Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff.
Decreased: Call Bell explosion damage 60→55
Show all 5 changes
Decreased: Call Bell T2 explosion damage +50→+45
Increased: Call Bell impact damage spirit scaling 0.7→1.0
Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before.
They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes.
Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed.
Decreased: Amount of souls in the flying orb that can be secured/denied 50%→40%
Very small tweaks to the secure/deny lag calculation to improve it
Increased: Increased trooper range to be considered in range for souls to drop 35m→45m
Medic troopers no longer have a passive healing pulse ability
Medic troopers now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the soul orbs on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time.
Increased: Sprint/Out of Combat regen timer against neutrals 0.5s→2.5s(takes longer to start sprinting/regening)
Reduced all AP damage upgrades by 10%
Increased: Base gun damage and gun damage growth increased by 10% (excluding Paige)
Decreased: Headshot multiplier 1.8x→1.65x
Weapon Investment Bonuses: Now grants an additional +20% Weapon Damage at 4800 souls spent
Vitality Investment Bonuses: Now grants an additional +12% Bonus Health at 4800 souls spent
Spirit Investment Bonuses: Now grants an additional +20 Spirit Power at 4800 souls spent
Added a UI highlight to 4800 reward row of the investment bonuses
Initial wall jump now costs 0.25 stamina
Decreased: Stamina regen rate reduced by 5% (5s to 5.25s)
After 35 minutes all troopers gain +50% HP.
Increased: Guardians HP 3500→4250 HP
Increased: Walker HP increased by 40%
Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less)
Walker engagement ranges reduced (ranges for attacks, being attacked, stomps, etc)
Decreased: Walker stomp cooldown 10s→6s
Walker stomp damage 350 + 10% Max HP→350 + 15% Max HP
Increased: Walker fireballs radius 5m→6m
Walker fireballs debuff now lingers for 4s
Walker fireballs now reduce bullet and spirit resistance by 10%
Walker area in mid lane adjusted
Decreased: Bullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's
Guardians now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match
Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
Note: The Walker resistance change used to be in the client a couple months ago, but it got bugged.
Increased: Base slot count increased from 8 to 9 and Flex slot count reduced from 4 to 3. One is given for each Walker killed. Previously the 4 were given for: "3 Guardians", "1 Walker", "3 Walkers", and "Set of Base Guardians"
Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp
Increased: Mid Boss base health 13000→14000
Increased: Mid Boss health growth per minute 200→230
Team that kills Mid Boss gets +2 permanent buffs for each player
Dropping / Throwing the Urn now causes Parry to go on CD
Soul Urn no longer grants +1 AP to the person dropping it off
Soul Urn now provides 4 Permanent Buffs to the person dropping it off
Added two levels at 47k and 49k to let you get all ability upgrades
Increased: Jump Pad stun window 0.6s→0.9s
When meleeing an enemy that is mantling and the mantle slow is applied, mantle sliding right after wards is no longer allowed
Increased: Subsequent CC reduction 7%/21%→8/24%
Increased: Survival Buff hp regen 0.5->1.5% Max HP→4->40 Fixed Regen
Official patch information is sourced from Valve’s Steam announcements and Deadlock developer forums. Impact analysis is provided by Deadlock Item Builder and may change as data becomes available. Not affiliated with Valve.