Paradox, a Deadlock hero

November 21, 2025 Patch NotesUpdate

Balance

  • 28Heroes changed
  • 39Items changed
  • 73Gameplay changes

We haven’t reviewed this update yet, so changes are listed as published, grouped by hero and item, without Buffed / Nerfed / Tweaked labels.

Hero Changes

Needs review28 heroes

Needs review

Abrams

3 changes
  • Decreased: Shoulder Charge cooldown 37s→33s
  • Decreased: Shoulder Charge T3 -22s Cooldown→-18s
  • Increased: Seismic Impact T3 duration 3s→4s
Needs review

Bebop

6 changes
  • Decreased: Health growth 54→46
  • Increased: Exploding Uppercut cooldown 19s→22s
  • Increased: Exploding Uppercut spirit scaling 0.49→0.6
Show all 6 changes
  • Sticky Bomb T3 changed from "On Attach: -30% Outgoing Damage for 5s" to "On Cast: +5 m/s for 3s". Multiple instances stack independently.
  • Decreased: Hyperbeam DPS 190→160
  • Increased: Hyperbeam T2 +90→+120
Needs review

Billy

2 changes
  • Increased: Rising Ram T2 +25% Weapon Damage→+35%
  • Rising Ram T3 6% Max Health as spirit damage→6.5%
Needs review

Calico

5 changes
  • Increased: Clip size 10→12
  • Increased: Reload time 2.5s→2.6s
  • Increased: Gloom Bombs cooldown 12s→14s
Show all 5 changes
  • Decreased: Return To Shadows T3 Damage Amp +24%→+18%
  • Increased: Return To Shadows T3 duration 5s→6s
Needs review

Dynamo

3 changes
  • Increased: Base regen 2→2.5
  • Increased: Kinetic Pulse range 15m→20m
  • Decreased: Kinetic Pulse cooldown 26s→22s
Needs review

Holliday

5 changes
  • Decreased: Base regen 2.0→1.0
  • Decreased: Base bullet growth 1.23→1.04
  • Decreased: Base damage 22→18
Show all 5 changes
  • Decreased: Bounce Pad damage 80→60
  • Fixed a bug where you could get extra speed/distance with dash jump/bounce pad timing
Needs review

Ivy

6 changes
  • Decreased: Kudzu Bomb damage 50→40
  • Increased: Kudzu Bomb spirit scaling 0.56→0.65
  • Decreased: Stone Form cooldown 42s→37s
Show all 6 changes
  • Increased: Watcher’s Covenant bullet lifesteal 10%→15%
  • Decreased: Air Drop damage penalty for ally you are carrying -50%→-30%
  • Increased: Air Drop cast range 12m→14m
Needs review

Kelvin

4 changes
  • Decreased: Bullet Velocity 254→160
  • Decreased: Frost Grenade base damage 74→60
  • Frozen Shelter T2 "-45s Cooldown"→"+1s Duration"
Show all 4 changes
  • Decreased: Frozen Shelter duration 5.5s→5s
Needs review

Lash

6 changes
  • Decreased: Grapple cooldown 42s→35s
  • Increased: Flog heal vs heroes 50%→60%
  • Increased: Flog damage 60→65
Show all 6 changes
  • Decreased: Flog cooldown 26s→24
  • Decreased: Flog T2 -14s→-12s
  • Decreased: Death Slam cooldown 155s→145s
Needs review

Mina

4 changes
  • Increased: Sanguine Retreat cooldown 30s→32s
  • Sanguine Retreat no longer resets air jump and dash limits
  • Increased: Love Bites cooldown 7s→8s
Show all 4 changes
  • Increased: Love Bites T3 -1 Stamina→-2
Needs review

Mirage

4 changes
  • Increased: Fire Scarabs Max Health steal 37→45
  • Traveler can now target friendly objectives
  • Decreased: Traveler cooldown 160s→145s
Show all 4 changes
  • Traveler T1 now also reduces cooldown by 25s
Needs review

Paige

6 changes
  • Decreased: Bullet damage growth 0.66→0.52
  • Decreased: Defend and Fight! barrier 200→150
  • Decreased: Defend and Fight! duration 7s→5s
Show all 6 changes
  • Decreased: Defend and Fight! T1 +50 Barrier→+16% Fire Rate (with 0.15 Spirit Power scaling)
  • Increased: Defend and Fight! T2 +25% Fire Rate→+100 Barrier
  • Defend and Fight! T2 now also grants +2s Duration
Needs review

Paradox

7 changes
  • Decreased: Base regen 2.0→1.0
  • Decreased: Bullet damage growth 0.27→0.22
  • Decreased: Base health 700→650
Show all 7 changes
  • Decreased: Health per boon 47→45
  • Decreased: Pulse Grenade damage 40→35
  • Increased: Pulse Grenade spirit scaling 0.43→0.55
  • Fixed a bug where you could airdash further then expected with Kinetic Carbine
Needs review

Pocket

3 changes
  • Decreased: Base regen 2→1
  • Decreased: Flying Cloak damage 85→70
  • Increased: Flying Cloak T2 +75→+85
Needs review

Shiv

6 changes
  • Decreased: Alt fire knockback reduced by 10%
  • Increased: Alt fire ammo cost 2→3
  • Decreased: Killing Blow Rage Damage Bonus 17%→15%
Show all 6 changes
  • Decreased: Killing Blow T2 Rage Damage bonus 8%→6%
  • Killing Blow Rage state now causes your alt fire knockback to push you a little further
  • Fixed some bugs with Barriers and Spirit Damage Scaling (fixes other cases as well)
Needs review

Sinclair

4 changes
  • Decreased: Health 700→650
  • Decreased: Regen 3→2
  • Increased: Spectral Assistant total swaps allowed 1→2
Show all 4 changes
  • Decreased: Audience Participation cooldown 50%→40%
Needs review

The Doorman

5 changes
  • Decreased: Base regen 2→1
  • Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff.
  • Decreased: Call Bell explosion damage 60→55
Show all 5 changes
  • Decreased: Call Bell T2 explosion damage +50→+45
  • Increased: Call Bell impact damage spirit scaling 0.7→1.0
Needs review

Viscous

7 changes
  • Increased: Splatter cooldown 21s→30s
  • Splatter T1 "-6s Cooldown"→"+40 Damage and +1m Radius"
  • Splatter T2 "+45 Damage and +1m Radius"→"-12s Cooldown"
Show all 7 changes
  • Splatter T3 now also increases spirit scaling by 0.4
  • Decreased: The Cube duration 4s→3s
  • Increased: The Cube regen 30→40
  • The Cube T2 now also increases duration by +1s
Needs review

Warden

5 changes
  • Increased: Bullet damage 16.2→16.6
  • Increased: Bullet damage growth 0.44→0.48
  • Decreased: Health regen 3→2
Show all 5 changes
  • Decreased: Alchemical Flask radius 6.5m→5.5m
  • Alchemical Flask T2 now also grants +1m
Needs review

Yamato

5 changes
  • Decreased: Base regen 2.0→1.0
  • Decreased: Power Slash low charge damage 40%→30%
  • Decreased: Power Slash medium charge damage 60%→50%
Show all 5 changes
  • Increased: Crimson Slash cooldown 11.5s→15s
  • Increased: Crimson Slash T3 -5.75s Cooldown→-9s

Item Changes

Needs review39 items

Needs review

Blood Tribute

Weapon1 change
  • Decreased: Debuff Resistance +50%→+40%
Needs review

Bullet Resist Shredder

Spirit1 change
  • Decreased: Bullet Resist Reduction 13%→12%
Needs review

Capacitor

Weapon6 changes
  • Decreased: Shock damage 50→43
  • Increased: Shock damage spirit power growth 0.14→0.19
  • No longer dispels buffs (moved to Curse)
Show all 6 changes
  • Decreased: Cooldown 60s→50s
  • Decreased: Slow duration 5s→4s (75%->0%)
  • Slow debuff now prevents stamina usage and silences movement abilities
Needs review

Cheat Death

Vitality1 change
  • Removes all non-stun debuffs on proc
Needs review

Compress Cooldown

Spirit1 change
  • Decreased: Cooldown Reduction +22%→+18%
Needs review

Crippling Headshot

Weapon1 change
  • Increased: Healing Reduction -30%→-35%
Needs review

Cultist Sacrifice

Weapon1 change
  • Now provides Weapon Damage instead of Fire Rate
Needs review

Decay

Spirit1 change
  • Increased: Healing Reduction -40%→-45%
Needs review

Echo Shard

Spirit2 changes
  • No longer grants +5% Cooldown Reduction
  • Now grants +5% Ability Range (no longer has the +5% CD Reduction)
Needs review

Enchanter's Emblem

Vitality1 change
  • Decreased: Cooldown Reduction +7%→+5%
Needs review

Escalating Resilience

Weapon1 change
  • Decreased: Bonus Health 125→100
Needs review

Express Shot

Weapon5 changes
  • Weapon Damage now scales with boons (+2)
  • Decreased: Weapon Damage 185%→170%
  • Secondary Fire Weapon Damage now scales with boons (+1)
Show all 5 changes
  • Decreased: Secondary Fire Weapon Damage 75%→45%
  • Increased: Ammo consumed 30%→40%
Needs review

Focus Lens

Spirit3 changes
  • Now builds from Spirit Sap
  • Now reduces Spirit Resistance by 12% and reduces Spirit Power by 30 for 12s
  • Decreased: Fire Rate +16→+13
Needs review

Glass Cannon

Weapon1 change
  • Increased: Max Health -10%→-13%
Needs review

Headshot Booster

Weapon1 change
  • Increased: Cooldown 8→9
Needs review

Inhibitor

Vitality1 change
  • Increased: Healing Reduction -35%→-40%
Needs review

Lucky Shot

Weapon1 change
  • Decreased: Damage 125%→110%
Needs review

Majestic Leap

Vitality1 change
  • Increased: Cooldown 32s→34s
Needs review

Mystic Shot

Weapon2 changes
  • Decreased: Proc damage 45→40
  • Increased: Spirit power scaling 0.75→0.8
Needs review

Mystic Vulnerability

Spirit1 change
  • Increased: Duration 6s→7s
Needs review

Opening Rounds

Weapon1 change
  • Increased: Spirit Power +7→+8
Needs review

Reactive Barrier

Vitality2 changes
  • Increased: Cooldown 26s→40s
  • Decreased: Duration 12s→10s
Needs review

Scourge

Spirit3 changes
  • Decreased: Cooldown Reduction +6%→+4%
  • Increased: Max Health damage per second 3.25%→3.5%
  • Decreased: Cooldown 38s→35s
Needs review

Shadow Weave

Weapon2 changes
  • Decreased: Reveal distance 20m→18m
  • Decreased: Full invisibility distance 50m→30m
Needs review

Silence Wave

Spirit3 changes
  • No longer upgrades from Spirit Sap
  • No longer reduces Spirit Resistance or Spirit Power
  • Now deals 100 Impact Damage (0.3 spirit power growth)
Needs review

Silencer

Weapon1 change
  • Increased: Spirit Resist 14%→15%
Needs review

Spellbreaker

Vitality1 change
  • Decreased: Cooldown 10s→9s
Needs review

Spellslinger

Weapon2 changes
  • Decreased: Cooldown Reduction +12%→+6%
  • Increased: Fire Rate per stack 10%→12%
Needs review

Spirit Sap

Spirit1 change
  • Decreased: Cooldown 35s→25s (matches Focus Lens)
Needs review

Spirit Shielding

Vitality3 changes
  • Increased: Cooldown 35s→45s
  • Increased: Damage threshold 175→225
  • Decreased: Duration 8s→7s
Needs review

Spirit Snatch

Spirit1 change
  • Instead of increasing CD to 2x on light melee hit, the effects of Spirit Snatch are reduced to 70% effectiveness (Damage, Spirit Power, Spirit Resist)
Needs review

Spiritual Overflow

Weapon2 changes
  • Decreased: Cooldown Reduction +20%→+12%
  • Increased: Fire Rate +30%→+35%
Needs review

Split Shot

Weapon1 change
  • Increased: Cooldown 14s→32s
Needs review

Superior Cooldown

Spirit1 change
  • Decreased: Cooldown Reduction +25%→+20%
Needs review

Tesla Bullets

Weapon2 changes
  • Decreased: Shock damage 40→33
  • Increased: Shock damage spirit power growth 0.14→0.19
Needs review

Transcendent Cooldown

Spirit1 change
  • Decreased: Cooldown Reduction +30%→+25%
Needs review

Warp Stone

Vitality1 change
  • Decreased: Bullet Resist 35%→30%
Needs review

Weapon Shielding

Vitality2 changes
  • Increased: Cooldown 35s→45s
  • Decreased: Duration 8s→7s
Needs review

Weighted Shots

Weapon1 change
  • Increased: Weapon Damage +30%→+35%

Gameplay Changes

General changes

  • Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before.
  • They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes.
  • Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed.
  • Decreased: Amount of souls in the flying orb that can be secured/denied 50%→40%
  • Very small tweaks to the secure/deny lag calculation to improve it
  • Increased: Increased trooper range to be considered in range for souls to drop 35m→45m
  • Medic troopers no longer have a passive healing pulse ability
  • Medic troopers now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the soul orbs on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time.
  • Increased: Starting souls count 400→600
  • Increased: Trooper bounty values increased by 10%
  • Trooper bounty split ratios updated 1/0.65/0.28/0.15/0.12/0.08→1/0.54/0.36/0.25/0.2/0.16
  • Reworked the position of your player camera and various details that affect visibility around your hero
  • Increased: Neutrals bounty increased by 10%
  • Increased: Neutrals HP increased by +15%
  • Small neutrals damage +15%
  • Small neutral camps respawn time 180s to 120s
  • Increased: Medium neutrals spirit resist 30%→40%
  • Increased: Medium neutrals damage increased by 25%
  • Increased: Hard neutrals spirit resist 35%→50%
  • Increased: Hard neutrals damage increased by 30%
  • Increased: Sinner's Sacrifice: Return damage 60→80
  • Increased: Minimum unsecured gold to drop 100→150
  • Increased: Sprint/Out of Combat regen timer against neutrals 0.5s→2.5s (takes longer to start sprinting/regening)
  • Reduced all AP damage upgrades by 10%
  • Increased: Base gun damage and gun damage growth increased by 10% (excluding Paige)
  • Decreased: Headshot multiplier 1.8x→1.65x
  • Weapon Investment Bonuses: Now grants an additional +20% Weapon Damage at 4800 souls spent
  • Vitality Investment Bonuses: Now grants an additional +12% Bonus Health at 4800 souls spent
  • Spirit Investment Bonuses: Now grants an additional +20 Spirit Power at 4800 souls spent
  • Added a UI highlight to 4800 reward row of the investment bonuses
  • Initial wall jump now costs 0.25 stamina
  • Decreased: Stamina regen rate reduced by 5% (5s to 5.25s)
  • After 35 minutes all troopers gain +50% HP.
  • Increased: Guardians HP 3500→4250 HP
  • Increased: Walker HP increased by 40%
  • Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less)
  • Walker engagement ranges reduced (ranges for attacks, being attacked, stomps, etc)
  • Decreased: Walker stomp cooldown 10s→6s
  • Walker stomp damage 350 + 10% Max HP→350 + 15% Max HP
  • Increased: Walker fireballs radius 5m→6m
  • Walker fireballs debuff now lingers for 4s
  • Walker fireballs now reduce bullet and spirit resistance by 10%
  • Walker area in mid lane adjusted
  • Decreased: Bullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's
  • Guardians now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match
  • Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
  • Note: The Walker resistance change used to be in the client a couple months ago, but it got bugged.
  • Increased: Base slot count increased from 8 to 9 and Flex slot count reduced from 4 to 3. One is given for each Walker killed. Previously the 4 were given for: "3 Guardians", "1 Walker", "3 Walkers", and "Set of Base Guardians"
  • Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp
  • Increased: Mid Boss base health 13000→14000
  • Increased: Mid Boss health growth per minute 200→230
  • Team that kills Mid Boss gets +2 permanent buffs for each player
  • Dropping / Throwing the Urn now causes Parry to go on CD
  • Soul Urn no longer grants +1 AP to the person dropping it off
  • Soul Urn now provides 4 Permanent Buffs to the person dropping it off
  • Added two levels at 47k and 49k to let you get all ability upgrades
  • Increased: Jump Pad stun window 0.6s→0.9s
  • When meleeing an enemy that is mantling and the mantle slow is applied, mantle sliding right after wards is no longer allowed
  • Increased: Subsequent CC reduction 7%/21%→8/24%
  • Increased: Survival Buff hp regen 0.5->1.5% Max HP→4->40 Fixed Regen
  • Increased: Gun Buff ammo 20->60%→35->70%
  • Gun Buff now reloads your ammo on pickup
  • Casting Buff spirit power 15>40→15->65
  • Casting Buff cooldown reduction rescaled 12->25%→12->20%
  • Increased: Movement Buff stamina 1->4→2->4
  • Added new trooper anti-stuck behavior to fix some places where you can move a trooper to get them stuck.
  • Fixed a bug where troopers could clip into the world while running up stairs and over obstacles

Cooldown Reduction Changes

  • Decreased: Golden Statue: Cooldown Reduction 0.75/1.0/1.5%→0.5/0.75/1%
  • Increased: High Velocity Rounds: Bullet Velocity +45%→+50% (affects upgrades)
  • Increased: Toxic Bullets duration 3s→4s
  • Curse: Now dispels buffs
  • Increased: Curse: Cooldown 45s→55s
  • Decreased: Curse: Weapon Damage 20%→15%

Official Sources

Official patch information is sourced from Valve’s Steam announcements and Deadlock developer forums. Impact analysis is provided by Deadlock Item Builder and may change as data becomes available. Not affiliated with Valve.

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