King of the Hill objective has been rethemed and renamed to "Unstable Rift"
Unstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.
Unstable Rift spawn interval every 6 minutes→every 7 minutes
Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales no bonus at 0% NW behind→full bonus at 15% NW behind)
The team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW)
Rift Troopers drop no souls when killed
Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc)
Any players in the Unstable Rift Zone are now revealed on the minimap
Increased: Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
Urn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.
Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)
Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.
Urn runner can no longer parry
Urn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.
Urn is deposited immediately at the drop off point.
Urn bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner).
Urn runner gets +4 permanent buffs on deposit
Urn is now louder when it talks and is easier to hear by nearby enemies
After 3 Minutes from spawn the Urn will start walking very slowly on his own towards the deposit location
Urn runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses.
citadel_force_spawn_idol - This spawns the Urn
citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer
General changes
Reworked Boon reward table
Decreased: Health per boon reduced by 5%
All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)
Decreased: Rejuv buff duration 4 minutes→3
Respawn ramp 8-30s from 5-19m→8-35s from 5-20m
Decreased: Guardian bounty 1500→1250
Decreased: Walker bounty 4000→3500
Decreased: First blood bounty 150→125
Decreased: Base kill bounty 250→200(max is still 2200 at 40m)
Decreased: Trooper bounty rescaled 116 + 1.16/m→100 + 2/m(less before 20m, more after)
Increased: Trooper bounty ratio in the deniable flying orb 40%→50%
Minimum unsecured souls allowed to drop 150→50 + 5/min
Increased: Dash Jump input window 0.2s→0.25s duration(start time: 0.3s to end time: 0.55s)
Increased: Dash Jump distance 18m→19m
Increased: Dash Jump vertical impulse 400→425
Jump Pads on top of the double sinner buildings have been removed
Hovering an item in the shop now shows you a preview for your investment bars
Street Brawl only
3 changes that apply to this mode
No longer locks you out of getting off the zipline in the first few seconds
Increased item randomness a bit
Fixed Enhanced Sharpshooter and Enhanced Spiritual Overflow not maintaining the bonuses from their enhanced components
Official patch information is sourced from Valve’s Steam announcements and Deadlock developer forums. Impact analysis is provided by Deadlock Item Builder and may change as data becomes available. Not affiliated with Valve.