Lash, a Deadlock hero

September 16, 2026 Patch NotesMinor Update

Balance

  • 20Heroes changed
  • 22Items changed
  • 17Gameplay changes

We haven’t reviewed this update yet, so changes are listed as published, grouped by hero and item, without Buffed / Nerfed / Tweaked labels.

Hero Changes

Needs review20 heroes

Needs review

Celeste

7 changes
  • Increased: Stamina cooldown 5→5.3
  • Decreased: Light Eater spirit lifesteal 20%→18%
  • Decreased: Light Eater T3 +25→+22
Show all 7 changes
  • Increased: Dazzling Trick cooldown 34s→38s
  • Decreased: Radiant Daggers T2 +80→+70
  • Decreased: Shining Wonder radius 16.5m→15.5m
  • Decreased: Shining Wonder T3 Max Bounces +8→+6
Needs review

Haze

2 changes
  • Increased: Fixation headshot stack count +2→+3
  • Increased: Fixation T3 weapon scaling 0.0003→0.00035
Needs review

Holliday

3 changes
  • Increased: Health per boon 41→43
  • Crackshot T2 now also applies -6% Bullet Resistance for 5s
  • Increased: Lasso duration extention by Bounce Pad +1s→+1.25s
Needs review

Lady Geist

2 changes
  • Increased: Life Drain T3 spirit scaling +0.3→+0.45
  • Increased: Essence Bomb T3 damage 26%→30%
Needs review

Lash

8 changes
  • Decreased: Gun falloff range 18m->54m→16m->48m
  • Increased: Ground Strike T3 spirit scaling +0.03→+0.04
  • Increased: Ground Strike T3 damage per meter scaling 110%→120%
Show all 8 changes
  • Decreased: Grapple T2 Weapon Damage buff duration 10s→6s
  • Decreased: Flog heal 50%→40%
  • Increased: Flog angle 38→40
  • Decreased: Flog T3 +40 degrees angle→+25
  • Decreased: Flog T3 +20% heal→+15%
Needs review

Paige

4 changes
  • Increased: Heavy Melee spirit scaling 0.3→0.45
  • Increased: Captivating Read T1 -11s Cooldown→-14s
  • Increased: Captivating Read T3 +1m→+2m
Show all 4 changes
  • Fixed some collision issues with Rallying Charge
Needs review

Paradox

2 changes
  • Decreased: Kinetic Carbine min damage multiplier 25%→10% (max damage multiplier unaffected)
  • Increased: Kinetic Carbine min damage multiplier no longer gets increased by the T3
Needs review

Rem

2 changes
  • Fixed a bug where multiple helpers could be sent to follow a single player for no effect
  • Lil Helpers now have a target UI when instant cast mode is selected
Needs review

Shiv

3 changes
  • Increased: Alt fire base damage increased by 4%
  • Increased: Alt fire damage per boon +0.2→+0.24
  • Serrated Knives while rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)
Needs review

Silver

6 changes
  • Increased: Health per boon 28→31
  • Increased: Sprint speed 1.5→2.5
  • Dashes and light melee's no longer pause your gun's cycle time
Show all 6 changes
  • Boot Kick can only target heroes and objectives now
  • Entangling Bola can only target heroes now
  • Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)
Needs review

Venator

2 changes
  • Ira Domini now works with Ricochet, all the shots will bounce
  • Ira Domini can now split shot (releases 1 extra bolt on each side, 3 total)
Needs review

Viscous

6 changes
  • Decreased: Alt fire damage growth reduced by 10%
  • Decreased: Splatter detonation cooldown 0.15→0.12
  • Decreased: Splatter T1 +2m→+1.5m
Show all 6 changes
  • Decreased: The Cube cast range 26m→20m
  • Increased: Puddle Punch cooldown 21s→24s
  • Goo Ball T3 now also increases spirit scaling by 0.2
Needs review

Warden

5 changes
  • Decreased: Bullet damage per boon 0.28→0.25
  • Decreased: Fire Rate spirit scaling 0.25→0.21
  • Decreased: Alchemical Flask projectile range and speed reduced by 30%
Show all 5 changes
  • Decreased: Willpower T3 spirit scaling +2.7→+2.1
  • Decreased: Willpower T3 debuff resistance 40%→30%
Needs review

Wraith

7 changes
  • Decreased: Card Trick heart heal 75→60
  • Decreased: Card Trick heart heal spirit scaling 0.75→0.5
  • Decreased: Card Trick Diamond Bullet and Spirit Resist reduction -8%→-7%
Show all 7 changes
  • Decreased: Card Trick T3 Diamond Bullet and Spirit Resist reduction -5%→-4%
  • Decreased: Card Trick T3 Clubs slow +20%→+15%
  • Fixed Project Mind getting caught on edges/corners when aiming past it
  • Increased: Full Auto spirit damage per bullet scaling 0.03→0.045
Needs review

Yamato

2 changes
  • Crimson Slash T3 now also increases the heal spirit scaling by +0.4
  • Increased: Flying Slash light melee scaling 1.0→1.2

Item Changes

Needs review22 items

Needs review

Ballistic Enchantment

Weapon1 change
  • Increased: Duration 14s→20s
Needs review

Cultist Sacrifice

Weapon1 change
  • Decreased: Bounty 180%→170%
Needs review

Decay

Spirit2 changes
  • Decreased: DPS reduced by 25%
  • Increased: Duration increased by 20%
Needs review

Diviner's Kevlar

Vitality1 change
  • Now grants +10% Ultimate Ability Cooldown Reduction
Needs review

Focus Lens

Spirit2 changes
  • Increased: Damage 30%→35%
  • Increased: Cast range 20m→25m
Needs review

Fortitude

Vitality1 change
  • Increased: Max Health regen 2%→2.25%
Needs review

Golden Goose Egg

Spirit3 changes
  • Increased: Damage Penalty -10%→-15%
  • Stored souls now count towards net worth (affects comeback reward calculations)
  • Decreased: Souls per minute 90→80
Needs review

Hollow Point

Weapon1 change
  • Increased: Bullet Resist Reduction 9%→10%
Needs review

Leech

Vitality1 change
  • Increased: Bullet and Spirit Lifesteal 25%→28%
Needs review

Lifestrike

Vitality2 changes
  • Increased: Heal on Melee hit 100+1.5→120+1.75
  • Increased: Melee hit heal 30%→35%
Needs review

Mercurial Magnum

Spirit2 changes
  • Decreased: Base bullet damage scaling 0.49→0.38
  • Decreased: Base bullet damage 25%→20%
Needs review

Plated Armor

Vitality1 change
  • Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor
Needs review

Radiant Regeneration

Spirit1 change
  • Decreased: Healing on Ability Cast per boon scaling 2→1.7
Needs review

Restorative Locket

Vitality2 changes
  • Decreased: Heal per boon 0.5→0.45
  • Decreased: Stack range 35m→32m
Needs review

Shadow Weave

Weapon3 changes
  • Now builds from Sprint Boots
  • Increased: Sprint speed 1.5→2
  • Decreased: Cooldown 45s→37s
Needs review

Slowing Hex

Spirit1 change
  • Increased: Cooldown 27s→29s
Needs review

Spiritual Overflow

Weapon3 changes
  • Buildup is 35% slower
  • Decreased: Spirit Power on proc 40→30
  • Decreased: Fire Rate 30%→25%
Needs review

Tankbuster

Spirit1 change
  • Decreased: Current Health Bonus damage 8%→7.5%
Needs review

Toxic Bullets

Weapon1 change
  • Increased: Spirit scaling 0.005%→0.006%
Needs review

Trophy Collector

Vitality1 change
  • Decreased: Souls per minute 18→16
Needs review

Veil Walker

Vitality4 changes
  • No longer builds from Sprint Boots
  • No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
  • Movement speed bonus is now removed when the invisibility is removed
Show all 4 changes
  • Decreased: Spirit Power 10→6
Needs review

Weakening Headshot

Weapon1 change
  • Decreased: Bullet Resist Reduction -13%→-12%

Gameplay Changes

General changes

  • Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
  • Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
  • Slightly reduced comeback bounties in general (this is in addition to the above change)
  • A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
  • Increased: Guardian bounty increased by 10%
  • Increased: Walker bounty increased by 5%
  • Decreased: Share for objectives bounty to nearby heroes 30%→25% (the remaining gets split between all 6 players)
  • Increased: Respawn Time at 20 minutes 35s→38s (does not affect the max values later on, just a little higher earlier)
  • Using parry now pauses reloading
  • Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
  • Getting stunned now pauses your reload rather than restarting it
  • Increased: Breakables in the underground tunnels initial spawn time 3m→5m
  • Increased: Breakables in the underground tunnels respawn rate 3m→5m
  • Decreased: All move slow values reduced by ~20% globally
  • Decreased: All ground dash slows reduced by ~10% globally
  • Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag
  • Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)

Official Sources

Official patch information is sourced from Valve’s Steam announcements and Deadlock developer forums. Impact analysis is provided by Deadlock Item Builder and may change as data becomes available. Not affiliated with Valve.

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