Haze, a Deadlock hero

April 30, 2026 Patch NotesGameplay Update

Balance

  • 25Heroes changed
  • 36Items changed
  • 15Gameplay changes

We haven’t reviewed this update yet, so changes are listed as published, grouped by hero and item, without Buffed / Nerfed / Tweaked labels.

Hero Changes

Needs review25 heroes

Needs review

Abrams

2 changes
  • Decreased: Siphon Life heal 80/40%→70/35%
  • Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero
Needs review

Celeste

3 changes
  • Decreased: Bullet cycle time 0.65→0.58
  • Increased: Shining Wonder radius 14m→15.5m
  • Increased: Shining Wonder damage 120→135
Needs review

Drifter

2 changes
  • Rend T3 now also increases melee scaling (1.2 to 1.6)
  • Increased: Bloodscent T3 +10% Amplified Damage→+12%
Needs review

Dynamo

2 changes
  • Decreased: Kinetic Pulse spirit scaling 1.8→1.65
  • Increased: Quantum Entanglement cooldown 19s→20s
Needs review

Haze

5 changes
  • Restored being able to slide while using Bullet Dance
  • Increased: Bullet Dance range 15m→16m
  • Bullet Dance now has 30% evasion in the base ability
Show all 5 changes
  • Bullet Dance T2 "+10% Fire Rate and -45s Cooldown"→"+10% Fire Rate and +3m Move Speed"
  • Bullet Dance T3 "+60% Evasion and +4m Move Speed"→"+40% Evasion and -75s Cooldown"
Needs review

Holliday

3 changes
  • Fixed Rising Ram interrupting Lasso
  • Increased: Spirit Lasso T1 +68 Damage→+80
  • Increased: Spirit Lasso T3 -30s Cooldown→-50s
Needs review

Infernus

2 changes
  • Decreased: Flame Dash DPS spirit scaling 1.0→0.7
  • Flame Dash DPS now does half damage to objective
Needs review

McGinnis

3 changes
  • Mini Turrets bounty 80 + 2/minute→40 + 4/minute
  • Fixed Mini Turrets being locked on objectives when they were invulnerable
  • Increased: Medicinal Specter duration 6s→6.5s
Needs review

Paige

4 changes
  • Increased: Stamina 2→3
  • Dash speed reduced to slow bucket
  • Decreased: Plot Armor cooldown 30s→28s
Show all 4 changes
  • Decreased: Bookwyrm recharge timer 8s→7s
Needs review

Paradox

3 changes
  • Decreased: Kinetic Carbine cooldown 30s→28s
  • Increased: Time Wall T2 weapon damage +30%→+35%
  • Kinetic Carbine now provides +20% Air Dash Distance when charged
Needs review

Pocket

2 changes
  • Increased: Enchanter's Satchel spirit scaling 0.9→1.1
  • Decreased: Affliction cooldown 150s→140s
Needs review

Rem

2 changes
  • Fixed a bug with Naptime that allowed you to attack while casting it
  • Decreased: Pillow Toss recharge timer 10s→9s
Needs review

Shiv

3 changes
  • Decreased: Alt fire knockback reduced by 10%
  • Decreased: Serrated Knives spirit scaling 0.15→0.13
  • Decreased: Serrated Knives T3 spirit scaling +0.1→+0.09
Needs review

Silver

2 changes
  • Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration
  • Decreased: Slam Fire Current Health As Damage 4%→3%
Needs review

Victor

2 changes
  • Increased: Aura of Suffering T2 +28 Max DPS→+34
  • Increased: Shocking Reanimation T3 -100s Cooldown→-130s
Needs review

Viscous

2 changes
  • Decreased: Goo Ball lockout period from being affected again 1.35→1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently)
  • Fixed various locations where Splatter didn't bounce properly
Needs review

Vyper

4 changes
  • Increased: Lethal Venom cooldown 24s→28s
  • Increased: Lethal Venom T2 -8s Cooldown→-12s
  • Lethal Venom cast range 15m→10m and now scales with boons (0.2)
Show all 4 changes
  • Fixed Armor Piercing Rounds doing damage through Petrify

Item Changes

Needs review36 items

Needs review

Active Reload

Weapon2 changes
  • Increased: Fire Rate +22%→+25%
  • Decreased: Lifesteal 18%→14%
Needs review

Alchemical Fire

Weapon1 change
  • Increased: Spirit Power +8→+10
Needs review

Arctic Blast

Spirit1 change
  • Increased: Damage Height 3.5m→5m
Needs review

Blood Tribute

Weapon2 changes
  • Now has an innate 8% Debuff Resistance
  • Decreased: Active Debuff Resist 40%→35%
Needs review

Bullet Lifesteal

Vitality1 change
  • Decreased: Lifesteal 16%→13%
Needs review

Bullet Resilience

Vitality1 change
  • Now grants +3 Out of Combat Regen
Needs review

Cold Front

Spirit1 change
  • Increased: Damage Height 3.5m→5m
Needs review

Colossus

Vitality2 changes
  • No longer grants +300 Bonus Health
  • Increased: Base Health +15%→+25%
Needs review

Counterspell

Vitality2 changes
  • Increased: Cooldown 20s→23s
  • Decreased: Bonus health +75→+50
Needs review

Dispel Magic

Vitality1 change
  • Decreased: Spirit Resistance 16%→10%
Needs review

Frenzy

Weapon9 changes
  • No longer grants +20% Spirit Resistance when below 50% Health
  • No longer grants +15% Base Spirit Resistance
  • No longer grants +0.75m Base Move Speed
Show all 9 changes
  • Now grants +160 Health
  • Increased: Base Fire Rate 10%→15%
  • Increased: Low HP Move Speed 2.5→4
  • Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration)
  • Increased: Low HP Fire Rate +25%→+40%
  • Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.
Needs review

Fury Trance

Vitality1 change
  • Decreased: Lifesteal 18%→14%
Needs review

Heroic Aura

Weapon2 changes
  • Decreased: Cooldown 25s→22s
  • Increased: Bullet Resistance aura 15%→17%
Needs review

Infuser

Vitality2 changes
  • Decreased: Lifesteal 16%→13%
  • Decreased: Active Lifesteal 80%→70%
Needs review

Inhibitor

Vitality1 change
  • Decreased: Weapon Damage 25%→10%
Needs review

Leech

Vitality2 changes
  • Increased: Bonus Health 120→160 (the sum of the two components)
  • Decreased: Lifesteal 30%→25%
Needs review

Mystic Reverb

Spirit2 changes
  • Decreased: Lifesteal 10%→8%
  • Decreased: Imbued Lifesteal 27%→22%
Needs review

Opening Rounds

Weapon3 changes
  • Decreased: Weapon Damage +45%→+30%
  • Now upgrades from High-Velocity Rounds (includes it's stats)
  • Decreased: Spirit Power +10→+7
Needs review

Reactive Barrier

Vitality5 changes
  • No longer restores 1 stamina on trigger
  • No longer grants +6% Spirit Resist
  • Now triggers off of Silence (same trigger set as Indomitable)
Show all 5 changes
  • Increased: Cooldown 40s→55s
  • Decreased: Barrier spirit scaling 2.1→1.8
Needs review

Rescue Beam

Vitality1 change
  • Increased: Cast range 32m→35m
Needs review

Restorative Locket

Vitality2 changes
  • Increased: Max Stacks 20→25 (max stamina restore happens at 25 stacks now)
  • Decreased: Heal per stack 20→16
Needs review

Return Fire

Vitality2 changes
  • Increased: Bullet Resistance 8%→10%
  • Increased: Bullet Damage Returned 60%→65%
Needs review

Scourge

Spirit2 changes
  • No longer grants -4% Cooldown Reduction
  • Now grants +15% Debuff Resistance
Needs review

Shadow Weave

Weapon9 changes
  • Decreased: Moved T4→T3
  • Decreased: Out of Combat Regen 10→5
  • Decreased: Duration 18s→10s
Show all 9 changes
  • Decreased: Ambush duration 8s→5s
  • Increased: Cooldown 32s→45s
  • Increased: Spot Radius 18m→20m
  • Decreased: Ambush Spirit Power 35→20
  • Decreased: Ambush Fire Rate 32%→20%
  • Decreased: Ambush Melee damage 25%→20%
Needs review

Spirit Burn

Spirit1 change
  • Increased: DPS Spirit scaling 0.05→0.06
Needs review

Spirit Lifesteal

Vitality1 change
  • Decreased: Lifesteal 16%→13%
Needs review

Spirit Rend

Weapon1 change
  • Decreased: Lifesteal 12%→10%
Needs review

Spirit Resilience

Vitality1 change
  • Now grants +3 Out of Combat Regen
Needs review

Spirit Shredder Bullets

1 change
  • Decreased: Lifesteal 12%→10%
Needs review

Spirit Snatch

Spirit1 change
  • Increased: Spirit Power Steal 15→20
Needs review

Spiritual Overflow

Weapon5 changes
  • No longer grants +15% Spirit Lifesteal as base stat
  • Now provides +15% Ability Duration
  • Activated buff no longer provides +20% Ability Duration
Show all 5 changes
  • Activated buff now provides +20% Spirit Lifesteal
  • Decreased: Lifesteal 20%→16% (part of a global adjustment on top of the prior rework to the item)
Needs review

Split Shot

Weapon3 changes
  • Decreased: Max Stacks 6→5
  • Decreased: Weapon Damage per stack 10%→8%
  • Increased: Cooldown 24s→27s
Needs review

Suppressor

Spirit2 changes
  • No longer grants +50 Bonus Health
  • Now grants +8% Bullet Resistance
Needs review

Trophy Collector

Vitality5 changes
  • Decreased: Moved T3 Item→T2
  • Decreased: Souls per stack 25→18
  • Decreased: Out of Combat regen 4→2
Show all 5 changes
  • Decreased: Ability Range +1% Per Stack→+0.75%
  • No longer gives +20 Health per stack
Needs review

Vampiric Burst

Vitality2 changes
  • Decreased: Lifesteal 16%→13%
  • Decreased: Lifesteal 80%→70%
Needs review

Veil Walker

Vitality2 changes
  • Now upgrades from Sprint Boots (includes it's stats)
  • Decreased: Bonus Health Reduced +175→+125

Gameplay Changes

General changes

  • Decreased: Base health per boon reduced by 7
  • Increased: Vitality Investment bonus 8/10/13/17/34/39/44/48/52/56%→9/12/15/20/38/42/46/50/56/62%
  • Increased: Weapon Investments bonus rescaled 7/9/13/20/49/60/80/95/115/135%→9/12/15/18/46/55/70/85/100/115%
  • Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper
  • Reduced bullet damage growth by 5% for the following heroes: Victor
  • Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo
  • Guardians, Base Guardians and Shrines now have 10% Bullet Resistance
  • Increased: Walkers Bullet Resistance 15%→25%
  • Decreased: Medic Trooper missing health percent heal 14%→12%
  • Decreased: Medic Trooper fixed regen growth per minute 3→2
  • Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination
  • Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)
  • Fixed Alt Fire scaling for Yamato and Viscous not working recently

Items

  • Decreased: Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.
  • Lifesteal Adjustments:

Street Brawl only

9 changes that apply to this mode
  • Unstable Concoction reduces the players respawn time by 50%
  • Decreased: Seraphim Wings damage reduced while in air 60%→40%
  • The following abilities have -15% radius in Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost Grenade
  • Decreased: Mystic Expansion Radius bonus +20%→+16%
  • Decreased: Greater Expansion Radius bonus +30%→+25%
  • Decreased: Enhanced Escalating Exposure: Max Stacks +8→+6
  • Decreased: Enhanced Escalating Exposure: Amp per stack +2→+1.5
  • Increased: Enhanced Escalating Exposure: Base shred +8→+10 (matching enhanced mystic invul)
  • Fixed Enhanced Weighted Shots not maintaining the benefits from Enhanced Slowing Bullets

Official Sources

Official patch information is sourced from Valve’s Steam announcements and Deadlock developer forums. Impact analysis is provided by Deadlock Item Builder and may change as data becomes available. Not affiliated with Valve.

← All patch notes