Shiv, a Deadlock hero

June 30, 2026 Patch NotesMinor Update

Balance

  • 24Heroes changed
  • 4Items changed
  • 40Gameplay changes

We haven’t reviewed this update yet, so changes are listed as published, grouped by hero and item, without Buffed / Nerfed / Tweaked labels.

Hero Changes

Needs review24 heroes

Needs review

Apollo

6 changes
  • Increased: Riposte T1 -7s Cooldown→-8s
  • Increased: Riposte grace window to target after channel +1s→+1.3s
  • Increased: Riposte cast range 25m→35m
Show all 6 changes
  • Increased: Riposte targeting angle 70→90
  • Increased: Flawless Advance Heal on hero hit spirit scaling 1→1.3
  • Increased: Itani Lo Sahn T3 +40% Bonus Damage→+50%
Needs review

Billy

5 changes
  • Decreased: Bullet damage per boon reduced by 10%
  • Decreased: Bashdown melee scaling 1.1→0.9
  • Decreased: Bashdown T3 60% Heavy Melee damage→50%
Show all 5 changes
  • Decreased: Rising Ram T3 Max HP Damage 10%→8%
  • Increased: Rising Ram T3 Max HP Damage spirit scaling 0.017→0.035 (break even at 111 spirit power)
Needs review

Celeste

5 changes
  • Decreased: Dazzling Trick cooldown 35s→32s
  • Increased: Radiant Daggers buff duration 25s→30s
  • Increased: Radiant Daggers spirit scaling 0.56→0.63
Show all 5 changes
  • Increased: Shining Wonder bounce range 15.5m→16.5m
  • Increased: Shining Wonder damage increased by 10%
Needs review

Drifter

6 changes
  • Increased: Health per boon 41→43 (global hp boon reduction is after this)
  • Decreased: Rend cast time 0.5s→0.4s
  • Decreased: Rend post cast time 0.5s→0.4s
Show all 6 changes
  • Increased: Rend T2 -7s Cooldown→-8s
  • Bloodscent T1 +2m/s while near an isolated enemy→+3m/s
  • Increased: Bloodscent T2 18% missing health heal→+24%
Needs review

Grey Talon

2 changes
  • Increased: Rain of Arrows cooldown 23s→25s
  • Decreased: Guided Owl permanent spirit bonus 10→8
Needs review

Haze

3 changes
  • Increased: Sleep Dagger T1 -8% Bullet Resist→-10%
  • Increased: Sleep Dagger T2 -17s Cooldown→-18s
  • Increased: Smoke Bomb T3 +40% Bullet Lifesteal→+50%
Needs review

Holliday

4 changes
  • Powder Keg velocity reduced slightly
  • Increased: Powder Keg charge delay 7s→7.5s
  • Decreased: Powder Keg spirit scaling 1.4→1.2
Show all 4 changes
  • Decreased: Powder Keg T3 +100 Damage→+80
Needs review

Ivy

3 changes
  • Increased: Entangling Thorns spirit scaling 0.45→0.55
  • Increased: Kudzu Connection Replicated Healing per boon scale +0.5→+0.85
  • Increased: Air Drop cooldown reduction when used on allies -25%→-30%
Needs review

Mina

4 changes
  • Increased: Rake missing health as damage 5%→6%
  • Sanguine Retreat T3 now also increases range by +3m
  • Increased: Nox Nostra damage 4.45→4.6
Show all 4 changes
  • Increased: Nox Nostra T1 damage +1.74→+1.9
Needs review

Mo & Krill

3 changes
  • Increased: Sand Blast T2 slow -25%→-30%
  • Increased: Sand Blast T3 -20s Cooldown→-25s
  • Increased: Combo bonus max health per kill 30+1/boon→40+2/boon
Needs review

Paige

8 changes
  • Increased: Health per boon 29→33
  • Bookwyrm T1 "+2s Trail Duration and +1m Radius"→"-12s Cooldown"
  • Bookwyrm T2 "+10m Range and -12s Cooldown"→"+1 Charge, +1m Radius and +2s Trail Duration"
Show all 8 changes
  • Bookworm T3 "+100 Damage, +30 DPS and +1 Charge"→"+100 Damage, +30 DPS and +12m Travel Range"
  • Increased: Plot Armor T1 fire rate spirit scaling 0.13→0.16
  • Increased: Plot Armor T3 75% Barrier→100%
  • Rallying Charge is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes
  • Increased: Rallying Charge T3 Max Amp +50%→+70%
Needs review

Paradox

2 changes
  • Kinetic Carbine T2 now also increases move speed spirit scaling (0.06)
  • Kinetic Carbine T3 affecting Max Damage Scaling→affecting both Min and Max Damage Scaling
Needs review

Rem

6 changes
  • Decreased: Tag Along healing per second spirit scaling 0.66→0.4
  • Decreased: Tag Along T3 missing health spirit scaling +0.02→+0.016
  • Decreased: Lil Helpers Spirit Resist 15%→12%
Show all 6 changes
  • Lil Helpers T1 "+1 Helper"→"+1 Helper and +1.5m/s Move Speed"
  • Lil Helpers T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist"
  • Lil Helpers T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist"
Needs review

Seven

4 changes
  • Decreased: Lightning Ball charge delay 7s→6s
  • Increased: Storm Cloud time to expand 1.5s→3.5s
  • Increased: Storm Cloud damage interval 0.25s→0.3s (DPS unchanged)
Show all 4 changes
  • Storm Cloud T2 now also increases Initial Radius by +5m
Needs review

Shiv

16 changes
  • Alt Fire damage now has a custom value per boon (+0.2)
  • Increased: Alt Fire ammo consumed per shot 3→5
  • Alt Fire knockback movement is now disabled by slowing hex state
Show all 16 changes
  • Decreased: Serrated Knives cooldown 18s→16s
  • Slice and Dice now deals +25 light melee damage (75 total) instead of 60 spirit damage
  • Slice and Dice -6% Spirit Resist→+4% Damage Amp
  • Bloodletting T2 "+15% Incoming Damage Deferred"→"+35% Deferred Damage Cleared"
  • Bloodletting T3 "+50% Deferred Damage Cleared"→"+15% Incoming Damage Deferred"
  • Killing Blow now deals damage to troopers and neutrals along the way
  • Killing Blow executing a hero now instantly fills the rage bar
  • Killing Blow now has the T3 "recast within 20s on a hero kill" as part of the base ability
  • Decreased: Killing Blow Full Rage Damage Bonus +12%→+8%
  • Decreased: Killing Blow range 18m→12m
  • Killing Blow T1 now also increases range by +6m
  • Killing Blow T2 +10% Full Rage Bonus Damage→+16%
  • Increased: Killing Blow T3 +5% Enemy health Threshold→+10%
Needs review

Vindicta

4 changes
  • Increased: Stake T2 -20s Cooldown→-22s
  • Increased: Crow Familiar T2 -12s Cooldown→-16s
  • Crow Familiar collision radius between each crow increased slightly
Show all 4 changes
  • Increased: Assassinate Max Bonus Damage spirit scaling 2→2.3
Needs review

Viscous

3 changes
  • Decreased: Splatter T3 spirit scaling +1.1→+1.0
  • Increased: Puddle Punch T3 -12s Cooldown→-14s
  • Increased: Goo Ball T3 +6s Duration→+7s
Needs review

Vyper

2 changes
  • Decreased: Screwjab Dagger T3 now also reduces charge delay 4s→2s
  • Increased: Slither T3 spirit scaling 0.6→0.8
Needs review

Warden

3 changes
  • Decreased: Bullet damage per boon 0.34→0.28
  • Increased: Willpower T2 -22s Cooldown→-24s
  • Increased: Willpower T3 +2.5 spirit power scaling→+2.7

Item Changes

Needs review4 items

Needs review

Cursed Relic

Spirit1 change
  • Increased: Damage Penalty -10%→-14%
Needs review

Mystic Shot

Weapon1 change
  • Increased: Cooldown 8s→9s
Needs review

Scourge

Spirit2 changes
  • Decreased: Max Health DPS 3.5%→2.6%
  • Max Health DPS now scales with spirit power (0.0055)
Needs review

Toxic Bullets

Weapon1 change
  • Increased: Bleed damage 1.7%→1.9%

Gameplay Changes

Urn / King of the Hill

  • King of the Hill objective has been rethemed and renamed to "Unstable Rift"
  • Unstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.
  • Unstable Rift spawn interval every 6 minutes→every 7 minutes
  • Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales no bonus at 0% NW behind→full bonus at 15% NW behind)
  • The team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW)
  • Rift Troopers drop no souls when killed
  • Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc)
  • Any players in the Unstable Rift Zone are now revealed on the minimap
  • Increased: Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
  • Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
  • Urn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.
  • Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)
  • Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.
  • Urn runner can no longer parry
  • Urn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.
  • Urn is deposited immediately at the drop off point.
  • Urn bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner).
  • Urn runner gets +4 permanent buffs on deposit
  • Urn is now louder when it talks and is easier to hear by nearby enemies
  • After 3 Minutes from spawn the Urn will start walking very slowly on his own towards the deposit location
  • Urn runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses.
  • citadel_force_spawn_idol - This spawns the Urn
  • citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer

General changes

  • Reworked Boon reward table
  • Decreased: Health per boon reduced by 5%
  • All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)
  • Decreased: Rejuv buff duration 4 minutes→3
  • Respawn ramp 8-30s from 5-19m→8-35s from 5-20m
  • Decreased: Guardian bounty 1500→1250
  • Decreased: Walker bounty 4000→3500
  • Decreased: First blood bounty 150→125
  • Decreased: Base kill bounty 250→200 (max is still 2200 at 40m)
  • Decreased: Trooper bounty rescaled 116 + 1.16/m→100 + 2/m (less before 20m, more after)
  • Increased: Trooper bounty ratio in the deniable flying orb 40%→50%
  • Minimum unsecured souls allowed to drop 150→50 + 5/min
  • Increased: Dash Jump input window 0.2s→0.25s duration (start time: 0.3s to end time: 0.55s)
  • Increased: Dash Jump distance 18m→19m
  • Increased: Dash Jump vertical impulse 400→425
  • Jump Pads on top of the double sinner buildings have been removed
  • Hovering an item in the shop now shows you a preview for your investment bars

Street Brawl only

3 changes that apply to this mode
  • No longer locks you out of getting off the zipline in the first few seconds
  • Increased item randomness a bit
  • Fixed Enhanced Sharpshooter and Enhanced Spiritual Overflow not maintaining the bonuses from their enhanced components

Official Sources

Official patch information is sourced from Valve’s Steam announcements and Deadlock developer forums. Impact analysis is provided by Deadlock Item Builder and may change as data becomes available. Not affiliated with Valve.

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