Rem, a Deadlock hero

May 22, 2026 Patch NotesGameplay Update

Balance

  • 33Heroes changed
  • 77Items changed
  • 49Gameplay changes

We haven’t reviewed this update yet, so changes are listed as published, grouped by hero and item, without Buffed / Nerfed / Tweaked labels.

Hero Changes

Needs review33 heroes

Needs review

Abrams

4 changes
  • Infernal Resilience T1 "+1.5 Health Regen"→"+200 Max Health"
  • Infernal Resilience T2 "200 Max Health"→"+18% Melee Lifesteal" (40% effective vs non-heroes)
  • Increased: Seismic Impact T2 +0.7s Stun Duration→+0.8s
Show all 4 changes
  • Increased: Seismic Impact T3 Unstoppable duration 5s→6s
Needs review

Apollo

6 changes
  • Improved the hero's hitboxes (easier to hit)
  • Decreased: Base regen 2→1
  • Riposte no longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.
Show all 6 changes
  • Riposte no longer triggers on damage auras (things like Flame Dash)
  • Riposte no longer triggers off of objective damage
  • Decreased: Flawless Advance hitbox reduced by 10%
Needs review

Bebop

3 changes
  • Decreased: Bullet damage per boon 0.139→0.115
  • Decreased: Exploding Uppercut T2 weapon damage +40%→+30%
  • Increased: Sticky Bomb T2 +75 Damage→+85
Needs review

Billy

5 changes
  • Increased: Health per boon +48→+59
  • Decreased: Bullet damage per boon 0.165→0.142
  • Increased: Rising Ram cooldown 30s→32s
Show all 5 changes
  • Increased: Rising Ram T2 +0.3s Duration→+0.4s
  • Increased: Rising Ram T3 -10s Cooldown→-13s
Needs review

Celeste

4 changes
  • Improved the hero's hitboxes (easier to hit)
  • Increased: Stamina cooldown 4.5s→5s
  • Radiant Daggers T2 "-18s Cooldown and +70 Damage"→"-22s Cooldown and +80 Damage"
Show all 4 changes
  • Increased: Shining Wonder T2 +50 Damage→+70
Needs review

Drifter

2 changes
  • Rend T3 no longer increases scaling by 0.4
  • Rend T3 now also deals Heavy Melee Damage (0.55 scale)
Needs review

Dynamo

3 changes
  • Decreased: Kinetic Pulse T2 -18% Bullet Resistance→-15%
  • Decreased: Kinetic Pulse spirit scaling 1.65→1.55
  • Quantum Entanglement T3 dispelling non-ult debuffs→reducing the duration of non-ult debuffs by 50%
Needs review

Graves

14 changes
  • Increased: Sprint speed 1.6→2.2
  • Grasping Hands now spawns a ghoul in the base ability (T3 still increases it by 1)
  • Updated dash ranges for Deadheads to be calculated from the center of Graves when they are following her
Show all 14 changes
  • Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks
  • Fixed Deadheads being unable to dash through veils
  • Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode
  • Fixed Deadhead's damage taken from bullets being unaffected by fall-off
  • Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy
  • Fixed Deadheads becoming inactive if Graves dies while they are following her
  • Decreased: Jar of Dead spirit scaling 0.35→0.31 (they are better at dealing damage now)
  • Increased speed & acceleration of Deadheads only when they are following Graves - doesn't affect in-combat
  • Fixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads
  • Update Grave's melee to also set the dash target for Deadheads
  • Decreased: Bullet damage and growth reduced by -10%
Needs review

Grey Talon

8 changes
  • Decreased: Rain of Arrows cooldown 30s→22s
  • Decreased: Rain of Arrows cast delay 0.5s→0.2s
  • Decreased: Rain of Arrows duration 7s→4s
Show all 8 changes
  • Rain of Arrows moving ability in air improved
  • Increased: Rain of Arrow stamina distance being -9%→+25%
  • Decreased: Rain of Arrows Weapon Damage bonus +4→+3
  • Rain of Arrows T1 "-14s Cooldown"→"+3 Weapon Damage and +30% Slow for 1.5s"
  • Rain of Arrows T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" (Total CD from 16s to 9s)
Needs review

Kelvin

3 changes
  • Decreased: Frost Grenade damage spirit scaling 0.7→0.6
  • When interrupted on Ice Path, it no longer creates an ice path below him and instead lets him fall to the ground
  • Decreased: Arctic Beam DPS spirit scaling 0.5→0.38
Needs review

Lash

4 changes
  • Decreased: Bullet damage per boon 0.341→0.31
  • Increased: Ground Strike damage per meter spirit scaling 0.0372→0.04
  • Grapple T2 bonus damage no longer stacks with itself, but instead refreshes the duration
Show all 4 changes
  • Grapple T3 now also grants +1 Charge
Needs review

McGinnis

3 changes
  • Increased: Bullet damage per boon 0.17→0.18
  • Fixed Heavy Barrage not triggering Diviner's Kevlar
  • Increased: Medicinal Specter radius 5.5m→6m
Needs review

Mina

5 changes
  • Innate -8% Debuff Resist
  • Fixed Rake sometimes not working with high ping
  • Increased: Love Bites T3 -4s Cooldown→-5s
Show all 5 changes
  • Love Bites no longer applies the flat on hit damage to abilities (was doing 20% of its value on Nox Nostra)
  • Decreased: Nox Nostra T3 1% Current HP→0.5%
Needs review

Mo & Krill

2 changes
  • Getting hit with a melee no longer knocks you up when you are burrowed
  • Increased: Sand Blast T3 +1s Duration→+1.5s
Needs review

Paige

3 changes
  • Increased: Bookwyrm T2 improved -8s Cooldown→-12s
  • Increased: Rallying Charge T3 +135 Damage→+160
  • Rallying Charge now has half cooldown if it hits no allies or enemies
Needs review

Paradox

5 changes
  • Increased: Time Wall T1 duration +2.5s→+3.5s
  • Increased: Time Wall T3 +1 Charge→+2
  • Decreased: Time Wall T3 Charge Delay 4s→2s
Show all 5 changes
  • Increased: Kinetic Carbine T3 +50% Max Damage Scaling→+55%
  • Increased: Paradoxical Swap damage 125→150
Needs review

Pocket

2 changes
  • Decreased: Flying Cloak T2 weapon damage duration 8s→6s
  • Increased: Affliction cooldown 140s→150s
Needs review

Rem

15 changes
  • Decreased: Pillow Toss charge time 9s→8s
  • Increased: Pillow Toss T3 +90→+100 Damage
  • Tag Along burst heal now also applies to secondary allies that you jump to
Show all 15 changes
  • Decreased: Tag Along lingering heal duration 3s→2s (values rebalanced to be the same overall heal just faster)
  • Increased: Tag Along T2 Barrier and Item Duration/Range effectiveness 25%→35%
  • Tag Along T3 now also increases Missing Health Heal 0.03→0.05 and Regen Per Second from 0.66 to 1.0
  • Tag Along can now be cast through veils
  • Decreased: Reduced lockout period after ejecting Tag Along from 1s→0.3s
  • Tag Along time to fly to your ally is now 50% faster
  • Tag Along heal duration is now displayed on the hud as well as the healthbar icon
  • Tag Along fixed specific abilities/items that could kill Rem while he's napping
  • Tag Along now allows friendly auras to affect Rem
  • Tag Along eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground
  • Tag Along eject no longer briefly restricts movement abilities and input
  • Naptime now provides +30% damage reduction in the base ability (T3 still adds +50%)
Needs review

Shiv

7 changes
  • Decreased: Slice and Dice T2 -8% Spirit Resist→-6%
  • Decreased: Bloodletting Deferred Damage Cleared 40%→35%
  • Increased: Bloodletting T3 +45% Deferred Damage Cleared→+50%
Show all 7 changes
  • Increased: Killing Blow cooldown 105s→125s
  • Decreased: Killing Blow full rage damage bonus 14%→12%
  • Killing Blow T2 +8% Full Rage Damage Bonus→+10%
  • Killing Blow T2 now also reduces cooldown by -30s
Needs review

Silver

6 changes
  • Decreased: Bullet Cycle Time 0.9s→0.85s (overall DPS adjusted to remain the same)
  • Entangling Bola no longer prevents you from jumping and mantling
  • Entangling Bola T2 "+0.75s Duration"→"-5s Cooldown"
Show all 6 changes
  • Entangling Bola T3 changed from "-5s Cooldown and Ricochet to 2 additional targets" to "+0.75s Duration and Ricochet to 2 additional targets"
  • Decreased: Lycan Curse Fire Rate 80%→65%
  • Increased: Lycan Curse Fire Rate spirit scaling 0.25→0.45
Needs review

The Doorman

8 changes
  • Decreased: Call Bell radius 6m→5.5m
  • Increased: Call Bell T3 radius +4m→+4.5m
  • Decreased: Call Bell explosion damage spirit scaling 1.4→1.3
Show all 8 changes
  • Decreased: Call Bell inaccuracy debuff no longer diminishes 100%→0% over 1 second (the rest of the debuff is 4s)
  • Decreased: Call Bell inaccuracy debuff -100%→-40% (lasts the full duration)
  • Doorways close sub ability now starts on cooldown for 8s
  • Doorway is no longer unsilenceable
  • Fixed recent bug causing Luggage Cart not being dispelled
Needs review

Venator

3 changes
  • Increased: Health 790+43/boon→830+48/boon
  • Hex-Lined Snap Trap T3 +25% Damage Against Revealed Targets→+30%
  • Hex-Lined Snap Trap T3 now also grants +1 Charge
Needs review

Victor

3 changes
  • Decreased: Bullet damage 13+0.3135→12+0.26
  • Increased: Jumpstart T3 spirit scaling +0.6→+0.9
  • Aura of Suffering now does 50% damage to objectives
Needs review

Viscous

3 changes
  • Puddle Punch T1 now also increases damage by +20
  • Puddle Punch T2 no longer increases damage by +30
  • Puddle Punch T2 now also grants +40% Lifesteal (1/4th against non-heroes)
Needs review

Vyper

2 changes
  • Increased: Screwjab Dagger T2 bullet resist per stack -5%→-6%
  • Screwjab Dagger T3 now also increases max stacks by 2
Needs review

Warden

3 changes
  • Decreased: Bullet damage per boon 0.38→0.34
  • Willpower T3 debuff resistance now retroactively applies to existing debuffs when cast
  • Binding Word T2 no longer increases cast range by +12m
Needs review

Yamato

8 changes
  • Decreased: Power Slash post cast time 0.4s→0.2s
  • Increased: Power Slash spirit scaling 1.86s→2.1
  • Increased: Flying Slash range 25m→30m
Show all 8 changes
  • Flying Slash T2 no longer grants +20m Cast Range
  • Flying Slash T3 now also grants +15m Cast Range
  • Increased: Flying Slash T3 +1 Charge→+2
  • Fixed Crimson Slash not being able to hit anything if the player is aimed too high or low
  • Increased: Shadow Transformation T1 +5 Weapon Damage→+7

Item Changes

Needs review77 items

Needs review

Active Reload

Weapon1 change
  • Increased: Lifesteal 14%→16%
Needs review

Alchemical Fire

Weapon1 change
  • Increased: Damage per Second spirit scaling 0.152→0.2
Needs review

Arcane Surge

Spirit1 change
  • Fixed various interaction bugs with different abilities
Needs review

Arctic Blast

Spirit5 changes
  • Slowed targets now have their stamina regen frozen for the 4s slow duration
  • Increased: Radius 12m→16m
  • Increased: Damage height 5m→7m
Show all 5 changes
  • No longer does 15% damage amp
  • Increased: Immobilize 0.75s→1s
Needs review

Ballistic Enhancement

2 changes
  • Now upgrades from Mystic Expansion
  • Increased: Ability Range +20%→+22%
Needs review

Battle Vest

Vitality1 change
  • Increased: Weapon Damage 15%→18%
Needs review

Bullet Lifesteal

Vitality1 change
  • Now grants +6% Weapon Damage
Needs review

Bullet Resist Shredder

Spirit3 changes
  • No longer grants +65 Bonus Health
  • Increased: Bullet Resist 8%→9%
  • Now grants +9% Weapon Damage
Needs review

Capacitor

Weapon1 change
  • Decreased: Proc cooldown 0.25s→0.2s
Needs review

Cold Front

Spirit2 changes
  • Decreased: Radius 12m→10m
  • Increased: Damage height 5m→7m
Needs review

Counterspell

Vitality1 change
  • Decreased: Spirit Power +8→+5
Needs review

Crippling Headshot

Weapon1 change
  • Now works vs NPCs
Needs review

Crushing Fists

Weapon2 changes
  • Decreased: Cooldown 7s→5s
  • Increased: Melee damage 20%→22%
Needs review

Cultist Sacrifice

Weapon3 changes
  • Increased: Weapon Damage 8%→10%
  • Increased: Weapon Damage boon scaling 0.7→0.8
  • Increased: Bonus Souls 170%→180%
Needs review

Debuff Reducer

Vitality1 change
  • Now grants +90 Health
Needs review

Decay

Spirit1 change
  • Decreased: Cooldown 32s→30s
Needs review

Disarming Hex

Spirit1 change
  • Increased: Duration 4s→4.25s
Needs review

Dispel Magic

Vitality1 change
  • Increased: Cooldown 40s→45s
Needs review

Divine Barrier

Vitality1 change
  • Now grants +1.5 Out of Combat Regen (from components)
Needs review

Escalating Resilience

Weapon2 changes
  • Increased: Max Ammo 30%→35%
  • Increased: Weapon Damage 15%→18%
Needs review

Extra Regen

Vitality2 changes
  • Decreased: Regen 3→2.5
  • Increased: Out of Combat regen 1→1.5
Needs review

Fleetfoot

Weapon2 changes
  • Now grants +6% Weapon Damage
  • Increased: Active slow resistance 35%→40%
Needs review

Focus Lens

Spirit1 change
  • Increased: Duration 4s→4.5s
Needs review

Fortitude

Vitality1 change
  • Increased: Move speed 1.25m→1.5m
Needs review

Frenzy

Weapon1 change
  • Increased: Triggered debuff resistance 30%→40%
Needs review

Fury Trance

Vitality3 changes
  • Increased: Active duration 6s→6.5s
  • Gains the +6% Weapon Damage (from component)
  • Increased: Fire Rate 30%→32%
Needs review

Glass Cannon

Weapon1 change
  • Decreased: Max Health reduction -15%→-13%
Needs review

Golden Goose Egg

Spirit1 change
  • Decreased: Permanent buff every 100 souls→every 80
Needs review

Guardian Ward

Vitality3 changes
  • Increased: Barrier 200→250
  • Increased: Cooldown 45s→60s
  • Now grants +1.5 Out of Combat Regen (from components)
Needs review

Healing Booster

Vitality1 change
  • Fixed various abilities and items not being boosted correctly
Needs review

Healing Rite

Vitality1 change
  • Increased: Spirit scaling 0.93→1.1
Needs review

Heroic Aura

Weapon1 change
  • Increased: Radius 30m→35m
Needs review

Hunter's Aura

Weapon1 change
  • Increased: Fire Rate reduction -14%→-15%
Needs review

Indomitable

Vitality4 changes
  • Increased: Barrier scaling 1.8→2.0
  • Now has +2 Out of Combat Regen (from components)
  • Increased: Bullet Resist 8%→10%
Show all 4 changes
  • Increased: Spirit Resist 8%→10%
Needs review

Infuser

Vitality2 changes
  • Increased: Duration 6s→7s
  • Gains +6 Spirit Power (from components)
Needs review

Juggernaut

Vitality2 changes
  • Increased: Fire Rate reduction -36%→-40%
  • Increased: Move speed bonus +2m→+2.5m
Needs review

Leech

Vitality1 change
  • Updated bonus HP to match the components
Needs review

Magic Carpet

Spirit1 change
  • Now innately grants -15% Gravity and Air Control by +25%
Needs review

Majestic Leap

Vitality2 changes
  • Now grants +50% air control for the duration of the barrier
  • Increased: Barrier boon scaling 8→12
Needs review

Melee Charge

Weapon1 change
  • Decreased: Cooldown 7s→5s
Needs review

Mercurial Magnum

Spirit1 change
  • Increased: Base Bullet Damage spirit scaling 0.465→0.49
Needs review

Mystic Regeneration

Spirit1 change
  • Increased: Regen duration 6s→7s
Needs review

Mystic Shot

Weapon1 change
  • Increased: Spirit scaling 1→1.2
Needs review

Mystic Slow

Spirit1 change
  • Increased: Bonus Health +30→+50
Needs review

Opening Rounds

Weapon1 change
  • Decreased: Spirit Power +7→+4
Needs review

Radiant Regeneration

Spirit1 change
  • Increased: Regen duration 6s→7s
Needs review

Rapid Recharge

Spirit1 change
  • Increased: Spirit Power for Charged Abilities +10→+14
Needs review

Reactive Barrier

Vitality1 change
  • Now grants +1 Out of Combat Regen (from components)
Needs review

Rebuttal

Vitality1 change
  • Decreased: Parry cooldown -2s→-1.75s
Needs review

Recharging Rush

Weapon1 change
  • Increased: Cooldown 24s→25s
Needs review

Restorative Locket

Vitality2 changes
  • No longer has a minimum of 1 stamina restore
  • Decreased: Max stamina restored 4→3
Needs review

Restorative Shot

Weapon1 change
  • Increased: NPC Healing 15→20
Needs review

Return Fire

Vitality1 change
  • Increased: Duration 6s→6.5s
Needs review

Rusted Barrel

Spirit1 change
  • Increased: Bonus health 50→60
Needs review

Scourge

Spirit1 change
  • Increased: Debuff resist 15%→17%
Needs review

Shadow Weave

Weapon4 changes
  • Increased: Duration 10s→13s
  • Increased: Ambush Fire Rate 20%→25%
  • Increased: Ambush Spirit Power 20→25
Show all 4 changes
  • Increased: Ambush Melee Damage 20%→25%
Needs review

Sharpshooter

Weapon3 changes
  • Now upgrades from High-Velocity Rounds (in addition to Long Range). Grants +60% Bullet Velocity.
  • Decreased: Long range weapon damage 70%→60%
  • Now has innate 10% Weapon Damage (from components)
Needs review

Silencer

Weapon1 change
  • Decreased: Spirit Resistance 15%→12%
Needs review

Slowing Bullets

Weapon1 change
  • Decreased: Dash Distance slow -25%→-22%
Needs review

Spellbreaker

Vitality1 change
  • Now grants +90 Health (from components)
Needs review

Spellslinger

Weapon1 change
  • Decreased: Cooldown Reduction 6%→5%
Needs review

Spirit Lifesteal

Vitality1 change
  • Increased: Bonus Health +70→+90
Needs review

Spirit Shielding

Vitality2 changes
  • No longer grants +1.75m Move Speed on activation
  • Proc now also temporarily grants +18% Spirit Resistance (for the 8s duration)
Needs review

Spirit Snatch

Spirit2 changes
  • Increased: Bonus damage spirit scaling 0.744→0.84
  • Increased: Spirit Power Steal 20→28
Needs review

Spiritual Overflow

Weapon2 changes
  • Decreased: Spirit Lifesteal moved from Active to Innate (reduced from 16% to 13%)
  • Now builds from Spirit Lifesteal (gains the innates it has)
Needs review

Surge of Power

Spirit1 change
  • Increased: Imbued Spirit Power 24→25
Needs review

Tesla Bullets

Weapon1 change
  • Decreased: Proc cooldown 0.25s→0.2s
Needs review

Torment Pulse

Spirit1 change
  • Increased: Melee Resist 15%→18%
Needs review

Toxic Bullets

Weapon1 change
  • No longer builds up from melee attacks
Needs review

Unstoppable

Vitality1 change
  • Decreased: Cooldown 65s→60s
Needs review

Vampiric Burst

Vitality2 changes
  • Increased: Duration 4.5s→5s
  • Now grants +6% Weapon Power (from components)
Needs review

Veil Walker

Vitality2 changes
  • Increased: Heal per boon 6→8
  • Increased: Invisibility duration 7s→8s
Needs review

Vortex Web

Spirit1 change
  • Fixed the debuff losing gravity modification when upgraded from Slowing Hex
Needs review

Weakening Headshot

Weapon1 change
  • Now works vs NPCs
Needs review

Weapon Shielding

Vitality2 changes
  • No longer grants +1.75m Move Speed on activation
  • Proc now also temporarily grants +18% Bullet Resistance (for the 8s duration)
Needs review

Weighted Shots

Weapon2 changes
  • Decreased: Dash Distance slow -25%→-22%
  • Increased: Debuff resistance 20%→22%
Needs review

Witchmail

Vitality1 change
  • Increased: Spirit Resist 20%→22%

Gameplay Changes

General changes

  • Decreased: Base HP reduced by 10 for all heroes
  • Decreased: HP per boon reduced by 3
  • Decreased: Guardians scaling resistance +75%->-50% over 12 minutes→+50%->-50% (takes more damage early)
  • Decreased: Medium neutrals initial spawn time 6 minutes→5 minutes
  • Increased: Breakables spawn time 2 minutes→3 minutes
  • Shrines are now invulnerable until one pair of Base Guardians are destroyed
  • Decreased: Backdoor removal linger duration 20s→14s
  • Knockup durations are now affected by debuff reduction
  • Removed two jump pads from around the middle of the map that point to outwards (to the left and right respectively)
  • Sliding no longer resets sprint speed
  • Decreased: Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.
  • Bullet Velocity now stacks additively rather than diminishingly
  • Increased: Medic trooper heal duration 2s→4s (same overall heal amount)
  • When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
  • Increased: Medic Trooper heal 12% missing hp→13%
  • Fixed Parry FX not always matching state
  • Increased: Base Guardian Bullet Resistance 10%→20%
  • Increased: Shrine Bullet Resistance 10%→20%
  • Increased: Tier 2 Bullet Resistance 25%→35%
  • Midboss now starts spawned at the beginning of the game
  • Total Damage Reduction debuffs now stack diminishingly rather than additively (Inhibitor, Fire Scarabs, etc)
  • Increased: Movespeed diminish point 11→12 (very slightly less aggressive diminishing scaling)
  • Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
  • Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
  • Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
  • Fixed various item barrier durations not scaling with duration increases
  • Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
  • Fixed a bug where walkers were spinning while lasering.
  • Smoothed zipline grabbing to fix some jitter
  • Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes)
  • Removed delay on ziplines when using alternative key binds
  • Fixed the following abilities taking you out of zoom temporarily when cast: Blasted, Gloom Bombs, Shining Wonder, Call Bell, Luggage Cart, Stalker's Mark, Rejuvenating Aurora, Charged Shot, Powder Keg, Bounce Pad, Spirit Lasso, Napalm, Ice Path, Flog, Spectral Wall, Rake, Fire Scarabs, Scorn, Sand Blast, Time Wall, Paradoxical Swap, Barrage, Flying Cloak, Pillow Toss, Lightning Ball, Entangling Bola, Go For The Throat, Vexing Bolt, Consecrating Grenade, Gut Shot, Snap Trap, Ira Domini, Pain Battery, Jump Start, Flight, Crow Familiar, Lethal Venom, Petrifying Bola, Alchemical Flask, Card Trick, Capacitor, Restorative Locket, Healing Nova, Silence Wave, Magic Carpet, Refresher
  • Fixed the following items and abilities not working through veils: Heroic Aura, Healing Rite, Healing Nova, Rescue Beam, Divine Barrier, Kudzu Connection, Cube, Tag Along, Lil Helpers, Guardian Ward, Scourge, Plot Armor

Soul Urn

  • We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.

Primary Rules

  • To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.
  • The Urn is now always dropped off on top of the bridge on the middle of the map.
  • Once dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors (3s/5s/10s for Favored/Neutral/Unfavored).
  • While in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.
  • If the urn is Favored or Unfavored (in a comeback state), then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.

Other Details

  • After 35s (aggregate time held per team), the carrier will start taking 5% Max HP damage per second (previously was 45s and 0.15% Max HP damage).
  • Urn damage is lethal
  • Like before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.
  • No longer silences you while carrying. You are still disarmed and movement silenced.
  • No longer grants +30% Bullet and Spirit Resist while carrying it
  • Area around deposting the urn is revealed (urn runner is also revealed as usual)
  • The rules for Favored/Unfavored remain the same (+15% soul difference for the first urn at 10:00, +10% for all future urns)
  • Souls are all instant after the deposit is complete
  • All rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.

Items

  • Added a new T1 Vitality Item, Grit. Active grants you 200 Barrier for 4s duration. Innate grants 1 Out of Combat Regen. Cooldown: 60s. Upgrades to Weapon Shielding, Spirit Shielding, Reactive Barrier (these do not inherit the manual cast active) and Guardian Ward.

Street Brawl only

1 changes that apply to this mode
  • Fixed the following Enhanced Items not maintaining their stats from components: Opening Rounds, Tankbuster, Kinetic Dash, Radiant Regeneration, Burst Fire, Veil Walker, Arcane Surge, Fury Trance, Leech

Official Sources

Official patch information is sourced from Valve’s Steam announcements and Deadlock developer forums. Impact analysis is provided by Deadlock Item Builder and may change as data becomes available. Not affiliated with Valve.

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