Abrams, a Deadlock hero

November 7, 2024 Patch NotesUpdate

Balance

  • 17Heroes changed
  • 39Items changed
  • 97Gameplay changes

We haven’t reviewed this update yet, so changes are listed as published, grouped by hero and item, without Buffed / Nerfed / Tweaked labels.

Hero Changes

Needs review17 heroes

Needs review

Abrams

8 changes
  • Reverted Melee attack speed reduction.
  • Shoulder Charge can now again use left/right strafe to slightly change direction.
  • Shoulder Charge now carries momentum at the end of the charge.
Show all 8 changes
  • Increased: Siphon Life spirit scaling 0.3→0.36
  • Decreased: Infernal Resilience Damage Regen 15%→14%
  • Increased: Infernal Resilience Damage Regen duration 18s→20s
  • Decreased: Infernal Resilience T3 +8%→+7%
  • Fixed an issue where Seismic impact would travel more downwards instead of the facing direction.
Needs review

Bebop

8 changes
  • Increased: Sticky Bomb damage gained per hero impact 1%→1.5%
  • Decreased: Sticky Bomb damage gained per hero kill 5%→4%
  • Sticky Bomb T3 Disarm→-30% Damage Penalty for 5s (similar to Inhibitor's debuff)
Show all 8 changes
  • Sticky Bomb now calculates its damage at detonation time rather than cast time (affects item combinations).
  • Sticky Bomb now has 2x cast range when used on allies.
  • Decreased: Hook damage 40→10
  • Hook damage now has spirit scaling of 2x.
  • Hyper Beam now goes on cooldown for 3 seconds when canceled during precast.
Needs review

Dynamo

5 changes
  • Now gains 1% Bullet Resist per Boon (0->14%).
  • Fixed Quantum Entanglement sometimes not moving you to the destination properly.
  • Singularity now deals 1.5% Max HP in the base ability.
Show all 5 changes
  • Increased: Singularity T3 3.8%→4%
  • Decreased: Singularity Base DPS 60→45
Needs review

Grey Talon

5 changes
  • Decreased: Base bullet damage 27→24
  • Increased: Bullet damage growth per boon 1.41→1.62 (same total damage later on)
  • Decreased: Falloff range rescaled 22m->58m→18m->54m
Show all 5 changes
  • Decreased: Rain of Arrows strafe distance with stamina reduced by 30%.
  • Decreased: Charged Shot hitbox size reduced by 20%.
Needs review

Haze

4 changes
  • Bullet Dance no longer hits 2 targets.
  • Bullet Dance now grants +30% Fire Rate.
  • Bullet Dance now allows you to use items during it.
Show all 4 changes
  • Sleep Dagger T3 now also causes targets to wake up with -40% Fire Rate.
Needs review

Infernus

2 changes
  • Decreased: Catalyst slow 40%→35%
  • Decreased: Afterburn buildup per bullet/headshot 10%/16%→9%/14%
Needs review

Ivy

2 changes
  • Increased: Watcher's Covenant Fire Rate spirit scaling 0.2→0.3
  • Increased: Watcher's Covenant Bullet Lifesteal spirit scaling 0.2→0.3
Needs review

Lash

3 changes
  • Ground Strike can now be cast while on the zipline.
  • Fixed interaction between Mirage's tornado and Death Slam.
  • Ground Strike now pulls enemies to the ground with you (similar to Stone Form recently).
Needs review

Mirage

4 changes
  • Decreased: Bullet size 6→5
  • Decreased: Tornado speed 20m→18m
  • Decreased: Tornado Lift Duration 1.1s→1s
Show all 4 changes
  • Decreased: Fire Scarabs T2 -15% Bullet Resist→-10%
Needs review

Paradox

7 changes
  • Increased: Bullet velocity 411→525
  • Time Wall no longer has charges.
  • Time Wall no longer deals 10% Max Health Damage.
Show all 7 changes
  • Decreased: Time Wall cooldown 37s→25s
  • Time Wall T2 is now Deals 10% Max Health Damage.
  • Increased: Kinetic Carbine Max Damage Amp 85%→100%
  • Decreased: Paradoxical Swap time to complete the swap 0.5-1.5→0.3-0.6 (variable based on distance)
Needs review

Vindicta

6 changes
  • Decreased: Base bullet damage 15→13
  • Increased: Bullet damage growth per boon 0.65→0.8 (same total damage later on)
  • Increased: Stake duration 1.75s→2s
Show all 6 changes
  • Decreased: Flight T2 +8s→+6s
  • Increased: Crow Familiar tick rate every 0.5s→every 1s
  • Assassinate starts at 25% power instead of 50% power.
Needs review

Viscous

4 changes
  • The Cube health regen now scales with spirit at 0.2.
  • Goo Ball down dash ability moved T3→base ability
  • Goo Ball size now increases with range upgrades (doesn't affect collision with world).
Show all 4 changes
  • Fixed some hit detection issues with Goo Ball.
Needs review

Warden

5 changes
  • Now has +1 Sprint.
  • Increased: Bullet Velocity 213→290
  • Last Stand now goes on cooldown if you die or the ability is interrupted while cast.
Show all 5 changes
  • Last Stand T3 no longer grants unstoppable during channel.
  • Last Stand now grants +50% Spirit Resist during channel.
Needs review

Yamato

6 changes
  • Shadow Transformation now affects the grapple time speed.
  • Increased: Shadow Transformation duration 4s→6s
  • Shadow Transformation no longer prevents death.
Show all 6 changes
  • Shadow Transformation now grants +60% Bullet and Spirit Resist.
  • Shadow Transformation now heals for 30% hp (done after the dispel).
  • Shadow Transformation duration now extends by 2s whenever you get a kill in it (for that session).

Item Changes

Needs review39 items

Needs review

Active Reload

Weapon1 change
  • Now grants +50 Health.
Needs review

Alchemical Fire

Weapon1 change
  • Now grants +1 Sprint.
Needs review

Berserker

Weapon1 change
  • Increased: Bullet Resist 7%→9%
Needs review

Close Quarters

Weapon2 changes
  • No longer grants +85 Bullet Shield Health.
  • Now grants +5% Bullet Resist.
Needs review

Debuff Reducer

Vitality1 change
  • Increased: Health +75→+125
Needs review

Decay

Spirit5 changes
  • Now grants +1.5 HP Regen.
  • Now grants +8% Ability Duration.
  • Increased: Healing reduction -50%→-70%
Show all 5 changes
  • Decreased: Bleed Damage 3.1%→1%
  • Decreased: Cooldown 45s→33s
Needs review

Divine Barrier

Vitality2 changes
  • No longer grants +8% Ability Range.
  • Now grants +6 Spirit Power.
Needs review

Extra Health

Vitality1 change
  • Increased: Weapon Damage 6%→7%
Needs review

Fortitude

Vitality1 change
  • Increased: Health 365→400
Needs review

Frenzy

Weapon1 change
  • Increased: Low HP bullet resist 45%→55%
Needs review

Glass Cannon

Weapon1 change
  • Decreased: Health loss -15%→-12%
Needs review

Healbane

Vitality1 change
  • Increased: Healing reduction -40%→-45%
Needs review

Healing Nova

Vitality1 change
  • Now grants +6% Ability Range.
Needs review

Healing Rite

Vitality1 change
  • Increased: Duration 19s→20s (total health restored unchanged)
Needs review

Heroic Aura

Weapon1 change
  • Decreased: Cooldown 32s→25s
Needs review

Inhibitor

Vitality1 change
  • Decreased: Slow 25%→20%
Needs review

Intensifying Magazine

Weapon1 change
  • Decreased: Time to reach Max Damage 3s→2.7s
Needs review

Lifestrike

Vitality1 change
  • Increased: Bullet resistance 8%→10%
Needs review

Long Range

Weapon2 changes
  • Decreased: Long range Weapon Damage 40%→30%
  • Now grants +10% Weapon Damage.
Needs review

Lucky Shot

Weapon1 change
  • Fixed it causing proc effects to roll twice whenever it procced.
Needs review

Magic Carpet

Spirit1 change
  • Now grants +10% Ability Range.
Needs review

Melee Charge

Weapon2 changes
  • No longer grants +1 HP Regen.
  • Decreased: Weapon Damage 12%→10%
Needs review

Metal Skin

Vitality1 change
  • No longer blocks melee damage.
Needs review

Mystic Burst

Spirit1 change
  • Now triggers on your base damage, rather than how much the target receives.
Needs review

Phantom Strike

Vitality1 change
  • Now grounds any flying targets on impact (similar to how Slowing Hex used to work).
Needs review

Reactive Barrier

Vitality1 change
  • Restores 1 stamina on proc.
Needs review

Restorative Locket

Vitality2 changes
  • No longer grants +5 Spirit Power.
  • Now grants +25% Melee Resistance.
Needs review

Restorative Shot

Weapon3 changes
  • No longer grants +7% Bullet Resist.
  • Now grants +90 Bullet Shield.
  • Now procs on orb shots for NPC heal value.
Needs review

Return Fire

Vitality1 change
  • Decreased: Duration 7s→6s
Needs review

Shadow Weave

Weapon1 change
  • Increased: Detection range 18m→22m
Needs review

Sharpshooter

Weapon2 changes
  • Decreased: Long range Weapon Damage 70%→50%
  • Now grants +20% Weapon Damage.
Needs review

Silencer

Weapon1 change
  • Now grants +12% Spirit Resist.
Needs review

Siphon Bullets

Vitality1 change
  • Now grants +15% Weapon Damage.
Needs review

Slowing Bullets

Weapon1 change
  • Increased: Spirit Power +5→+6
Needs review

Slowing Hex

Spirit5 changes
  • Now uses Enduring Spirit as a component.
  • Now gains +10% Spirit Lifesteal and +75 Bonus Health.
  • Decreased: Spirit Power 5→4
Show all 5 changes
  • No longer grants +1 Sprint.
  • Decreased: Damage 70→40
Needs review

Superior Cooldown

Spirit1 change
  • Now grants +15% Ammo.
Needs review

Toxic Bullets

Weapon1 change
  • Damage 5% of Current Health→2.5% of Max Health
Needs review

Vampiric Burst

Vitality1 change
  • Decreased: Cooldown 34s→30s
Needs review

Veil Walker

Vitality2 changes
  • Increased: Ammo 12%→15%
  • Increased: Weapon Damage 10%→15%

Gameplay Changes

General Changes

  • Added Trapper to Hero Labs.
  • Added support for Hero Labs in Private Lobbies, Private Bot Games and Sandbox that can be used at any time.
  • Various adjustments to Experimental Heroes are listed in the in-game notes for Hero Labs.
  • Added Quickbuy You can now right-click items in the shop to add them to your Quickbuy queue. When you return to the shop, you will automatically purchase the items you can afford in your set order. An indicator on the hud will light up when you can afford the next item on your list. In Settings you may change the purchase mode to use a hotkey while in range of the shop rather than auto-purchase.
  • The shaders, map and various other resources will now pre-compile on the dashboard to improve loading times when getting into a match. This also reduces in-game hitching in some cases.
  • Added a visual indicator when browsing builds that shows which item types are most present in the build (Weapon, Vitality, Spirit).
  • Added a Recent Purchases log to the Shop that displays all items bought by players during a match, ordered by most recent.
  • Added support for the new Steam Game Recording Timeline API. This automatically adds timeline markers for kills, deaths, and team objectives.
  • Added checkbox in settings to force the game to take focus when the game is unpaused.
  • You can now hover party members on the dashboard while in queue to view their roster.
  • Active Reload indicator UI slightly adjusted.
  • Added "Frenzied" text when you own Frenzy and go below 50% health.
  • Added a Social tab to the Settings dialog. This contains Streamer Mode, added support for Steam content filtering settings and a new setting to adjust incoming chat visibility.
  • Hero Stats on the left side of the hud are now hidden by default, and can be viewed by holding ALT or TAB. When a stat is temporarily increased or decreased, it will show by default for the duration.
  • Added hover tooltip descriptions to stats on the left side of the hud.
  • Bots will more aggressively attack the Shrines and Patron when pushing into the enemy base.
  • Fixed being able to briefly gain regen when crossing the Veil of the enemy fountain.
  • Fixed Commends for All Heroes not showing up correctly in player profiles.
  • Updated McGinnis Barrage explosions to show the edge of the aoe better.
  • Fixed the 'x' button in the shop search not clearing the search box.
  • Sinners Sacrifice now has a final damage state for clear read on final hit.
  • Fixed some issues with Quantum Entanglement not moving units with it correctly when there is nearby geometry.
  • Fixed various bugs with Duplicate Hero not working properly in private lobbies.
  • Fixed Grey Talon getting assist credit while flying Guided Owl.
  • Fixed Sinner's Sacrifice changing facing direction sometimes.
  • Fixed a rare bug where shields would never regenerate.
  • Fixed some cases where troopers could get stuck in the base.
  • Fixed using melee to secure orbs being a little unresponsive.
  • New effects for Viscous heavy melee.
  • Added an ambient looping sound for each bridge powerup.
  • Fixed some animation issues with Vindicta.
  • Added new zipline animation for Vindicta.
  • Looped music will resume playing if interrupted by a transient cue.
  • Various bug fixes for looping sound effects and ones that are sometimes stuck playing every frame for a period of time.
  • Improved animation readability for Mo & Krill heavy melee.
  • Reduced visual clutter on Seven's tracers with high fire rate.
  • Reduced visual clutter on Wraith's tracers with high fire rate.
  • Effects updates for Fortitude.
  • Added missing lean animation near walls for Mirage.
  • Sand Blast distance and aoe read improvements.
  • Fixed issues where health regen effect will begin popping on and off if player is at max health.
  • New sounds added to Yamato’s Power Slash, Flying Strike, and Shadow Transformation abilities.
  • New sounds added to Lash’s Ground Strike and Flog abilities.
  • Renamed "Mouse Wheel" to "Chat Wheel."
  • Steam Input support:
  • Added all missing Steam Input Actions from the Key Bindings screen (including Fly Up/Fly Down)​.
  • Added a "Replay Controls" action set​.
  • Allow Steam Deck to see the Key Bindings Screen​.
  • Improved Glyph Swapping behavior when mixing controller and keyboard inputs​.
  • Added Controller tab to house Controller specific options.​
  • Added a Steam Input Configurator launch button.​
  • Added Glyph Locking options: { Automatic | Keyboard & Mouse Only | Game Pad Only }​.
  • Fixed crash in spectator mode when querying controller button state​.
  • Fixed Controller not working until loading a level​.
  • Official Steam Input configs for SteamDeck and DualSense have been updated​.
  • Note: Legacy Analog Modes have been removed/replaced in favor of new Camera specific Steam Input modes. Some users may need to re-bind their joysticks/gyros.​

Misc Gameplay

  • Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls).
  • Troopers no longer increase their bounty by 20% at 8 minutes.
  • Increased: Hero Kill gold 150->1400→175->2000 (from 0 min to 45 min)
  • Neutral Creeps now give 5% less souls.
  • Troopers now take 28% more damage from Guardians.
  • Increased: Walkers damage vs players increased by 10%.
  • Guardians will now focus their attack on enemy players if an enemy player shoots a hero and the enemy player is within 15m of the Guardian.
  • Moved 8 neutral camps (4 on each side) from outside the outer lanes behind the Walkers to in between inner and outer lanes.
  • Added Cosmic Veils to the ground floor entrances to Mid that grant vision looking in but block vision looking out.
  • Biased Urn delivery locations moved slightly closer to neutral positions.
  • Minor adjustments to respawn curve (40s respawn happening at 20m now happens at 17m).
  • Walker armor loss over time now happens at 16m instead of 14m.
  • Troopers Spirit resist goes to 30% instead of 40% at 25 minutes.
  • Increased: Mid Boss Rejuv Trooper Health increased by 30%.
  • Fixed Troopers resistance against Base Guardians not working properly.
  • Redesigned the warehouse interior to allow entry from the front of the Tenements and Music Hall buildings.
  • Moved the stairs from the warehouse interior to the underground tunnel further from the Urn delivery location.

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  • Removed all railings from fire escape stairs.
  • Pass at making rooftops smoother to navigate.
  • Removed angled supports from chimney.
  • Removed collision from small props.
  • Added stairs on top of Bodega.
  • Replaced small chimneys and temporary spikes with larger roof spikes to designate zap trigger locations.
  • Replaced temp antennae with more "menacing" version to designate zap trigger locations.
  • New Hotel building art pass.
  • Changed exit location from the player spawn area to the rest of the base to the angled walls.

Vitality Items

  • Increased: Bullet Armor: Bullet Resist 25%→26%
  • Increased: Combat Barrier: Fire Rate 6%→7%
  • Increased: Spirit Armor: Spirit Resist 20%→22%
  • Increased: Debuff Remover: Debuff Resistance 35%→40%
  • Decreased: Debuff Remover: Cooldown 48s→45s
  • Soul Rebirth: Removed from the game.

Spirit Items

  • Increased: Ammo Scavenger: Duration 35s→45s
  • Decreased: Withering Whip: Bullet Resist reduction -14%→-11%
  • Decreased: Withering Whip: Cooldown 22s→18s
  • Withering Whip: Now deals 50 Spirit Damage.
  • Decreased: Improved Cooldown: Cooldown Reduction 16%→14%
  • Increased: Improved Cooldown: Spirit Shield improved 75→100
  • Improved Cooldown: Now grants +10% Ammo.
  • Improved Burst: Now triggers on your base damage, rather than how much the target receives.
  • Decreased: Improved Burst: Max HP damage 9%→8%

Official Sources

Official patch information is sourced from Valve’s Steam announcements and Deadlock developer forums. Impact analysis is provided by Deadlock Item Builder and may change as data becomes available. Not affiliated with Valve.

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