He keeps teleporting back and forth out of danger
What to do: Apply Slowing Hex before the reposition.
Why it helps: Removing the movement interaction makes Sinclair far easier to pin down after he commits.

Learn which items answer Sinclair’s threats, how to play the lane, and when to commit or disengage.
Buy for the threat you are facing. These are situational options, not a build to purchase in full. Tap an item for its breakdown.
Track the stolen ultimate before choosing which defensive cooldown to hold. Use vertical movement against Vexing Bolts and cover both assistant teleport endpoints. Grounding addresses the reposition; an interrupt or control-immunity purchase depends on the copied ultimate rather than being a universal answer.
Slowing Hex disrupts the teleport loop, Spellbreaker handles bolt burst, and Knockdown or Unstoppable depends on the ultimate he copied.
Identify what is losing the exchange, then use the answer and timing below.
What to do: Apply Slowing Hex before the reposition.
Why it helps: Removing the movement interaction makes Sinclair far easier to pin down after he commits.
What to do: Build Spellbreaker or Spirit Shielding.
Why it helps: His high-damage bolt pattern is spirit-heavy and can be reduced substantially with dedicated spirit defense.
What to do: Use Unstoppable when the copied ultimate is a major control threat.
Why it helps: Sinclair's danger changes by stolen ability, so flexible CC immunity is safer than buying for one specific copied spell.
What to do: Keep Knockdown for copied ultimates that leave him airborne or channeling.
Why it helps: It is a flexible interrupt that remains useful even though the exact ultimate Sinclair steals changes from fight to fight.
Coordinate pressure at both ends so the assistant route does not create an uncontested exit.
The value of Knockdown and Unstoppable depends on what was copied. Reassess that threat before assuming the previous fight's response still applies.
Mitigates ability-based burst and spirit damage.
Useful answers: Spirit Shielding · Spellbreaker
Survival tools against early lane poke and harassment.
Limits control-led combos through immunity, a qualifying automatic response, shorter debuffs, or a barrier after the catch.
Useful answers: Unstoppable
Slows the target and disables affected movement abilities.
Use in this matchup:
Delayed stun for grounding flyers or interrupting vulnerable channels.
Use in this matchup:
Adds spirit defense and periodic protection against a large spirit hit.
Use in this matchup:
Proactive crowd-control immunity for an important commitment.
Use in this matchup:
Upgrades parry to block ability damage and effects.
Grants a barrier after a burst of spirit damage.
Improves stamina for repeated dodges and escapes.
Active speed boost for kiting and repositioning.