Wave coverage and timely rotations come first. Clear the immediate pressure, account for the pusher’s escape, and avoid sending the whole team after one enemy while another objective is exposed.
Best counter items against split-push teams
Monster RoundsChoose it when a smaller wave- or summon-clear purchase lets you protect the lane without delaying the rest of your build.
Use the improved clear from a safe angle; it does not make an unsupported duel against the pusher safe.
RicochetChoose it when your weapon build can use a larger investment against waves or summons as well as in fights.
Buy for repeated value across your build. Do not rush a large purchase solely because one wave is at an objective.
Slowing HexChoose it when the pusher survives rotations through a movement ability this item can disable.
Apply before the escape, then follow with damage from teammates who can reach the target.
Silence WaveChoose it when a cast repeatedly defeats your coordinated catch.
Use before the cast and respect protection or cleanse tools. It is not a map-coverage solution by itself.
KnockdownChoose it when your group can cover the delay and finish the pusher after the stun.
Check the target’s protection and keep damage in reach; a warning over their head does not guarantee a kill.
Choose the item that answers the recurring threat and fits your hero. These are situational options, not a five-item shopping list.
Respond before the objective is overwhelmed.
Know what a missing enemy can pressure.
Send enough help, then reassess the map.
How to recognise this team style
Split-push is a map decision rather than a fixed hero class. Look for someone repeatedly taking a side wave or objective while the rest of their team occupies your attention elsewhere.
A fast clearer or mobile hero can support that plan, but hero selection alone does not prove the enemy is split-pushing. Read the wave state, visibility and objective pressure.
Positioning and approach
Assign a player who can clear the immediate pressure without taking a losing duel. If they need help, make the rotation explicit and check which other lane or objective becomes vulnerable when that help leaves.
Move early enough to protect the objective. Arriving after the pusher has already cleared the wave and escaped may gain little. Keep nearby routes covered where practical, while accounting for enemies missing from the rest of the map.
Teamfight decisions
Use a coordinated catch when the pusher’s position and escape route are known. Do not over-rotate all available players unless the reward justifies what you give up elsewhere.
If the enemy pusher remains far away and your team has a strong local advantage, a useful objective commitment may be better than a long chase. Reassess the trade: what can they take, what can you secure, and how safely can your defender hold?
Heroes that can contribute to this style
These are examples of the threat, not a fixed draft recipe. Builds and team decisions change the way these heroes contribute. For split-push especially, look at the map behaviour rather than treating the tag as a permanent hero role.
Common mistakes
- Buying a counter active while leaving the wave uncovered.
- Sending the whole team to chase one pusher.
- Choosing a defender who cannot clear or survive the matchup.
Related guides
How to Counter Dive Comps in Deadlock
Enemies close the distance to overwhelm a carry or support before your team can respond.



Items & game plan Poke teamsHow to Counter Poke Comps in Deadlock
Enemies wear you down from range and control the open approaches.



Items & game plan Heavy CC teamsHow to Counter CC-Heavy Teams in Deadlock
Enemies chain stuns, roots, silence or displacement to deny your response.



Items & game plan Sustain teamsHow to Counter Healing and Sustain Comps in Deadlock
Enemies extend fights through healing, recovery, barriers and saves.



Items & game plan How to Counter Burst Comps in Deadlock
Enemies pack their damage into a short combo or a catch-and-finish window.



Items & game plan Frequently asked questions
What is the best counter to split-push in Deadlock?
Should everyone rotate to a split-pusher?
Does a mobile hero always count as split-push?
Have their hero picks?
Compare counter buys against the actual enemy heroes.





