Repeated Kinetic Pulse knockups are setting up his damage
Use extra stamina and vertical movement to jump the knockup pattern.
The pulse is ground-oriented, so staying above its timing can deny repeated setup value.
Stamina Mastery supports matchups that demand repeated movement, including successive dodges and vertical escapes. The extra flexibility helps only if you keep a reserve for the next threat instead of spending every movement option on the first exchange.
Players whose matchup demands repeated dashes or vertical movement while preserving an escape.
Preserve stamina for the next control pattern instead of spending every movement option on your approach, especially against Dynamo or Sinclair.
Against Dynamo: Use extra stamina and vertical movement to jump the knockup pattern. The pulse is ground-oriented, so staying above its timing can deny repeated setup value.
Additional mobility still needs deliberate resource use. It cannot help an escape if all available movement is spent before the catch.
Upgrade when basic stamina no longer covers the repeated movement your fights require. Buy for a clear pattern of dodges or escapes, and keep enough capacity for the enemy's decisive ability.
Average purchase: 20.2 minutes
Game-stage ranges are approximate, and average purchase times are a guide rather than a deadline. Buy sooner when this item would change your next fight.
| Stage | Average purchase |
|---|---|
| Early game · 0–10 min | Not available |
| Mid game · 10–20 min | 18.5 min |
| Late game · 20+ min | 22.4 min |
Control and chase patterns that reward repeated movement or vertical avoidance.
Use extra stamina and vertical movement to jump the knockup pattern.
The pulse is ground-oriented, so staying above its timing can deny repeated setup value.
These hero guides recommend Stamina Mastery. Check the individual matchup for the build, situation, and timing.
Extra Stamina gives you more movement decisions in a fight. An additional dash or air movement option can be the difference between dodging a readable threat and having nothing left after spending stamina to farm or trade.
Compare this option →Fleetfoot helps you manage fighting distance with an active speed boost. It suits heroes who want to keep pressure on a target while kiting away from close-range threats, or quickly change position before the next damaging exchange.
Compare this option →Warp Stone gives you an immediate position change and bullet resistance, helping escape a close threat or committed damage angle. Pick a destination that removes follow-up pressure; teleporting within the same danger wastes much of the opportunity.
Compare this option →