The hook combo keeps deciding fights
Use Indomitable for the first hard-control event or Unstoppable proactively.
Breaking the hook control prevents the bomb and uppercut follow-up from becoming a full combo.
Indomitable provides an automatic response to the next qualifying control effect, then adds a barrier and cooldown relief. It is valuable against catches that leave little time to press a defensive active, provided its protection is ready for the important event.
Players facing a sudden hard-control event that is difficult to answer manually.
Keep its automatic protection available for the important catch. Use the barrier and freed action window to escape or respond before the rest of the sequence arrives.
Against Bebop: Use Indomitable for the first hard-control event or Unstoppable proactively. Breaking the hook control prevents the bomb and uppercut follow-up from becoming a full combo.
The item answers the next qualifying control event. Repeated control can exhaust its protection, and it does not guarantee an escape from every combo or protected channel.
Consider it when sudden hard control repeatedly starts a lethal follow-up and manual reactions are unreliable. Check which effect will trigger it: a lesser catch can spend the protection before the decisive engage.
Average purchase: 33.6 minutes
Game-stage ranges are approximate, and average purchase times are a guide rather than a deadline. Buy sooner when this item would change your next fight.
| Stage | Average purchase |
|---|---|
| Early game · 0–10 min | Not available |
| Mid game · 10–20 min | Not available |
| Late game · 20+ min | 33.6 min |
Unexpected single-event control setups, such as Haze's Sleep Dagger follow-up.
Use Indomitable for the first hard-control event or Unstoppable proactively.
Breaking the hook control prevents the bomb and uppercut follow-up from becoming a full combo.
Use Indomitable as the passive combo breaker.
Haze can start the sequence unexpectedly, so an automatic answer is more reliable than a reaction-only defensive item.
Use Indomitable if you cannot reliably react, or Counterspell/Unstoppable if you can.
Lasso is the fight-defining control and must be denied before the displacement converts into a kill.
Use Indomitable or Unstoppable; Counterspell is possible but harder to time.
The grab is the fight-ending event, so a dedicated hard-control answer is worth the slot.
Use Indomitable when you need an automatic answer to the swap control.
The ultimate is the hard-control event that consumes the proc, giving you protection when reaction-based repositioning is not reliable enough.
Use Indomitable for the automatic hard-control cleanse.
The stun can be too fast for consistent proactive Unstoppable timing, but Indomitable must be triggered by the control itself.
These hero guides recommend Indomitable. Check the individual matchup for the build, situation, and timing.
New matchup: How to counter Baba — see when Indomitable fits her threats.
Unstoppable protects a planned commitment from crowd control. Activate it before the dangerous control sequence begins, especially when repeated disables would stop you from completing an engage or dealing damage. You still need a position that survives the incoming damage.
Compare this option →Reactive Barrier adds an automatic shield after a hard-control catch. It helps absorb the follow-up damage that often turns a stun into a kill, giving you a chance to reach cover or receive help once you can act again.
Compare this option →Counterspell rewards reading an enemy's commitment. By upgrading your parry to block ability damage and effects during its protection window, it lets you turn a predictable burst or control attempt into a missed opportunity for the opponent.
Compare this option →