Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor
Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
Slightly reduced comeback bounties in general (this is in addition to the above change)
A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
Increased: Guardian bounty increased by 10%
Increased: Walker bounty increased by 5%
Decreased: Share for objectives bounty to nearby heroes 30%→25%(the remaining gets split between all 6 players)
Increased: Respawn Time at 20 minutes 35s→38s(does not affect the max values later on, just a little higher earlier)
Using parry now pauses reloading
Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
Getting stunned now pauses your reload rather than restarting it
Increased: Breakables in the underground tunnels initial spawn time 3m→5m
Increased: Breakables in the underground tunnels respawn rate 3m→5m
Decreased: All move slow values reduced by ~20% globally
Decreased: All ground dash slows reduced by ~10% globally
Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag
Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)
Official patch information is sourced from Valve’s Steam announcements and Deadlock developer forums. Impact analysis is provided by Deadlock Item Builder and may change as data becomes available. Not affiliated with Valve.