Stay close enough to help each other without stacking into the same engage. Keep an escape or defensive active for the first commitment, then use control and focused damage after the diver spends movement.
Best counter items against dive teams
Slowing HexChoose it when affected movement abilities let the diver reach your backline or leave for free.
Apply before the movement you need to prevent. A delayed response after the dive has landed may not save the target.
Warp StoneChoose it when changing your angle can avoid the engage and keep your damage available.
Plan a safe destination near cover or teammates; do not blink into another enemy’s follow-up.
Ethereal ShiftChoose it when a predictable damage sequence is deciding the catch.
Time the invulnerability for the payoff. Your team still needs to cover the position where you will return.
Rescue BeamChoose it when you can safely reach an ally caught by the engage.
Hold a useful angle and time the pull so the ally leaves the danger instead of returning straight into it.
HealbaneChoose it when a diver’s healing keeps them alive through focused damage and you apply spirit damage reliably.
Apply before committing the damage; anti-heal does not stop the initial engage.
Choose the item that answers the recurring threat and fits your hero. These are situational options, not a five-item shopping list.
Play around cover and a teammate who can peel.
Save movement for the engage you need to avoid.
Focus a diver once escape or protection is spent.
How to recognise this team style
Watch how the fight starts: do enemies bypass the frontline and reach a vulnerable damage dealer? Repeated short-range commitments are a clearer signal than simply counting mobile heroes.
A team with one diver may still play around poke or picks. Prepare for the actual engage you are seeing, and check whether the diver’s damage is mainly weapon, spirit or melee.
Positioning and approach
Use a position where another teammate can respond without both of you being caught by the same area control. Cover, changes in elevation and a planned route out make the diver spend more to reach a clean target.
Keep a defensive cooldown for the important commitment. If you spend it on small poke, the dive can arrive during the gap. A support should be close enough to save or interrupt while holding a different angle from the threatened carry.
Teamfight decisions
Call which movement or defensive spell the diver has spent. That is the point where a catch becomes easier to finish. Avoid splitting your damage across several enemies if one committed diver is now exposed.
Do not chase a retreating frontline so far that the next diver reaches your backline unopposed. A successful defense can be enough to reclaim space and pressure an objective while the enemy’s engage tools are unavailable.
Heroes that can contribute to this style
These are examples of the threat, not a fixed draft recipe. Builds and team decisions change the way these heroes contribute. For split-push especially, look at the map behaviour rather than treating the tag as a permanent hero role.
Abrams
Apollo
Billy
Calico
Celeste
Drifter
Lash
Mo & Krill
Shiv
Silver
Viscous
Vyper
Warden
Yamato
Infernus
Mina
Pocket
Deadman DannyCommon mistakes
- Standing alone beyond the range of your team’s saves.
- Using your escape for minor poke before the main engage.
- Buying anti-heal when the immediate problem is dying before you can act.
Related guides
How to Counter Poke Comps in Deadlock
Enemies wear you down from range and control the open approaches.



Items & game plan Heavy CC teamsHow to Counter CC-Heavy Teams in Deadlock
Enemies chain stuns, roots, silence or displacement to deny your response.



Items & game plan Sustain teamsHow to Counter Healing and Sustain Comps in Deadlock
Enemies extend fights through healing, recovery, barriers and saves.



Items & game plan How to Counter Burst Comps in Deadlock
Enemies pack their damage into a short combo or a catch-and-finish window.



Items & game plan Split-Push teamsHow to Counter Split-Push Teams in Deadlock
Enemies pressure side lanes while your team is busy elsewhere.



Items & game plan Frequently asked questions
What items counter dive teams in Deadlock?
Should you group against dive?
Does one mobile hero make a dive comp?
Have their hero picks?
Compare counter buys against the actual enemy heroes.
