Holliday, a Deadlock hero

June 11, 2026 Patch NotesMinor Update

Balance

  • 19Heroes changed
  • 2Items changed
  • 4Gameplay changes

We haven’t reviewed this update yet, so changes are listed as published, grouped by hero and item, without Buffed / Nerfed / Tweaked labels.

Hero Changes

Needs review19 heroes

Needs review

Apollo

7 changes
  • Increased: Disengaging Sigil velocity increased by 50%
  • Decreased: Disengaging Sigil velocity's vertical:horizontal ratio 1.5:1→1:1
  • Disengaging Sigil now allows input to alter the direction apollo launches himself (A/D biases to the left/right and W/S affect how much backwards motion is applied
Show all 7 changes
  • Disengaging Sigil T1 "+30 Damage"→"Gain +25% Fire Rate and Bullet Speed for 8s"
  • Disengaging Sigil T2 changed from "Gain +30% Fire Rate and +50% Bullet Speed for 10s" to "On Player Hit: +1 Stamina restored and resets Air Jump/Dash limit"
  • Disengaging Sigil T3 changed from "On Player Hit: +2 stamina restored and reset Air Jump/Dash limit" to "Recast within 4s"
  • Flawless Advance now allows Apollo to parry during it
Needs review

Bebop

3 changes
  • Increased: Exploding Uppercut T3 +17% Missing Health→+18%
  • Fixed Sticky Bomb T3 duration ending once the bomb went off rather than the 5s duration
  • Sticky Bomb T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively)
Needs review

Calico

6 changes
  • Gloom Bombs melee resist debuff now stacks additively
  • Gloom Bombs T2 -5% Melee Resist for 5s→-6% for 6s
  • Gloom Bombs melee resist now applies on impact rather than explosion
Show all 6 changes
  • Increased: Return to Shadows damage 140→150
  • Increased: Return to Shadows T2 damage +65→+75
  • Increased: Return to Shadows T3 heal 350→450
Needs review

Graves

4 changes
  • Decreased: Jar of Dead collection rate reduced by 20% (takes longer to gain a charge)
  • Decreased: Jar of Dead damage 17+0.27→16+0.25
  • Increased: Jar of Dead bounty 5+0.25/boon→7+0.5/boon
Show all 4 changes
  • Decreased: Grasping Hands T3 Immobilize duration +1s→+0.75s
Needs review

Grey Talon

4 changes
  • Increased: Gun cycle time 0.5775→0.6 (~4% DPS nerf)
  • Decreased: Bullet damage growth +1.0→+0.85
  • Increased: Rain of Arrows cooldown 22s→23s
Show all 4 changes
  • Decreased: Rain of Arrows T2 -13s Cooldown→-12s
Needs review

Holliday

10 changes
  • Powder Keg now has an alt cast behavior to place the barrel at her feet
  • Powder Keg various improvements to the launch angles, velocities and feel of casting
  • Powder Keg now starts with 2 charges
Show all 10 changes
  • Increased: Powder Keg Charge Time 3.5s→7s
  • Decreased: Powder Keg spirit scaling 1.6→1.4
  • Powder Keg T2 "+58 Damage"→"+1 Charge"
  • Powder Keg T3 "+2 Charges and +0.4s Displacement"→"+100 Damage, +0.5 Spirit Scaling and -5s Charge Time"
  • Fixed various issues with placing bounce pad on elevated areas
  • Decreased: Bounce Pad landing radius 12m→9m
  • Bounce Pad T3 changed from "+68 Stomp Damage and Improved Spirit Scaling" to "+0.7s Stomp Stun" (only triggers from Holliday)
Needs review

Infernus

2 changes
  • Fixed Afterburn Max duration refreshing not properly accounting for both Debuff Resist and +Ability Duration
  • Fixed Concussive Combustion cooldown not updating when getting the T2 or other CD reducing items when the ability is on cooldown
Needs review

McGinnis

4 changes
  • Decreased: Mini Turret DPS rescaled 30+0.39→24+0.42 (break even at 200 spirit power)
  • Decreased: Mini Turrets T3 Fire Rate +30%→+25%
  • Fixed some rare cases where Heavy Barrage would stop working
Show all 4 changes
  • Decreased: Heavy Barrage DPS 22.5→21
Needs review

Paige

4 changes
  • Decreased: Rallying Charge distance for max amp 350m→250m
  • Increased: Rallying Charge T2 -30s Cooldown→-50s
  • Increased: Plot Armor barrier spirit scaling 1.3→1.5
Show all 4 changes
  • Increased: Plot Armor T3 barrier spirit scaling +0.3→+0.5
Needs review

Pocket

3 changes
  • Decreased: Bullet damage growth +0.2→+0.16
  • Decreased: Flying Cloak T3 -13s Cooldown→-12s
  • Affliction now does half damage on objectives
Needs review

Seven

3 changes
  • Decreased: Bullet damage growth 0.337→0.24
  • Decreased: Power Surge T3 +12s Duration→+10s
  • Storm Cloud now hits breakables
Needs review

The Doorman

2 changes
  • Decreased: Call Bell explosion damage spirit scaling 1.3→1.2
  • Decreased: Call Bell T3 spirit scaling 0.4→0.35
Needs review

Victor

6 changes
  • Decreased: Aura of Suffering radius 9m→8m
  • Aura of Suffering T3 now also increases radius by +1m
  • Fixed some client performance issues when using Aura of Suffering
Show all 6 changes
  • Increased: Shocking Reanimation cooldown 230s→240s
  • Decreased: Shocking Reanimation T3 -120s Cooldown→-110s
  • Increased: Shocking Reanimation T3 +150 Damage→+175
Needs review

Viscous

2 changes
  • Increased: Puddle Punch T2 +40% Lifesteal→+60%
  • Goo Ball T2 now also increases Bullet and Spirit Resist by +10%
Needs review

Warden

9 changes
  • Decreased: Bullet falloff 20m->58m→18m->47m
  • Decreased: Alchemical Flask spirit scaling 0.73→0.63
  • Decreased: Alchemical Flask T2 +40 Damage→+35
Show all 9 changes
  • Increased: Alchemical Flask T2 -20% Weapon Damage→-25%
  • Increased: Willpower spirit scaling +0.5→+0.8
  • Decreased: Binding Word T3 -18s Cooldown→-14s
  • Increased: Last Stand lifesteal 65%→75%
  • Increased: Last Stand T2 -30s Cooldown→-35s
  • Increased: Last Stand T3 +3s Duration→+4s

Item Changes

Needs review2 items

Needs review

Arcane Surge

Spirit1 change
  • Fixed various cases with the bonuses not working
Needs review

Opening Rounds

Weapon2 changes
  • Decreased: Conditional Weapon Damage bonus 30%→25%
  • Increased: Spirit Power +4→+7

Gameplay Changes

General changes

  • Decreased: Urn give up time 75s→60s
  • Decreased: Urn bounty reduced by 10% (unreduced for trailing team)
  • Breakables health permanent bonus 15/25/35→15/20/30 for level 1/2/3
  • Increased: Kill comeback bounty values increased by 8%

Street Brawl only

1 changes that apply to this mode
  • Decreased: All ability and item range/radius values are reduced by 10%

Official Sources

Official patch information is sourced from Valve’s Steam announcements and Deadlock developer forums. Impact analysis is provided by Deadlock Item Builder and may change as data becomes available. Not affiliated with Valve.

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