Haze, a Deadlock hero

December 6, 2024 Patch NotesUpdate

Balance

  • 22Heroes changed
  • 44Items changed
  • 89Gameplay changes

We haven’t reviewed this update yet, so changes are listed as published, grouped by hero and item, without Buffed / Nerfed / Tweaked labels.

Hero Changes

Needs review22 heroes

Needs review

Bebop

4 changes
  • Uppercut now only locks enemies out of air control for a max of 0.5s (down from 1s).
  • Hook now shows a hero icon when you connect with a target.
  • Hook delay reduced when pulling allies.
Show all 4 changes
  • Hook T1 now also improves melee damage.
Needs review

Dynamo

6 changes
  • Fixed Quantum Entanglement not deselecting if you get silenced while targeting.
  • Kinetic Pulse T2 now affects melee damage too.
  • Fixed Magic Carpet + Dynamo heal interaction.
Show all 6 changes
  • Increased: Singularity cooldown 191s→215s
  • Singularity now deals half damage to objectives.
  • Singularity fixed tooltip referencing knock-up that it doesn't do.
Needs review

Grey Talon

6 changes
  • Immobilizing Trap renamed to Spirit Snare.
  • Spirit Snare now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether.
  • Spirit Snare T2 no longer increases slow by 1s.
Show all 6 changes
  • Spirit Snare T2 now increases Curse debuff by 0.5s.
  • You can now shoot Charged Shot onto Spirit Snare center to trigger it to detonate immediately in a 30% increased radius.
  • Charged Shot can now secure orbs.
Needs review

Haze

11 changes
  • Decreased: Smoke Bomb T1 Sprint +6→+5
  • Decreased: Smoke Bomb T3 charge time 10s→7s
  • Fixed Fixation not working correctly with debuff resist.
Show all 11 changes
  • Decreased: Fixation T3 0.15→0.12
  • Sleep state no longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action (including stamina, mantle, parry etc). The target still wakes up on damage.
  • Sleep dagger now takes effect immediately, rather than after a brief delay.
  • Fixed creeps sometimes attacking and waking on sleeping targets.
  • Increased: Bullet Dance cooldown 138s→150s
  • Decreased: Bullet Dance T1 +7→+6 Spirit Damage
  • Increased: Bullet Dance T2 -38s→-40s
  • Bullet Dance fixed an issue causing the game to freeze for the duration of the ult channel.
Needs review

Infernus

4 changes
  • Decreased: Flame Dash cooldown 40s→35s
  • Decreased: Flame Dash T3 -19s CD→-15s
  • Flame Dash T3 now also makes the ability charged (15s charge time).
Show all 4 changes
  • Increased: Afterburn spirit scaling 0.5→0.6
Needs review

Ivy

9 changes
  • Decreased: Melee damage and growth reduced by 15%.
  • Decreased: Starting Health 550→525
  • Watcher's Covenant fixed to replicate healing even when you are full.
Show all 9 changes
  • Watcher's Covenant now initially locks onto the target in your facing direction if there is one.
  • Stone Form now shows the Ivy player a visible radius indicator for where your hero will hit.
  • Kudzu Bomb now grows on the ground if it hits geo instead of floating in the air.
  • Decreased: Air Drop damage 150→125
  • Fixed Phantom Strike not grounding Ivy when using Air Drop.
  • Air Drop now lets you choose to significantly reduce your initial upward momentum by holding the fly key down while casting the ability.
Needs review

Kelvin

5 changes
  • Fixed some issues with being unable to shoot over half-height cover.
  • Frost Grenade now also reduces Stamina Regeneration during the slow duration.
  • Frozen Shelter now created on key up. While the key is down an outline of the area will be shown.
Show all 5 changes
  • Increased: Frozen Shelter cooldown 127s→130s
  • Increased: Frozen Shelter T2 -38s→-40s
Needs review

Lady Geist

5 changes
  • Malice can now secure orbs.
  • Soul Exchange T2 "-10% Min Health"→"On cast +40% Fire Rate for 8s"
  • Soul Exchange T3 changed from "On cast, +40% Fire Rate and +40% Spirit Resist for 8s" to "Silences enemies in 15m radius for 3s".
Show all 5 changes
  • Increased: Life Drain duration 2s→2.5s
  • Life Drain T3 changed from "Enemy is Silenced while being Life Drained" to "Ability becomes charged and grants +1 Charge". You can cast multiple Life Drains at the same time on different targets, no Charge Time.
Needs review

Lash

9 changes
  • Increased: Ground Strike T1 improved -9.5s Cooldown→-10s
  • Increased: Death Slam cooldown 137s→140s
  • Increased: Death Slam channel time 2s→2.3s
Show all 9 changes
  • Increased: Death Slam Impact radius 5m→6m
  • Increased: Death Slam cone angle 75→85
  • Increased: Death Slam cast range 18m→20m
  • Decreased: Death Slam T2 +100 damage→-30s Cooldown
  • Death Slam T3 -56s Cooldown→Impact Area Stuns for 1s
  • Death Slam fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena.
Needs review

McGinnis

4 changes
  • Increased: Mini Turrets HP gain per boon 20→30
  • Mini Turrets no longer limit the damage they take to 33% of HP per second.
  • Mini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.
Show all 4 changes
  • Decreased: Mini Turrets Fire Rate reduced by 20%.
Needs review

Mirage

5 changes
  • Fire Scarabs now applies its drain over 4s instead of frontloaded.
  • Fire Scarabs no longer restricts you from hitting the same target (debuff duration refreshes).
  • Increased: Fire Scarabs launch window 5s→8s (can be extended by duration extender)
Show all 5 changes
  • Traveler now allows you to rotate the camera.
  • Traveler T2 "-56 Cooldown"→"Grants Ally Traveler Benefits" (if cast on an enemy, it'll give the bonus to the closest ally hero within 30m)
Needs review

Mo & Krill

4 changes
  • Burrow is no longer affected by Shoulder Charge.
  • Spectral Wall no longer hits you while you are Burrowed.
  • Scorn now heals you instantly rather than over 1s.
Show all 4 changes
  • Combo health gain tooltip clarified.
Needs review

Paradox

3 changes
  • Decreased: Time Wall Time Stop duration 0.6s→0.5s
  • Decreased: Kinetic Carbine Max Stop duration 0.5s→0.4s
  • Decreased: Kinetic Carbine T1 +0.5s→+0.4s
Needs review

Pocket

11 changes
  • Decreased: Health growth 31→27
  • Increased: Enchanter's Satchel T1 -4.75s→-5s
  • Decreased: Enchanter's Satchel Escape Duration 2s→1.5s
Show all 11 changes
  • Enchanter's Satchel T3 now also increases Escape Duration by +0.5s.
  • Increased: Flying Cloak duration 3.2→3.4s (slower speed, same overall distance)
  • Affliction now immediately deals 18% of Current HP on application.
  • Decreased: Affliction DPS 27→12
  • Decreased: Affliction DPS Spirit Power scaling 0.3→0.22
  • Decreased: Affliction radius 14m→9m
  • Decreased: Affliction T3 +27 DPS→+15 DPS
  • Affliction T3 now also increases range by +5m and increases initial damage by 5%.
Needs review

Seven

3 changes
  • Storm Cloud now grants you a secondary ability Lightning Strike. It is a one time use AoE ability. You can target anywhere in your ultimate range, after a 2s delay it releases a vertical lightning strike onto a 6m area, knocking enemies away from that radius (6m knockback) and dealing 150 Damage (1.5 spirit scaling). There is a visual indicator for enemies that that area is about to be hit.
  • Decreased: Storm Cloud DPS 125→110
  • Storm Cloud T3 now also allows you to float around at 2.5m/s speed.
Needs review

Vindicta

9 changes
  • Decreased: Health 550→525
  • Increased: Crow Familiar projectile speed 3500→4750
  • Decreased: Stake cooldown 42s→40s
Show all 9 changes
  • Increased: Stake T2 -19s Cooldown→-20s
  • Decreased: Stake T3 +0.75s→0.5s
  • Stake T3 now also increases capture radius by +2m.
  • Increased: Assassinate time between charges 1.6s→2s
  • Decreased: Assassinate base damage 130→120
  • Decreased: Assassinate T2 damage 140→130
Needs review

Viscous

9 changes
  • Fixed visual parry cooldown bug with Puddle Punch.
  • Decreased: The Cube cooldown 48s→42s
  • Decreased: The Cube cast range 30m→26m
Show all 9 changes
  • Increased: Puddle Punch radius 4→4.5
  • Decreased: Puddle Punch slow 20%→15%
  • Decreased: Puddle Punch T2 slow 20%→15%
  • Puddle Punch T3 now also causes the Punch to become a heavy melee.
  • Decreased: Goo Ball damage Spirit Power scaling 1.3→1.1
  • Decreased: Goo Ball damage T2 120→90
Needs review

Warden

5 changes
  • Decreased: Fire Rate Spirit Power scaling 0.25→0.22
  • Decreased: Last Stand Resistance 60%→30%
  • Last Stand now only goes on cooldown for 20s when interrupted rather than full.
Show all 5 changes
  • Last Stand T2 now also reduces cooldown by 35s.
  • Last Stand T3 changed from "-56s Cooldown" to "+50% Bullet and Spirit Resistance During Channel and +2.5s Duration."
Needs review

Wraith

9 changes
  • Bullet damage growth increased 0.37 to 0.39.
  • Full Auto T2 Spirit Damage Per Bullet now has default 0.05 Spirit Power scaling.
  • Decreased: Full Auto T3 reduces the improved Spirit Power scaling 0.1→0.05
Show all 9 changes
  • Full Auto T3 30% Bullet Lifesteal→20% Bullet and Spirit Lifesteal
  • Decreased: Telekinesis cast time 0.7s→0.4s
  • Increased: Telekinesis projectile speed 650→750
  • Telekinesis now briefly lifts the enemy and then slams them to the ground and leaves the target with 2.5s of silence and disarm.
  • Telekinesis T2 duration now applies to the silence and disarm, increased to +0.75s.
  • Telekinesis T3 now causes the projectile to bounce to another nearby hero within 20m.
Needs review

Yamato

4 changes
  • Flying Strike T3 now also lets you grapple to ally heroes.
  • Decreased: Shadow Transformation cast time 2s→1.5s
  • Shadow Transformation no longer has a 0.6s post cast time.
Show all 4 changes
  • Shadow Transformation T3 now also increases Resist by 15%.

Item Changes

Needs review44 items

Needs review

Active Reload

Weapon1 change
  • Increased: Ammo 18%→24%
Needs review

Alchemical Fire

Weapon2 changes
  • Decreased: Spirit Power 11→7
  • Added alternate desaturated variant for friendly versions of this.
Needs review

Arcane Surge

Spirit3 changes
  • Decreased: Ability range +20%→+18%
  • Decreased: Ability duration +20%→+18
  • Decreased: Spirit Power +20→+18
Needs review

Berserker

Weapon1 change
  • Now builds into Frenzy.
Needs review

Close Quarters

Weapon2 changes
  • Decreased: Weapon Damage 25%→22%
  • Decreased: Bullet Resist 5%→4%
Needs review

Crippling Headshot

Weapon1 change
  • The headshot debuff will now stack from different sources, diminishingly (24%, 12%, 6%, etc).
Needs review

Decay

Spirit1 change
  • Increased: Bleed damage 1.4%→1.5%
Needs review

Diviner's Kevlar

Vitality2 changes
  • Decreased: Cooldown Reduction 12%→10%
  • Increased: Ability Duration 7%→10%
Needs review

Ethereal Shift

Spirit1 change
  • Allows you to float around slowly (2 m/s).
Needs review

Extra Stamina

Vitality1 change
  • Decreased: Fire Rate 6%→5%
Needs review

Fleetfoot

Weapon1 change
  • Increased: Cooldown 19s→20s
Needs review

Frenzy

Weapon1 change
  • Now builds from Berserker. Grants Berserker passive. Increases bonus per stack from 6% to 8%. Provides +12 ammo, 150 Bonus Health, +10% Bullet Resist. Stat bonuses when 50% below unchanged (4 m/s, 40% Fire Rate, 55% Bullet Resist, has 4s buffer memory).
Needs review

Headshot Booster

Weapon1 change
  • Increased: Cooldown 7.5s→8.5s
Needs review

Healing Nova

Vitality1 change
  • Increased: Time to heal 2s→2.75s
Needs review

Healing Rite

Vitality1 change
  • Decreased: Health bonus +45→+30
Needs review

Infuser

Vitality3 changes
  • Increased: Duration 6s→8s
  • No longer grants +50 Health.
  • Now grants +70 Spirit Shield.
Needs review

Knockdown

Spirit2 changes
  • Decreased: Stun duration 0.9→0.75
  • Stun now lasts 1s longer against airborne targets based on how high off the ground they are (up to 30m).
Needs review

Leech

Vitality2 changes
  • No longer provides +12% Cooldown Reduction.
  • Now upgrades from Healbane. Provides +60% Anti Healing for 8s on Spirit Damage dealt.
Needs review

Lucky Shot

Weapon1 change
  • Decreased: Proc Chance 35%→34%
Needs review

Magic Carpet

Spirit1 change
  • Increased: Duration 7s→8s
Needs review

Majestic Leap

Vitality1 change
  • No longer gets interrupted on slam down if you get shot.
Needs review

Melee Charge

Weapon1 change
  • Decreased: Bonus Health +75→+65
Needs review

Metal Skin

Vitality2 changes
  • Increased: Duration 3.5s→4s
  • Decreased: Stamina movement distance reduced by 25%.
Needs review

Monster Rounds

Weapon1 change
  • Decreased: Weapon Damage vs NPC 30%→26%
Needs review

Mystic Reverb

Spirit1 change
  • Increased: Damage 45%→50%
Needs review

Mystic Slow

Spirit1 change
  • Increased: Duration 2s→2.5s
Needs review

Point Blank

Weapon1 change
  • Now provides +20% Melee Resistance.
Needs review

Rapid Recharge

Spirit1 change
  • Decreased: Cooldown for charged abilities 30%→25%
Needs review

Rapid Rounds

Weapon1 change
  • Decreased: Fire Rate 11%→10%
Needs review

Refresher

Spirit1 change
  • Increased: Cast delay 0.3s→0.6s
Needs review

Rescue Beam

Vitality1 change
  • Decreased: Range 32m→28m
Needs review

Restorative Locket

Vitality1 change
  • Decreased: Cooldown 30s→25s
Needs review

Restorative Shot

Weapon1 change
  • Decreased: Weapon Damage 6%→3%
Needs review

Shadow Weave

Weapon1 change
  • Increased: Spot radius 22m→26m
Needs review

Sharpshooter

Weapon3 changes
  • Now reduces your Fire Rate by 10% and movespeed by 0.5.
  • Increased: Weapon Damage 20%→30%
  • Increased: Far range Weapon Damage +50%→+70%
Needs review

Silencer

Weapon1 change
  • Increased: Buildup difficulty increased by 18%.
Needs review

Slowing Hex

Spirit1 change
  • Increased: Cooldown 26s→28s
Needs review

Spiritual Overflow

Weapon1 change
  • Decreased: Cooldown Reduction 15%→12%
Needs review

Suppressor

Spirit1 change
  • Increased: Duration 2s→2.5s
Needs review

Surge of Power

Spirit1 change
  • Increased: Fire Rate 10%→15%
Needs review

Titanic Magazine

Weapon1 change
  • Increased: Melee Resistance 25%→30%
Needs review

Toxic Bullets

Weapon1 change
  • Increased: Bleed damage 2.5%→2.75%
Needs review

Unstoppable

Vitality1 change
  • Now has 20% Slow Resistance.
Needs review

Veil Walker

Vitality2 changes
  • When shot while invisible, you will require 1s to go back invisible rather than 0.25s.
  • Increased: Cooldown 18s→22s

Gameplay Changes

General Changes

  • Added a new hero, Raven, to Hero Labs.
  • Added park theming to purple lane.
  • Added park backdrop to park side of map.
  • Updated tree models to new visual style and added player collision to canopies.
  • For each player on the main leaderboard, you can see their top 3 heroes as well as their overall skill rating.
  • Moved the post-game survey to the final score screen.
  • Added text box field to the post-game survey.
  • Muting a player now also silences map drawing, pings, and chatwheel messages.
  • Various rendering performance improvements on map assets.
  • Added two new setting options "Force English Hero Names" and "Force English Item Names", which will display those values in English regardless of your chosen language.
  • Added Toggle Crouch as a new keybind.
  • Added a new setting option: "Additional Build Search Language", which lets you select a language to search for when requesting builds in addition to the current display language of the client.
  • Fixed shop search not working in the shop when opened from Resources.
  • Revisions to melee parry effect and removal of the parry fail effect to make parries more clear.
  • Tweaked falloff range and toned down bass frequencies of hotel music.
  • Added Pocket Barrage cast delay sound.
  • Updated Pocket Enchanted Satchel cast sound.
  • Passive cooldown indicator now shows when the item is off cooldown instead of 1 second before.
  • Fixed invulnerable-to-debuff sound effect playing at wrong times.
  • Fixed melee damage audio playing despite no damage dealt.
  • Fixed rejuv collect sound playing from wrong location in hero sandbox.
  • Updated parry cast and parry success sounds.
  • Mirage now has custom animations for most of his core movement.
  • Fixed being able to wall jump off of the same surface multiple times.
  • Fixed the Damage Report UI clipping into the shop in Sandbox mode.
  • Fixed shop showing with a broken build tab if you had previously navigated to the hero builds, then opened it from Resources.
  • Fixed clicking on minimap not taking you to that location as a spectator.
  • Fade rooftop antenna ambient effects so that they are not visible at a distance.
  • Visual revisions to Quantum entanglement effect.
  • Reverted recent updates to Shiv run animations.
  • Increased volume and adjusted the mix of sounds for firing while disarmed and using abilities while silenced.
  • Lash's Flog impact sound adjusted for better feedback for attacking player.
  • Fixed bug preventing purchase sound from playing when buying/quickbuying Active or Imbued items.
  • Visual updates to Mirage muzzle flash and tracers.
  • Updated Bullet Flurry tracers to be spirit-based.
  • Fixed Bebop's bomb damage growth not being reflected in the tooltip.
  • Fixed Grey Talon's tech power growth from his ult not being reflected in the shop.
  • Fix to Yamato Shadow Transformation visuals when duration is extended after killing an enemy.
  • Fixed some item sounds playing on caster instead of target.
  • Updated Krill VO largely remastering pass, but some new content.
  • Updated Ivy VO largely remastering pass, but also fixed some lines with Spanish pronunciation issues.
  • Fixed a regression where Kelvin referenced Grey Talon incorrectly.
  • Updated Divine Barrier cast sound.
  • Added Telemetry HUD options to the settings menu. The Telemetry HUD is an in-game HUD which can be used to monitor the frame rate and network conditions. The Telemetry HUD can be enabled under Settings > Game. More information on the HUD can be found here.
  • Added new Learn to Play tutorial images in collaboration with Toastyghostey.
  • Steam Input Support:
  • Added support for new Crouch Toggle button.
  • Added 3 new Official Control Schemes: { Standard | Gyro | FlickStick }. Thanks to @FlickStickVids for consultation.
  • Added versioning system to Configs, so that outdated configs are unloaded.

Misc Gameplay

  • Added an Extra Competitive option to allow players to control what type of players are placed on their team. If you prefer to play with higher levels of coordination, communication, and competitiveness, then you can use this option to tell the matchmaker to build your team with like-minded allies. This option will sometimes be inactive in scenarios where the pool is very shallow (large portions of Eternus, off peak hours like 5am, extremely long queue, etc.), but otherwise in most normal scenarios the matchmaker will attempt to find you similar players.
  • The new Extra Competitive option, Incoming Chat, and Lane Preference (party only) settings are now collected within a 'Queue Options' button on the dashboard below the profile area.
  • The recent change to increase party size allowed at the top MMR (from 2 to 3) reverted for Eternus and up, but maintained for Ascendant.
  • The matchmaker will now try to prioritize each team having at least 2 frontliners when it has the option to do so.
  • Ability Range stat now has diminishing stacking.
  • Ability Duration stat now has diminishing stacking.
  • Fire Rate now has a minimum final value of -50%.
  • Heroes now have +0.5 Sprint.
  • Decreased: Sprint Boots +2 Sprint→+1.5
  • Decreased: Enduring Speed +2 Sprint→+1.5
  • Carrying Urn now sets and limits your movespeed to a fixed 13 (this includes things like Ivy Air Drop). It no longer provides sprint. The speed cannot be reduced or increased.
  • Urn spawn point now alternates left and right starting with left, rather than being random.
  • Shooting a trooper on a zipline now causes other troopers near it on the zipline to dismount as well.
  • Flying over buildings no longer causes you to get zapped, only standing on the building does.
  • Decreased: Patron HP 10k→7.5k
  • Decreased: Downed Patron HP 18k→13.5k
  • Patron HP grows by 250/Min starting 20 min.
  • Downed Patron HP grows by 450/Min starting 20 min (overall, these are -25% HP at 20 min, 0% at 30 min, and +25% at 40 min).
  • Added a tick based souls system that gives the bottom two net worth players on the team a small amount of souls per second. The amount of souls available to distribute to the bottom two players is based on the souls gathered by your team (2% and 1%). This occurs after the laning phase.
  • Added new limiting function for the soul orb duplication abuses during the laning phase. You shouldn't experience any real difference in normal gameplay:
  • Reverted a few changes recently related to soul duplication issues.
  • Reverted: - Guardians now deal 25% more damage to troopers.
  • Reverted: - Guardians now take 25% more damage from troopers/players.
  • Decreased: Reverted: - Range to be considered for souls reduced by 5m.
  • Reverted: - Troopers now do 20% more damage to each other.

Weapon Items

  • Decreased: Basic Magazine: Weapon Damage 15%→12%
  • Decreased: High-Velocity Mag: Weapon Damage 13%→11%
  • Increased: Hollow Point Ward: Threshold 60%→65%
  • Decreased: Hollow Point Ward: Weapon Damage 22%→20%
  • Spellslinger Headshots: Proc bonus 3% Spirit Power→3% Spirit Amp

Vitality Items

  • Decreased: Enchanter's Barrier: Cooldown reduction 8%→6%
  • Return Fire no longer has +9 Spirit Power.
  • Return Fire now has +3 HP Regen.
  • Return Fire now has +10% Ammo.
  • Increased: Debuff Remover: Buff duration 4s→5s
  • Increased: Debuff Remover: Heal on active 10% Max HP→300 HP

Spirit Items

  • Increased: Withering Whip: Duration 4.5s→5s
  • Increased: Withering Whip: Bullet Resist -11%→-12%
  • Silence Glyph: Now pierces through all enemies in the path.
  • Increased: Silence Glyph: Projectile and collision size increased by 40%.

Official Sources

Official patch information is sourced from Valve’s Steam announcements and Deadlock developer forums. Impact analysis is provided by Deadlock Item Builder and may change as data becomes available. Not affiliated with Valve.

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