Can now be more easily double jumped over
  • Increased: Grasping Hands Deploy time 0.6s→0.8s
Show all 6 changes
  • Decreased: Bullet damage per boon reduced by 4%
  • Borrowed Decree T2 no longer has -0.3s Time To Spawn
  • Borrowed Decree T3 now also provides -0.3s Time To Spawn
Why it matters

Lower move speed and gun growth, and Grasping Hands that deploys slower and is easier to jump over, make her setups easier to escape.

Nerfed

Mo & Krill

3 changes
  • Decreased: Spirit per boon 1.1→0.6
  • Decreased: Spirit damage on all abilities reduced by 10% (base values and growth/upgrades)
  • Increased: Bullet damage per boon increased by 4%
Why it matters

Spirit growth is roughly halved and every ability deals 10% less spirit damage; the small gun buff does not make up for it.

Nerfed

Nurse Harrow

11 changes
  • Increased: Lurking Terrors Fear buildup time 1.3s→2s
  • Lurking Terrors Enemies no longer build fear when Nurse is more than 50 degrees above or below their view
  • Lurking Terrors T3 changed from "Immune to damage while channeling" to "Takes 50% Reduced Damage while channeling"
Show all 11 changes
  • Decreased: Base gun damage reduced by 10%
  • Leech Therapy Fixed enemies being unable to see the glow on the hunting leeches
  • Leech Therapy Fixed leeches attaching to targets while the game is paused
  • Leech Therapy Fed leeches duration on the ground a fixed 180s→120s + 3s/min
  • Increased: Wretched Vapors T3 +15% Rush Speed→+20%
  • Decreased: Healing Needles Heal Per Shot 25→22
  • Decreased: Healing Needles T2 Heal Per Shot +20→+16
  • Increased: Healing Needles Spirit scaling 0.2→0.24
Why it matters

Her upgraded ultimate now only reduces damage instead of granting immunity, fear takes longer to build, and her gun and base healing are lower.

Nerfed

Rat King

10 changes
  • Decreased: Scrap Grenade Damage 70→60
  • Decreased: Rule, Ratannia! Knockup duration reduced by 50%
  • Rule, Ratannia! Now goes on cooldown when stunned/slept before placing it. In that case, the flag is placed in that position but without any of the initial impact effects (damage/knockup)
Show all 10 changes
  • Decreased: Base bullet damage reduced by 5%
  • Decreased: Bullet damage growth reduced by 20%
  • Decreased: Scrap Grenade T2 damage +70→+60
  • Decreased: Scrap Grenade T3 damage 300→275
  • Increased: Scrap Grenade Fuse timers increased by 0.1s (first bounce from 0.8s to 0.9s, later bounces from 0.7s to 0.8s, T3 final explosion from 1.5s to 1.6s)
  • Scrap Grenade Meleeing the grenade now gives it at least 0.4s before it explodes (if less than 0.4s was left on its fuse, the fuse is extended to 0.4s)
  • Increased: Rule, Ratannia! Cooldown 160s→180s
Why it matters

Lower gun damage, a weaker and smaller Scrap Grenade, and a Rule, Ratannia! that is easier to deny and comes back slower all reduce his fight control.

Nerfed

Violet

14 changes
  • Decreased: Still Life Stun duration 1.0s→0.9s
  • Still Life Line of sight is now required when the channel ends, even during the grace period
  • Abstract Landscape Now ends early if Violet dies
Show all 14 changes
  • Some moderate performance improvements (still more to do here)
  • Still Life Now shows a text bar to the victim
  • Still Life Sketches now grant +2% healing amp from Nurse Harrow, Kelvin, Ivy, Dynamo, Paige, and Rem instead
  • Still Life Sketches changed to give Spirit Power instead of Weapon Damage for Grey Talon, Infernus and Mina
  • Still Life T1 health regen is now only granted while drawing (still refreshes for 4s on pickup)
  • Decreased: Still Life T1 health regen scaling 0.25→0.15
  • Increased: Still Life T3 stun duration +0.35s→+0.45s
  • Increased: Abstract Landscape Cooldown 165s→180s
  • Decreased: Abstract Landscape Duration spirit scaling 0.04→0.01
  • Increased: Abstract Landscape Cooldown between times you can be affected by it 0.5s→0.75s
  • Abstract Landscape T3 no longer has "Ink is no longer destroyed"
Why it matters

Still Life stuns briefly less and needs line of sight to finish, and Abstract Landscape is slower, shorter and ends if she dies, so her catches are easier to break.

Nerfed

Wraith

3 changes
  • Decreased: Card Trick Heal 60→45
  • Increased: Project Mind Cooldown 46s→50s
  • Increased: Project Mind Initial cast time for projectile 0.75s→1s
Why it matters

Card Trick heals less and Project Mind is slower to cast and recharge, making her escapes and sustain less reliable.

Nerfed

Yamato

5 changes
  • Decreased: Flying Slash Cast Range 26m→23m
  • Flying Slash Enemy targets are now marked with an overhead symbol as soon as the grapple is cast, instead of only when the hook lands
  • Increased: Shadow Transformation Cooldown 150s→160s (moved to T2)
Show all 5 changes
  • Increased: Power Slash Spirit scaling increased by 6% (base and T3)
  • Decreased: Flying Slash T3 Cast Range +15m→+8m
Why it matters

Flying Slash reaches less far and marks its target the moment it is cast, and Shadow Transformation has a longer cooldown; only Power Slash scaling improves.

Tweaked7 heroes

Tweaked

Grey Talon

4 changes
  • Charged Shot T2 now also has -2s Charge Delay
  • Charged Shot T3 no longer has -3s Charge Delay
  • Charged Shot T3 now also lets the shot bounce once off a wall (can't hit a target more than once)
Show all 4 changes
  • Guided Owl Now launches in the exact direction you're aiming, including steep downward angles (previously always launched at least 45° upward)
Why it matters

Charged Shot charges faster earlier but its final upgrade trades charge speed for a wall bounce, and Guided Owl now aims exactly where he looks.

Tweaked

Mirage

10 changes
  • Increased: Traveler Channel time 2s→3s
  • Traveler Now gets interrupted if you are Stunned/Immobilized/Slept or have slowing hex on you
  • Traveler Now grants the old T2 barrier in the base ability (with no scaling)
Show all 10 changes
  • Increased: Traveler Onterrupt/cancel cooldown 4s→5s
  • Traveler The minimap now moves to the center of the screen and is enlarged while targeting
  • Traveler Added a targeting reticle under your cursor on the minimap that your allies can see, so they can tell where you're thinking of going before you click
  • Traveler Your destination is now marked on your and your allies' minimaps until you arrive, and stays there briefly after landing
  • Traveler T2 "400 Barrier that scales with spirit"→"-65s Cooldown"
  • Traveler T3 "-90s Cooldown"→"Cannot be interrupted by damage"
  • Traveler T3 now also adds barrier spirit scaling (0.8)
Why it matters

Traveler now takes 3 seconds and can be stopped by control, but it gives a barrier and clearer team callouts; its final upgrade blocks damage interrupts instead of cutting cooldown.

Tweaked

Paige

2 changes
  • Decreased: Base bullet damage 35→32
  • Increased: Bullet damage growth per boon 0.52→0.61
Why it matters

Lower starting gun damage with better growth shifts her gun power later into the match.

Tweaked

Shiv

6 changes
  • Decreased: Alt Fire damage per boon reduced by 5%
  • Fixed the Alt Fire last-shot sound only playing when you had 1 bullet left
  • Increased: Serrated Knives Rage damage 3.5% Current Health→4%
Show all 6 changes
  • Serrated Knives T3 now also increases rage damage spirit scaling by +0.01
  • Bloodletting Fixed damage ticks playing audio
  • Decreased: Killing Blow Recast duration 16s→12s
Why it matters

Rage damage is a little higher, but his alt fire grows less and the Killing Blow recast window is shorter, so he has to chain executes faster.

Tweaked

Silver

4 changes
  • Increased: Base health regen 2.5→3
  • Entangling Bola Fixed Unstoppable flying targets being made to fall
  • Entangling Bola Fixed not grounding Grey Talon during his Rain of Arrows
Show all 4 changes
  • Go For The Throat Now counts weapon damage from Point Blank and Opening Rounds
Why it matters

More base regen helps her lane; Entangling Bola now correctly grounds Grey Talon’s ultimate but no longer drops Unstoppable flying targets.

Tweaked

Solomon

19 changes
  • Decreased: Base bullet damage 30→25
  • Setup Bishop T3 -2.5%→-5% Spirit Resist per stack (max reduction unchanged)
  • Develop Queen Base ability now has the checkmate behavior for heroes under 100 Health (scales +5/boon)
Show all 19 changes
  • Gun now deals -20% headshot damage
  • Polished slide animations, added new ability and item aim poses, and adjusted run-to-stop timing
  • Decreased: Setup Bishop Square height 4m→1m
  • Increased: Setup Bishop On Square spirit scaling 0.64→0.85
  • Increased: Setup Bishop T1 +15% slow→+25%
  • Setup Bishop T3 Spirit Resist reduction is now applied on impact instead of by squares
  • Decreased: Rook Battery Damage scaling 1.3→0.9
  • Decreased: Rook Battery T3 -12s cooldown→-10s
  • Increased: Develop Queen Cooldown 210s→240s
  • Increased: Develop Queen Damage scaling 1.4→1.6
  • Increased: Develop Queen Delay for stun tiles 1s→1.2s
  • Develop Queen Improved warning effects on the stun tiles to make it clear its just those tiles rather than the full area
  • Develop Queen Fixed hitting things outside of the intended square volumes
  • Develop Queen T2 now increases checkmate threshold by 150
  • Increased: Move Piece Range to grab pieces 50m→65m
  • Move Piece Improved placement: pieces no longer fall through geometry or end up under the map, land closer to where you aim, and can now be placed closer to walls and in hallways
Why it matters

His gun is weaker and Rook hits softer, but Bishop strips resistance on impact and Develop Queen hits harder with a built-in execute, moving his power into spell setups.

Tweaked

Venator

2 changes
  • Decreased: Ira Domini Blessed stake damage 115→95
  • Increased: Ira Domini Blessed stake damage boon scaling 3→3.6
Why it matters

Blessed stakes start weaker but scale better with souls.

Fixes1 hero

Fixes

Haze

1 change
  • Smoke Bomb Fixed T3 dispelling debuffs that can't be dispelled (like the Specter Crash from Nurse's Wretched Vapors)
Why it matters

Upgraded Smoke Bomb can no longer clear debuffs that are meant to be undispellable.

Item Changes

Buffed25 items

Buffed

Armor Piercer

Weapon1 change
  • Increased: Chance 55%→60%
Why it matters

Procs more often, so more of your bullets ignore resistances.

Buffed

Battle Vest

Vitality1 change
  • Increased: Weapon Damage 18%→22%
Why it matters

More weapon damage while you stay healthy.

Buffed

Bullet Lifesteal

Vitality2 changes
  • Increased: Weapon Damage 6%→10%
  • Increased: Bullet Lifesteal 13%→15%
Why it matters

More weapon damage and lifesteal for the same cost.

Buffed

Bullet Resilience

Vitality2 changes
  • Increased: Bullet Resistance 30%→35%
  • Increased: Out of Combat Regen 3→5
Why it matters

More bullet resistance and faster out-of-combat regen.

Buffed

Crippling Headshot

Weapon1 change
  • Increased: Anti-Heal -35%→-40%
Why it matters

Headshots apply stronger anti-heal along with the resistance cut.

Buffed

Decay

Spirit1 change
  • Increased: Incoming Heal reduction -50%→-55%
Why it matters

Stronger healing reduction on its target makes it a firmer anti-heal choice.

Buffed

Echo Shard

Spirit1 change
  • Decreased: Post cast time 0.5s→0.2s
Why it matters

A shorter post-cast delay makes the double cast flow faster.

Buffed

Focus Lens

Spirit2 changes
  • Decreased: Cooldown 45s→40s
  • Fixed damage dealt to a barrier not counting toward the repeated damage
Why it matters

Comes back sooner, and damage you deal to barriers now counts toward its stored damage.

Buffed

Fury Trance

Vitality3 changes
  • Increased: Active Move Speed +1m→+1.5m
  • Increased: Bullet Lifesteal 14%→15%
  • Increased: Weapon Damage 6%→10%
Why it matters

Faster movement while active, plus more weapon damage and lifesteal.

Buffed

Glass Cannon

Weapon1 change
  • Increased: Weapon Damage 80%→85%
Why it matters

Even more weapon damage for the same health cost.

Buffed

Golden Goose Egg

Spirit1 change
  • Decreased: Damage Penalty -15%→-12%
Why it matters

A smaller damage penalty while you hold the egg.

Buffed

Infuser

Vitality3 changes
  • Increased: Active Lifesteal 70%→75%
  • Increased: Spirit Lifesteal 13%→15%
  • Increased: Spirit power 6→8
Why it matters

More lifesteal and Spirit Power both passively and while active.

Buffed

Juggernaut

Vitality1 change
  • Increased: Health Regen +8→+15
Why it matters

Nearly doubles its health regen.

Buffed

Leech

Vitality2 changes
  • Increased: Bullet Lifesteal 28%→30%
  • Increased: Spirit Lifesteal 28%→30%
Why it matters

A little more bullet and spirit lifesteal.

Buffed

Lightning Scroll

Spirit2 changes
  • Damage now scales with Spirit Power (0.35)
  • Increased: Dash Distance slow -10%→-12%
Why it matters

Its damage now scales with Spirit Power and the dash slow is stronger.

Buffed

Mystic Slow

Spirit1 change
  • Increased: Dash Distance slow -10%→-12%
Why it matters

Targets lose a little more dash distance while slowed.

Buffed

Point Blank

Weapon1 change
  • Increased: Slow duration 2s→2.5s
Why it matters

The slow lasts longer, giving more time to chase or keep an enemy in range.

Buffed

Return Fire

Vitality2 changes
  • Now returns the damage you take from Haze's Fixation
  • Fixed the shop tooltip not listing the 10% Bullet Resistance
Why it matters

Now also returns damage from Haze’s Fixation.

Buffed

Silence Wave

Spirit1 change
  • Increased: Bonus Health +50→+90
Why it matters

More bonus health makes the item easier to fit into a build.

Buffed

Spellbreaker

Vitality1 change
  • When the item procs, it continues to reduce any other spirit damage that happens as a result in that damage stack (for example, getting hit by charged shot that procs tankbuster now both get reduced)
Why it matters

Its reduction now also covers the spirit damage that comes with the hit that triggered it, such as a Charged Shot plus Tank Buster proc.

Buffed

Spirit Lifesteal

Vitality2 changes
  • Increased: Spirit Power 6→8
  • Increased: Spirit Lifesteal 13%→15%
Why it matters

More Spirit Power and spirit lifesteal for the same cost.

Buffed

Spiritual Overflow

Weapon1 change
  • Increased: Spirit power 6→8 (from component changes)
Why it matters

Slightly more Spirit Power from its updated components.

Buffed

Torment Pulse

Spirit1 change
  • Increased: Melee Resistance 18%→22%
Why it matters

More melee resistance helps against melee-heavy heroes.

Buffed

Toxic Bullets

Weapon1 change
  • Increased: Anti Heal 35%→40%
Why it matters

Stronger anti-heal makes it a better answer to lifesteal and healing comps.

Buffed

Vampiric Burst

Vitality3 changes
  • Increased: Active Lifesteal 70%→75%
  • Increased: Bullet Lifesteal 13%→15%
  • Increased: Weapon Damage 6%→10%
Why it matters

More lifesteal and weapon damage both passively and while active.

Nerfed8 items

Nerfed

Divine Barrier

Vitality1 change
  • Increased: Cooldown 45s→55s
Why it matters

A longer cooldown means fewer saves per fight.

Nerfed

Express Shot

Weapon1 change
  • Decreased: Secondary Fire Weapon Damage and growth reduced by 5%
Why it matters

A small cut to its secondary fire damage.

Nerfed

High-Velocity Rounds

Weapon1 change
  • Decreased: Bullet Velocity 60%→45% (upgrades unaffected)
Why it matters

Less bullet velocity on the base item makes long-range shots slightly harder to land.

Nerfed

Hunter's Aura

Weapon1 change
  • No longer affects or counts enemies outside of line of sight or through walls
Why it matters

It no longer affects enemies you cannot see, so it only works in direct fights.

Nerfed

Radiant Regeneration

Spirit4 changes
  • Decreased: Regen on Spirit Damage scaling 0.35→0.25
  • Heal on Ability Cast now only triggers when you are in combat (like Spellslinger)
  • Decreased: Heal on Ability Cast 65→40
Show all 4 changes
  • Decreased: Heal on Ability Cast boon scaling 1.7→1.4
Why it matters

Its cast heal is smaller and only works in combat, so it gives far less free sustain.

Nerfed

Rebuttal

Vitality1 change
  • Decreased: Parry Cooldown reduction -1.75s→-1.25s
Why it matters

Cuts your parry cooldown by less, so you can parry less often against melee heroes.

Nerfed

Spirit Sap

Spirit2 changes
  • Increased: Cooldown 18s→22s
  • Decreased: Cast range 40m→35m
Why it matters

Less frequent casts and a shorter reach make it harder to apply safely.

Nerfed

Spirit Shielding

Vitality1 change
  • Decreased: Spirit Resist 18%→15%
Why it matters

Gives less spirit resistance, so the barrier carries more of its value.

Tweaked5 items

Tweaked

Healbane

Vitality2 changes
  • Multiple sources now stack on the enemy with diminishing returns (previously didn't stack)
  • Decreased: Heal on Hero Kill 275→170 + 3/Boon
Why it matters

Several players’ Healbane now stacks on one enemy with diminishing returns, but the heal on a kill is smaller early on.

Tweaked

Healing Booster

Vitality3 changes
  • No longer builds from Extra Regen
  • No longer grants +3 Health Regen
  • Increased: Out of Combat Regen +1→+2
Why it matters

It is now a standalone item: it loses its health regen and the Extra Regen upgrade path but gains out-of-combat regen.

Tweaked

Healing Nova

Vitality1 change
  • Now scales with Spirit Power (1.1) instead of Boons (6)
Why it matters

Healing now grows with Spirit Power instead of souls spent, favoring spirit builds.

Tweaked

Metal Skin

Vitality1 change
  • Now increases your gravity by 20% while active
Why it matters

You now fall faster while it is active, which helps escape aerial angles but limits airborne play.

Tweaked

Shadow Weave

Weapon4 changes
  • No longer has Ambush Fire Rate or Melee Damage
  • Now has +50% Ambush Weapon Damage
  • Ambush bonuses now build up over 6s of being stealthed before reaching full power (invis progress UI pulses when it is charged up)
Show all 4 changes
  • Abilities used to break stealth now benefit from the Ambush bonus on their own damage (previously the bonus was applied after the ability had already gone off)
Why it matters

Ambush now adds weapon damage instead of fire rate and melee, but needs about 6 seconds of stealth to reach full strength, rewarding patient flanks.

Gameplay Changes

Mid Boss and Rejuvenator

  • Mid-Boss: Adjusted the terrain layout where the midboss is, the area is a little bigger now and has more cover
  • Increased: Mid-Boss: Health increased by 20%
  • Increased: Mid-Boss: Health gained per minute increased by 20%
  • Mid-Boss: Resistance reductions are now only 50% as effective against the Mid-Boss
  • Mid-Boss: Roar now happens at 25% HP instead of 50%
  • Mid-Boss: Bounty 3000 (+50/min)→1500 (+25/min)
  • Mid-Boss: The Rejuvenator now drops as 3 crystals placed evenly around the Mid-Boss pit (random positions), instead of 1 crystal in the center
  • Mid-Boss: Each Rejuvenator crystal breaks in 1 heavy melee and grants the team 1 Rejuvenator (total per Mid-Boss kill unchanged at 3)
  • Mid-Boss: The full heal for breaking a Rejuvenator now applies to each crystal (previously only on the first hit)
  • Mid-Boss: Rejuvenator crystals now give a bounty to the player that breaks them (500 +9/min)
  • Increased: Mid-Boss: Rejuvenator crystal drop time 6s→7.5s
Why it matters

The boss is tankier and worth half as much, but each of its three crystals pays the player who breaks it, so splitting up to claim crystals matters.

Jungle, souls and comeback

  • Decreased: Breakables growth values reduced by 10%
  • Fixed some boxes taking longer to respawn if another box's or powerup's pickup was left on the ground
  • Increased: Haunts base bounty and growth increased by 10%
  • Increased: Haunts HP and Damage output increased by 10%
  • Haunted Souls secure rate is now 25% slower
  • Haunted Souls secure rate is now up to 50% faster than baseline based on how far behind you are in Net Worth compared to the enemy team's average (max rate at a 20% Net Worth gap)
  • Increased: Comeback gold from non-hero sources a max of 26%→30% (when behind by ~20% Net Worth)
  • The bonus NPC souls multiplier when behind now also increases tick souls for the 2 poorest players
  • Haunts Past Dues: Now channels their special attack, creating a build-up aura on the ground that applies sleep slowly to Heroes standing within it over time. Killing the channeling creature destroys the aura.
Why it matters

Camps are tougher and pay more, and a team that is behind banks Haunted Souls faster and earns up to 30% more from non-hero sources.

Movement and map

  • Increased: Healing Snacks heal 10% Max HP→14%
  • Steam Vents now increase stamina regeneration by 150%
  • Increased: Move slow to air drag ratio 0.35→0.5
  • Decreased: Move speed in tunnels +70%→+50%
Why it matters

Snacks heal more, Steam Vents restore stamina faster, and tunnels are slower to run through.

Heroes and ranked

  • Latest 6 heroes are no longer categorized as "new" anymore. This means they have normal hero unlocking requirements for ranked and can now be banned.
Why it matters

The six newest heroes now follow normal ranked unlock rules and can be banned.

Other changes

  • Fixed some bugs with Walker stomp logic

Street Brawl only

13 changes that apply to this mode
  • Decreased: Deadman Danny: Chimera Mk1 - Cooldown reduction per boon -0.4s→-0.25s
  • Decreased: Deadman Danny: Chimera Mk1 - Cooldown refund on hit from T3 50%→30%
  • Nurse Harrow: Leech Therapy - Leeches on the ground are now removed on round reset
  • Decreased: Nurse: Lurking Terrors - Duration 7s→5s
  • Decreased: Nurse: Lurking Terrors - T3 +3s Duration→+2s
  • Decreased: Paige: Bookwyrm - T2 Trail Duration +2s→+1s
  • Decreased: Rat King: Scrap Grenade - Radius 8m→6m
  • Decreased: Rat King: Scrap Grenade - Large explosion radius 14m→10m
  • Decreased: Rat King: Rule, Ratannia! - Radius 20m→16m
  • Decreased: Rat King: Rule, Ratannia! - T2 Radius +8m→+6m
  • Decreased: Rat King: Rule, Ratannia! - Duration 12s→9s
  • Decreased: Violet: Abstract Landscape - Duration 6s→5s
  • Decreased: Violet: Abstract Landscape - T3 +4s→+3s

Build Impact

See which commonly purchased items changed and which popular builds include them. Potential impact is based on pre-patch usage, not a confirmed change in hero strength.

About this data

Purchase share: matches in which the hero bought the item, out of all that hero’s matches. Ranked · all ranks · 7 days, Oct 23–Oct 30, 2026 (before this update). Top builds: the hero’s 10 most-used published builds, counting non-optional groups only.

Celeste38,147 matches before the updateBuilds

  • Radiant Regeneration Nerfedbought in 96% of matches · usually ~10:21 (mid game) · in 9 of 10 top builds
  • High-Velocity Rounds Nerfedbought in 94% of matches · usually ~2:55 (early) · in 9 of 10 top builds
  • Healing Booster Tweakedbought in 87% of matches · usually ~11:50 (mid game) · in 8 of 10 top builds
  • Torment Pulse Buffedbought in 87% of matches · usually ~17:10 (mid game) · in 8 of 10 top builds
  • Spirit Shielding Nerfedbought in 44% of matches · usually ~13:56 (mid game) · in 3 of 10 top builds
  • Spirit Lifesteal Buffedbought in 36% of matches · usually ~23:56 (mid game) · in 3 of 10 top builds

Shiv53,543 matches before the updateBuilds

  • Radiant Regeneration Nerfedbought in 98% of matches · usually ~10:11 (mid game) · in 10 of 10 top builds
  • Healbane Tweakedbought in 72% of matches · usually ~12:45 (mid game) · in 7 of 10 top builds
  • Hunter's Aura Nerfedbought in 48% of matches · usually ~16:42 (mid game) · in 7 of 10 top builds
  • Express Shot Nerfedbought in 46% of matches · usually ~20:24 (mid game) · in 7 of 10 top builds
  • Healing Booster Tweakedbought in 40% of matches · usually ~13:52 (mid game) · in 5 of 10 top builds
  • Torment Pulse Buffedbought in 40% of matches · usually ~20:18 (mid game) · in 5 of 10 top builds

Victor48,441 matches before the updateBuilds

  • Healing Booster Tweakedbought in 94% of matches · usually ~11:15 (mid game) · in 9 of 10 top builds
  • Spirit Lifesteal Buffedbought in 93% of matches · usually ~13:23 (mid game) · in 9 of 10 top builds
  • Infuser Buffedbought in 82% of matches · usually ~21:34 (mid game) · in 8 of 10 top builds
  • Torment Pulse Buffedbought in 71% of matches · usually ~11:16 (mid game) · in 6 of 10 top builds
  • Radiant Regeneration Nerfedbought in 48% of matches · usually ~13:48 (mid game) · in 4 of 10 top builds
  • Juggernaut Buffedbought in 18% of matches · usually ~35:10 (late) · in 4 of 10 top builds

Baba36,135 matches before the updateBuilds

  • Radiant Regeneration Nerfedbought in 96% of matches · usually ~9:52 (early) · in 9 of 10 top builds
  • Torment Pulse Buffedbought in 87% of matches · usually ~16:17 (mid game) · in 9 of 10 top builds
  • Healing Booster Tweakedbought in 85% of matches · usually ~11:24 (mid game) · in 9 of 10 top builds
  • Healbane Tweakedbought in 45% of matches · usually ~15:13 (mid game) · in 5 of 10 top builds
  • Bullet Resilience Buffedbought in 31% of matches · usually ~22:01 (mid game) · in 2 of 10 top builds
  • Metal Skin Tweakedbought in 21% of matches · usually ~24:03 (mid game) · in 2 of 10 top builds

Violet102,158 matches before the updateBuilds

  • Radiant Regeneration Nerfedbought in 95% of matches · usually ~12:09 (mid game) · in 10 of 10 top builds
  • Healing Booster Tweakedbought in 77% of matches · usually ~12:45 (mid game) · in 9 of 10 top builds
  • Spirit Shielding Nerfedbought in 62% of matches · usually ~12:19 (mid game) · in 8 of 10 top builds
  • Torment Pulse Buffedbought in 32% of matches · usually ~22:09 (mid game) · in 6 of 10 top builds
  • Spiritual Overflow Buffedbought in 14% of matches · usually ~30:46 (late) · in 6 of 10 top builds
  • Healbane Tweakedbought in 28% of matches · usually ~16:13 (mid game) · in 2 of 10 top builds

Yamato40,500 matches before the updateBuilds

  • Radiant Regeneration Nerfedbought in 73% of matches · usually ~13:33 (mid game) · in 8 of 10 top builds
  • Healing Booster Tweakedbought in 68% of matches · usually ~15:25 (mid game) · in 7 of 10 top builds
  • Hunter's Aura Nerfedbought in 46% of matches · usually ~20:00 (mid game) · in 7 of 10 top builds
  • Torment Pulse Buffedbought in 45% of matches · usually ~19:49 (mid game) · in 5 of 10 top builds
  • Healbane Tweakedbought in 43% of matches · usually ~15:21 (mid game) · in 3 of 10 top builds
  • Express Shot Nerfedbought in 23% of matches · usually ~24:48 (mid game) · in 3 of 10 top builds

Infernus68,249 matches before the updateBuilds

  • Spirit Lifesteal Buffedbought in 89% of matches · usually ~14:10 (mid game) · in 8 of 10 top builds
  • Toxic Bullets Buffedbought in 77% of matches · usually ~19:13 (mid game) · in 6 of 10 top builds
  • Healbane Tweakedbought in 61% of matches · usually ~11:44 (mid game) · in 6 of 10 top builds
  • Spiritual Overflow Buffedbought in 48% of matches · usually ~28:22 (late) · in 5 of 10 top builds
  • Leech Buffedbought in 19% of matches · usually ~31:04 (late) · in 2 of 10 top builds

Seven46,918 matches before the updateBuilds

  • Spirit Lifesteal Buffedbought in 77% of matches · usually ~17:22 (mid game) · in 8 of 10 top builds
  • Healbane Tweakedbought in 70% of matches · usually ~14:07 (mid game) · in 8 of 10 top builds
  • Infuser Buffedbought in 30% of matches · usually ~31:03 (late) · in 7 of 10 top builds
  • Toxic Bullets Buffedbought in 32% of matches · usually ~21:36 (mid game) · in 5 of 10 top builds
  • Spiritual Overflow Buffedbought in 21% of matches · usually ~30:15 (late) · in 5 of 10 top builds
  • Lightning Scroll Buffedbought in 15% of matches · usually ~32:25 (late) · in 2 of 10 top builds

Deadman Danny95,764 matches before the updateBuilds

  • High-Velocity Rounds Nerfedbought in 95% of matches · usually ~2:13 (early) · in 8 of 10 top builds
  • Express Shot Nerfedbought in 54% of matches · usually ~15:16 (mid game) · in 7 of 10 top builds
  • Toxic Bullets Buffedbought in 36% of matches · usually ~22:35 (mid game) · in 3 of 10 top builds
  • Spiritual Overflow Buffedbought in 12% of matches · usually ~33:30 (late) · in 6 of 10 top builds
  • Healbane Tweakedbought in 32% of matches · usually ~17:28 (mid game) · in 2 of 10 top builds
  • Spirit Lifesteal Buffedbought in 16% of matches · usually ~24:00 (mid game) · in 1 of 10 top builds
Show 35 more heroes

Lady Geist37,436 matches before the updateBuilds

  • Radiant Regeneration Nerfedbought in 93% of matches · usually ~12:22 (mid game) · in 10 of 10 top builds
  • Spirit Lifesteal Buffedbought in 62% of matches · usually ~14:52 (mid game) · in 7 of 10 top builds
  • Leech Buffedbought in 30% of matches · usually ~28:16 (late) · in 8 of 10 top builds
  • Healing Booster Tweakedbought in 47% of matches · usually ~14:31 (mid game) · in 4 of 10 top builds
  • Juggernaut Buffedbought in 8% of matches · usually ~37:44 (late) · in 5 of 10 top builds
  • Echo Shard Buffedbought in 2% of matches · usually ~35:07 (late) · in 3 of 10 top builds

Warden14,100 matches before the updateBuilds

  • High-Velocity Rounds Nerfedbought in 81% of matches · usually ~2:09 (early) · in 8 of 10 top builds
  • Spiritual Overflow Buffedbought in 52% of matches · usually ~27:48 (late) · in 9 of 10 top builds
  • Spirit Lifesteal Buffedbought in 44% of matches · usually ~23:16 (mid game) · in 1 of 10 top builds
  • Battle Vest Buffedbought in 34% of matches · usually ~11:12 (mid game) · in 2 of 10 top builds
  • Bullet Lifesteal Buffedbought in 19% of matches · usually ~19:33 (mid game)
  • Radiant Regeneration Nerfedin 3 of 10 top builds

Vindicta44,101 matches before the updateBuilds

  • High-Velocity Rounds Nerfedbought in 93% of matches · usually ~2:48 (early) · in 8 of 10 top builds
  • Bullet Lifesteal Buffedbought in 37% of matches · usually ~24:18 (mid game) · in 6 of 10 top builds
  • Spiritual Overflow Buffedbought in 27% of matches · usually ~30:37 (late) · in 6 of 10 top builds
  • Vampiric Burst Buffedbought in 23% of matches · usually ~31:01 (late) · in 6 of 10 top builds
  • Glass Cannon Buffedbought in 7% of matches · usually ~30:14 (late) · in 5 of 10 top builds
  • Crippling Headshot Buffedbought in 11% of matches · usually ~34:33 (late) · in 4 of 10 top builds

Paradox39,199 matches before the updateBuilds

  • Express Shot Nerfedbought in 78% of matches · usually ~18:48 (mid game) · in 9 of 10 top builds
  • High-Velocity Rounds Nerfedbought in 79% of matches · usually ~4:31 (early) · in 5 of 10 top builds
  • Glass Cannon Buffedbought in 20% of matches · usually ~32:10 (late) · in 4 of 10 top builds
  • Battle Vest Buffedbought in 25% of matches · usually ~11:46 (mid game) · in 3 of 10 top builds
  • Crippling Headshot Buffedbought in 16% of matches · usually ~33:23 (late) · in 4 of 10 top builds

Apollo33,285 matches before the updateBuilds

  • Healing Booster Tweakedbought in 60% of matches · usually ~12:59 (mid game) · in 5 of 10 top builds
  • Healbane Tweakedbought in 50% of matches · usually ~13:38 (mid game) · in 3 of 10 top builds
  • Torment Pulse Buffedbought in 39% of matches · usually ~19:05 (mid game) · in 4 of 10 top builds
  • Radiant Regeneration Nerfedbought in 40% of matches · usually ~14:57 (mid game) · in 2 of 10 top builds
  • Hunter's Aura Nerfedbought in 20% of matches · usually ~19:53 (mid game) · in 4 of 10 top builds

Wraith72,609 matches before the updateBuilds

  • Spiritual Overflow Buffedbought in 40% of matches · usually ~29:43 (late) · in 8 of 10 top builds
  • Spirit Lifesteal Buffedbought in 51% of matches · usually ~23:39 (mid game) · in 5 of 10 top builds
  • Healing Booster Tweakedbought in 37% of matches · usually ~16:04 (mid game) · in 4 of 10 top builds
  • Toxic Bullets Buffedbought in 28% of matches · usually ~24:23 (mid game) · in 2 of 10 top builds
  • Radiant Regeneration Nerfedbought in 19% of matches · usually ~16:42 (mid game) · in 3 of 10 top builds
  • Leech Buffedbought in 18% of matches · usually ~30:38 (late) · in 1 of 10 top builds

Rem31,952 matches before the updateBuilds

  • Healing Booster Tweakedbought in 73% of matches · usually ~13:01 (mid game) · in 6 of 10 top builds
  • Divine Barrier Nerfedbought in 33% of matches · usually ~26:57 (late) · in 3 of 10 top builds
  • High-Velocity Rounds Nerfedbought in 32% of matches · usually ~2:39 (early) · in 3 of 10 top builds
  • Echo Shard Buffedbought in 20% of matches · usually ~28:08 (late) · in 4 of 10 top builds
  • Healing Nova Tweakedbought in 29% of matches · usually ~19:31 (mid game) · in 2 of 10 top builds
  • Torment Pulse Buffedbought in 20% of matches · usually ~18:25 (mid game) · in 3 of 10 top builds

Drifter58,211 matches before the updateBuilds

  • Hunter's Aura Nerfedbought in 63% of matches · usually ~20:46 (mid game) · in 7 of 10 top builds
  • Point Blank Buffedbought in 38% of matches · usually ~18:59 (mid game) · in 3 of 10 top builds
  • Vampiric Burst Buffedbought in 16% of matches · usually ~30:18 (late) · in 6 of 10 top builds
  • Bullet Lifesteal Buffedbought in 22% of matches · usually ~21:53 (mid game) · in 4 of 10 top builds
  • Toxic Bullets Buffedbought in 18% of matches · usually ~22:45 (mid game) · in 2 of 10 top builds
  • Crippling Headshot Buffedbought in 7% of matches · usually ~33:39 (late) · in 4 of 10 top builds

Kelvin26,476 matches before the updateBuilds

  • Healing Booster Tweakedbought in 66% of matches · usually ~11:58 (mid game) · in 5 of 10 top builds
  • Healbane Tweakedbought in 55% of matches · usually ~14:49 (mid game) · in 5 of 10 top builds
  • Spirit Lifesteal Buffedbought in 32% of matches · usually ~21:00 (mid game) · in 3 of 10 top builds
  • Torment Pulse Buffedbought in 31% of matches · usually ~15:37 (mid game) · in 3 of 10 top builds
  • Infuser Buffedbought in 10% of matches · usually ~34:42 (late) · in 5 of 10 top builds
  • Radiant Regeneration Nerfedin 5 of 10 top builds

Graves65,006 matches before the updateBuilds

  • Toxic Bullets Buffedbought in 75% of matches · usually ~20:54 (mid game) · in 9 of 10 top builds
  • Torment Pulse Buffedbought in 48% of matches · usually ~16:05 (mid game) · in 3 of 10 top builds
  • Spirit Lifesteal Buffedbought in 31% of matches · usually ~21:32 (mid game) · in 2 of 10 top builds
  • Spirit Shielding Nerfedbought in 26% of matches · usually ~14:35 (mid game) · in 2 of 10 top builds
  • Echo Shard Buffedbought in 13% of matches · usually ~25:02 (late) · in 3 of 10 top builds
  • Healbane Tweakedin 3 of 10 top builds

Mo & Krill49,268 matches before the updateBuilds

  • Torment Pulse Buffedbought in 93% of matches · usually ~13:16 (mid game) · in 9 of 10 top builds
  • Healbane Tweakedbought in 59% of matches · usually ~14:21 (mid game) · in 6 of 10 top builds
  • Radiant Regeneration Nerfedbought in 26% of matches · usually ~19:55 (mid game) · in 2 of 10 top builds
  • Juggernaut Buffedbought in 14% of matches · usually ~32:56 (late) · in 4 of 10 top builds

Venator58,193 matches before the updateBuilds

  • Battle Vest Buffedbought in 71% of matches · usually ~10:57 (mid game) · in 8 of 10 top builds
  • Vampiric Burst Buffedbought in 36% of matches · usually ~29:21 (late) · in 9 of 10 top builds
  • Bullet Lifesteal Buffedbought in 41% of matches · usually ~18:41 (mid game) · in 2 of 10 top builds
  • Crippling Headshot Buffedbought in 14% of matches · usually ~31:18 (late) · in 6 of 10 top builds
  • Point Blank Buffedbought in 29% of matches · usually ~19:46 (mid game) · in 2 of 10 top builds

Ivy34,590 matches before the updateBuilds

  • Healing Booster Tweakedbought in 50% of matches · usually ~16:11 (mid game) · in 5 of 10 top builds
  • Mystic Slow Buffedbought in 33% of matches · usually ~19:58 (mid game) · in 4 of 10 top builds
  • Healbane Tweakedbought in 41% of matches · usually ~15:49 (mid game) · in 2 of 10 top builds
  • Echo Shard Buffedbought in 12% of matches · usually ~25:40 (late) · in 4 of 10 top builds
  • Golden Goose Egg Buffedbought in 11% of matches · usually ~1:44 (early) · in 4 of 10 top builds
  • Healing Nova Tweakedbought in 14% of matches · usually ~16:21 (mid game) · in 3 of 10 top builds

Abrams45,640 matches before the updateBuilds

  • Hunter's Aura Nerfedbought in 65% of matches · usually ~18:22 (mid game) · in 8 of 10 top builds
  • Healing Booster Tweakedbought in 39% of matches · usually ~15:20 (mid game) · in 4 of 10 top builds
  • Point Blank Buffedbought in 33% of matches · usually ~22:55 (mid game) · in 2 of 10 top builds
  • Spellbreaker Buffedbought in 12% of matches · usually ~34:20 (late) · in 5 of 10 top builds
  • Battle Vest Buffedbought in 17% of matches · usually ~12:12 (mid game) · in 4 of 10 top builds
  • Juggernaut Buffedbought in 9% of matches · usually ~34:19 (late) · in 5 of 10 top builds

Vyper19,367 matches before the updateBuilds

  • Bullet Lifesteal Buffedbought in 54% of matches · usually ~17:52 (mid game) · in 4 of 10 top builds
  • Vampiric Burst Buffedbought in 29% of matches · usually ~28:06 (late) · in 5 of 10 top builds
  • Spiritual Overflow Buffedbought in 18% of matches · usually ~30:09 (late) · in 4 of 10 top builds
  • Spirit Shielding Nerfedbought in 32% of matches · usually ~13:47 (mid game) · in 1 of 10 top builds
  • Point Blank Buffedbought in 32% of matches · usually ~21:48 (mid game) · in 1 of 10 top builds
  • Glass Cannon Buffedbought in 9% of matches · usually ~27:02 (late) · in 4 of 10 top builds

Mirage12,361 matches before the updateBuilds

  • Toxic Bullets Buffedbought in 87% of matches · usually ~19:51 (mid game) · in 10 of 10 top builds
  • Healbane Tweakedbought in 79% of matches · usually ~9:49 (early) · in 10 of 10 top builds
  • Spiritual Overflow Buffedin 5 of 10 top builds

Silver28,033 matches before the updateBuilds

  • Hunter's Aura Nerfedbought in 81% of matches · usually ~16:26 (mid game) · in 9 of 10 top builds
  • Point Blank Buffedbought in 38% of matches · usually ~20:57 (mid game) · in 4 of 10 top builds
  • Spirit Shielding Nerfedbought in 34% of matches · usually ~13:56 (mid game) · in 4 of 10 top builds
  • Spellbreaker Buffedbought in 9% of matches · usually ~34:27 (late) · in 4 of 10 top builds
  • Healing Booster Tweakedin 4 of 10 top builds
  • Juggernaut Buffedin 4 of 10 top builds

Paige51,744 matches before the updateBuilds

  • High-Velocity Rounds Nerfedbought in 77% of matches · usually ~1:42 (early) · in 4 of 10 top builds
  • Divine Barrier Nerfedbought in 44% of matches · usually ~27:24 (late) · in 6 of 10 top builds
  • Healbane Tweakedbought in 33% of matches · usually ~17:34 (mid game) · in 1 of 10 top builds

Rat King119,519 matches before the updateBuilds

  • High-Velocity Rounds Nerfedbought in 85% of matches · usually ~3:08 (early) · in 7 of 10 top builds
  • Juggernaut Buffedbought in 36% of matches · usually ~31:13 (late) · in 5 of 10 top builds
  • Battle Vest Buffedbought in 19% of matches · usually ~11:24 (mid game) · in 2 of 10 top builds
  • Vampiric Burst Buffedbought in 6% of matches · usually ~32:24 (late) · in 4 of 10 top builds

Billy36,976 matches before the updateBuilds

  • Point Blank Buffedbought in 55% of matches · usually ~20:27 (mid game) · in 3 of 10 top builds
  • Spirit Shielding Nerfedbought in 41% of matches · usually ~13:06 (mid game) · in 3 of 10 top builds
  • Battle Vest Buffedbought in 26% of matches · usually ~12:47 (mid game) · in 5 of 10 top builds
  • Juggernaut Buffedbought in 14% of matches · usually ~33:23 (late) · in 4 of 10 top builds
  • Crippling Headshot Buffedbought in 9% of matches · usually ~32:15 (late) · in 3 of 10 top builds

Nurse Harrow124,899 matches before the updateBuilds

  • Healing Booster Tweakedbought in 95% of matches · usually ~10:13 (mid game) · in 10 of 10 top builds
  • Toxic Bullets Buffedbought in 21% of matches · usually ~20:10 (mid game) · in 6 of 10 top builds
  • Spiritual Overflow Buffedbought in 5% of matches · usually ~35:28 (late) · in 6 of 10 top builds
  • Spirit Shielding Nerfedbought in 10% of matches · usually ~16:13 (mid game) · in 3 of 10 top builds

McGinnis16,164 matches before the updateBuilds

  • Mystic Slow Buffedbought in 55% of matches · usually ~14:41 (mid game) · in 4 of 10 top builds
  • Healbane Tweakedbought in 47% of matches · usually ~16:40 (mid game) · in 4 of 10 top builds
  • Lightning Scroll Buffedbought in 23% of matches · usually ~31:22 (late) · in 4 of 10 top builds
  • Radiant Regeneration Nerfedin 4 of 10 top builds
  • Crippling Headshot Buffedin 4 of 10 top builds
  • Echo Shard Buffedbought in 4% of matches · usually ~29:53 (late) · in 3 of 10 top builds

Solomon31,269 matches before the updateBuilds

  • High-Velocity Rounds Nerfedbought in 70% of matches · usually ~2:57 (early) · in 6 of 10 top builds
  • Divine Barrier Nerfedbought in 17% of matches · usually ~30:51 (late) · in 4 of 10 top builds
  • Mystic Slow Buffedbought in 22% of matches · usually ~18:50 (mid game) · in 3 of 10 top builds
  • Lightning Scroll Buffedbought in 14% of matches · usually ~33:21 (late) · in 4 of 10 top builds

Mina50,910 matches before the updateBuilds

  • Spirit Sap Nerfedbought in 32% of matches · usually ~11:00 (mid game) · in 3 of 10 top builds
  • Toxic Bullets Buffedbought in 28% of matches · usually ~22:53 (mid game) · in 2 of 10 top builds
  • Spirit Shielding Nerfedbought in 21% of matches · usually ~15:58 (mid game) · in 3 of 10 top builds
  • Spiritual Overflow Buffedbought in 12% of matches · usually ~35:40 (late) · in 4 of 10 top builds
  • Crippling Headshot Buffedbought in 3% of matches · usually ~37:17 (late) · in 5 of 10 top builds
  • Focus Lens Buffedbought in 10% of matches · usually ~32:25 (late) · in 3 of 10 top builds

Viscous15,974 matches before the updateBuilds

  • High-Velocity Rounds Nerfedbought in 52% of matches · usually ~5:11 (early) · in 5 of 10 top builds
  • Express Shot Nerfedbought in 41% of matches · usually ~11:05 (mid game) · in 4 of 10 top builds

Calico25,239 matches before the updateBuilds

  • Hunter's Aura Nerfedbought in 48% of matches · usually ~17:39 (mid game) · in 6 of 10 top builds
  • Torment Pulse Buffedbought in 45% of matches · usually ~20:16 (mid game) · in 6 of 10 top builds

Haze91,155 matches before the updateBuilds

  • Bullet Lifesteal Buffedbought in 53% of matches · usually ~14:35 (mid game) · in 4 of 10 top builds
  • Vampiric Burst Buffedbought in 27% of matches · usually ~28:37 (late) · in 3 of 10 top builds
  • Crippling Headshot Buffedbought in 11% of matches · usually ~32:15 (late) · in 3 of 10 top builds

Bebop69,226 matches before the updateBuilds

  • Healing Booster Tweakedbought in 26% of matches · usually ~14:40 (mid game) · in 3 of 10 top builds
  • Echo Shard Buffedbought in 24% of matches · usually ~22:37 (mid game) · in 3 of 10 top builds
  • Healbane Tweakedbought in 23% of matches · usually ~14:39 (mid game) · in 2 of 10 top builds
  • Radiant Regeneration Nerfedbought in 18% of matches · usually ~16:32 (mid game) · in 2 of 10 top builds

Grey Talon27,373 matches before the updateBuilds

  • High-Velocity Rounds Nerfedbought in 60% of matches · usually ~4:50 (early) · in 6 of 10 top builds
  • Spiritual Overflow Buffedin 4 of 10 top builds
  • Spellbreaker Buffedin 3 of 10 top builds
  • Crippling Headshot Buffedin 3 of 10 top builds

Sinclair13,934 matches before the updateBuilds

  • High-Velocity Rounds Nerfedbought in 53% of matches · usually ~1:58 (early) · in 5 of 10 top builds
  • Echo Shard Buffedbought in 5% of matches · usually ~33:14 (late) · in 4 of 10 top builds

The Doorman17,365 matches before the updateBuilds

  • High-Velocity Rounds Nerfedbought in 46% of matches · usually ~2:29 (early) · in 5 of 10 top builds

Dynamo35,555 matches before the updateBuilds

  • Healing Booster Tweakedbought in 40% of matches · usually ~13:58 (mid game) · in 4 of 10 top builds

Lash64,129 matches before the updateBuilds

  • Healbane Tweakedbought in 32% of matches · usually ~17:02 (mid game) · in 1 of 10 top builds
  • Crippling Headshot Buffedin 5 of 10 top builds

Pocket27,178 matches before the updateBuilds

  • Battle Vest Buffedbought in 28% of matches · usually ~8:07 (early) · in 5 of 10 top builds
  • Spiritual Overflow Buffedin 4 of 10 top builds

Holliday32,470 matches before the updateBuilds

  • Crippling Headshot Buffedbought in 8% of matches · usually ~34:33 (late) · in 3 of 10 top builds
  • Spiritual Overflow Buffedin 3 of 10 top builds

Counterplay Impact

A change to a counter item can affect heroes that never buy it. These are possible matchup effects, not confirmed buffs or nerfs.

Official Sources

Official patch information is sourced from Valve’s Steam announcements and Deadlock developer forums. Impact analysis is provided by Deadlock Item Builder and may change as data becomes available. Not affiliated with Valve.

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